A game was ported from the PC to the CPC, Plus or GX4000?
Then please add it to this new category:
Category:PC port - CPCWiki (http://cpcwiki.eu/index.php/Category:PC_port)
Thank you for your cooperation. 8) ;) :)
Not a huge lot of them... depends if it is an unofficial clone game or cross dev or real proper port.
Color Line was sort of a port.
Many/some french games were cross devs, so the CPC version would have graphics largely inspired by CGA version.
UBI soft did some such Mode1 games.
skateball and many others.
http://www.cpc-power.com/extra_lire_fichier.php?extra=pub&fiche=1949&slot=1&part=A&type=.jpg (http://www.cpc-power.com/extra_lire_fichier.php?extra=pub&fiche=1949&slot=1&part=A&type=.jpg)
CPC is even better than CGA because of the raster /extra colours...
Also night hunter, Iron Lord, back to the golden age and so on... I guess, or not.
Le Maître des Âmes
seems to have been released only on PC and CPC actually...
Le Maître des Âmes (1987) screenshots - MobyGames (http://www.mobygames.com/game/le-matre-des-mes/screenshots)
but was perhaps also released on ST I guess. oh shi... it was...
It's not about cross development, it's about having a game on PC, then later on there is a port to CPC. :)
That may be of interest:
ht tp://ww w.abandonware-france.org/ltf_abandon/ltf_jeu.php?id=609
Delete the two spaces, can't post a link else.
yeay, they did a patch on the PC version so it could have the CPC version graphics...
Those CPC/CGA games were fun, it enables to see the sort of graphics a well used Mode1 could produce.
CPC has the upper hand because of its far better palette options
CPC :
= can change every inks, not just black, no fooking "fixed palettes of death"...
= easier to have rasters as well...
=27 colours is better than 16 and having only one grey is not so bad in 4 colours mode.
=actual soundchip
=could "resize" the screen
But the "classic" CGA config PC also had some tricks up its sleeve :
= 512k RAM... really.
=8mhz
=mouse could be great if had one
=cheapass 5"1/4 or 3"1/2
= 16bit dev team... really a lot more content. the 16bit american games were here !
= real CGA monitors actually had a good picture quality.
=SCUMM like games... snif.
=freaking RPGs like Might & Magic III or Eyes of the Beholder...
Capitan Trueno , was a really well realised game . Thought it worked very well on the Amstrad if I remember correctly.
Was there a PC version of it?
I believe so
EL CAPITÁN TRUENO (PC 1989) - YouTube (http://www.youtube.com/watch?v=HDdHF5-3iNY)
Ah! Great finding!
According to the title screen prehistorik 2 is a port from the pc
Yes, you're right! Great! I'll add that too. :)
Amiga & Atari ST prehistorik 2 weren't released. I remember preview in the french mag "Joystick". According to Titus ST port should have parallax scrolling.
When i discovered capitan trueno on PC, i thought Amiga/ST were planned too.
Quote from: kawickboy on 10:10, 27 November 15
Amiga & Atari ST prehistorik 2 weren't released. I remember preview in the french mag "Joystick". According to Titus ST port should have parallax scrolling.
When i discovered capitan trueno on PC, i thought Amiga/ST were planned too.
I must admit I was always surprised that only PC and CPC versions were released. It is so obviously a 16bit game squeezed into the CPC, the missing st, Amiga and megadrive versions were something of a mystery.
Well, Amiga and ST can't do all that what a CPC can do! :P :P :P :P :P :P :P