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General Category => Games => Topic started by: VincentGR on 00:08, 21 January 15

Title: Prehistorik 1 - Longplay
Post by: VincentGR on 00:08, 21 January 15
 Well someone had to do it. So I sacrificed and tortured myself with this abomination...
Graphics are awesome; sound is unspeakable except of one tune that is ok but repetitive.
Now the controls, OMG! There is no chance to avoid a trap, you will always get hurt.
This game seems like it is optimized in basic, when more than one sprite is on screen everything is unresponsive.
I suggest that no one should try this at home.
(Sorry Titus)

(http://s26.postimg.org/6dh8metnd/Prehistorik.jpg)

Video
Amstrad CPC - Prehistorik 1 Longplay (http://www.youtube.com/watch?v=Br3tSX_HM24#)
Title: Re: Prehistorik 1 - Longplay
Post by: ervin on 02:25, 21 January 15
Nice job.
;D

Actually the severe slowdown (for example, when ballooning over the fish at 8:00) reminds me of another Titus game, Titus the Fox.

That game slows down horribly when you try to stack a few blocks.
It looks as though it has very poor (and SLOW) collision detection code.
Title: Re: Prehistorik 1 - Longplay
Post by: Morri on 07:03, 21 January 15
Well done  ;) I actually played this game right through about 6 months ago mainly because of the beautiful graphics. From that point of view, this game really is one of the best the cpc has to offer right up until the end screen (bewbs!). From a gameplay point of view (the slowdown mainly) it was terrible. I haven't been near it since I finished it but I sure loved those graphics.

This leads me to two questions - Firstly, does anyone know where the graphics were ported from, Amiga or ST?
Second - Is it right that Titus only released these later games on the CPC as far as 8 bits were concerned?
Title: Re: Prehistorik 1 - Longplay
Post by: arnoldemu on 10:21, 21 January 15
Quote from: ervin on 02:25, 21 January 15
Nice job.
;D

Actually the severe slowdown (for example, when ballooning over the fish at 8:00) reminds me of another Titus game, Titus the Fox.

That game slows down horribly when you try to stack a few blocks.
It looks as though it has very poor (and SLOW) collision detection code.
Made by the same person. Titus the Fox and Prehistorik 1.

EDIT: I have played both. Prehistorik 1 is really really slow. Titus the fox is a little faster.
But I am sure some optimisation can be made somewhere.
Title: Re: Prehistorik 1 - Longplay
Post by: Nich on 21:07, 21 January 15
Quote from: arnoldemu on 10:21, 21 January 15
Made by the same person. Titus the Fox and Prehistorik 1.

EDIT: I have played both. Prehistorik 1 is really really slow. Titus the fox is a little faster.
Most of Charles Goodwin's games are very slow when there is a lot of activity on the screen. Try Palitron or Warlock for more examples.
Title: Re: Prehistorik 1 - Longplay
Post by: AMSDOS on 22:23, 21 January 15
It may not be Prehistorik, but I enjoy playing Atlantis Software "Cavemania" as an alternative.
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