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General Category => Games => Topic started by: XeNoMoRPH on 09:01, 04 June 24

Title: Pulzar
Post by: XeNoMoRPH on 09:01, 04 June 24
QuoteThis is a video game for ZX-spectrum 48K.
It has also been ported to Amstrad CPC.
Evade solar storms to escape galactic police.
Source: https://github.com/snauts/pulzar (https://github.com/snauts/pulzar)
Play Online: https://piepe.lv/pulzar/ (https://piepe.lv/pulzar/)

https://snauts.itch.io/pulzar

Title: Re: Pulzar
Post by: Gryzor on 09:21, 04 June 24
The rays (?) effect is really nice, pity the rest of the gfx is do simple, not even with some dithering...
Title: Re: Pulzar
Post by: abalore on 10:20, 04 June 24
Interesting concept. There is a whole world of possibilities in the one key games
Title: Re: Pulzar
Post by: HAL6128 on 10:52, 04 June 24
Interesting way to make a game out of such effects. Very nice. Great done!
Title: Re: Pulzar
Post by: Ace on 11:35, 04 June 24
Nice idea! A reimplementation in mode 0 with CRTC overscan and catchy beat music that manipulates the waves or goes in sync with them, would be awesome!
Title: Re: Pulzar
Post by: norecess464 on 13:58, 04 June 24
Nice little game, yep!

My only complain after looking quickly at the video: I would suggest making the ship invincible (with blinking) for 2-3 seconds when respawning.
Title: Re: Pulzar
Post by: dodogildo on 15:59, 04 June 24
Good idea.
A nice bg tune would also be cool.
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