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General Category => Games => Topic started by: MacDeath on 23:42, 09 February 14

Title: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: MacDeath on 23:42, 09 February 14
What ? Cybernoid gets only "6" ?
What were you smoking ???
Title: Re: Re: CYBER CHICKEN REVIEW
Post by: Gryzor on 22:12, 10 February 14
Quote from: MacDeath on 23:42, 09 February 14
What ? Cybernoid gets only "6" ?
What were you smoking ???


That's what I noticed, too. It's not even that hard! But each to his own, I guess!
Title: Re: Re: CYBER CHICKEN REVIEW
Post by: Puresox on 01:32, 11 February 14
Quote from: Gryzor on 22:12, 10 February 14

That's what I noticed, too. It's not even that hard! But each to his own, I guess!
It's a shame that the Cybernoid engine if there is one as such ,cannot be hacked to make some more cool levels , I think that game was fantastic , and it has so much potential left in it.
Sorry off topic
Title: Re: Re: CYBER CHICKEN REVIEW
Post by: Sykobee (Briggsy) on 14:37, 11 February 14
Quote from: Puresox on 01:32, 11 February 14
It's a shame that the Cybernoid engine if there is one as such ,cannot be hacked to make some more cool levels , I think that game was fantastic , and it has so much potential left in it.
Sorry off topic


I'm sure that it is possible to hack the graphics and level layouts with some investigation and work. I just don't know if there are level/room specific code paths (e.g., bosses, exit detection,...).  Or if the level data is compressed. Rooms are 16x10 blocks, presumably 160 bytes each. Level 1 has 15 rooms, Level 2 has 24 rooms and Level 3 has 32 rooms - a total of 71 rooms, or 11360 bytes, a lot of which will be the same.
Title: Re: Re: CYBER CHICKEN REVIEW
Post by: Nich on 21:26, 11 February 14
Quote from: Puresox on 01:32, 11 February 14
It's a shame that the Cybernoid engine if there is one as such ,cannot be hacked to make some more cool levels , I think that game was fantastic , and it has so much potential left in it.
Sorry off topic
It is possible; a listing by Niall Brady (http://www.niallbrady.com/amstrad/acu/Amstrad%20CU.html) was published in the May 1989 issue of Amstrad Computer User which redesigned the first level. I've never tried the listing myself but it would be interesting to see what the new level looks like.
Title: Re: Re: CYBER CHICKEN REVIEW
Post by: Nich on 21:41, 11 February 14
Quote from: Gryzor on 22:12, 10 February 14

That's what I noticed, too. It's not even that hard! But each to his own, I guess!
Well, after reading this, I decided to play Cybernoid again - and by some fluke, I actually managed to reach the second level! :D However, I still stand by my belief that the game is too hard (although perhaps not "far too hard").

So maybe I will consider raising the rating to 7 out of 10... ;)
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: Puresox on 00:38, 12 February 14
There was  a listing on this? Wow I bet that is pretty hefty.
The game is tough but , it is challenging in a way that you can learn to negotiate , by learning what weapons are needed at what time, Preparation and a steady approach , I think that applies to all Cecco's game s , I don't think cybernoid is as tough as Storm lord , which are overly tough.IMHO
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: Sykobee (Briggsy) on 10:30, 12 February 14
It would be good to see a map of Bradynoid if anyone's done this hack?
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: MacDeath on 22:56, 12 February 14
WTF, each time I post somewhere the thread becomes splitted into another topic... are you serious ? >:(


And yep, Cybernoid is more a 7 or 8 than a 6...
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: Shaun M. Neary on 23:45, 12 February 14
Blegh, great design but was made far too difficult. Cecco was a bloody masochist!
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: MacDeath on 23:52, 12 February 14
Those games are perfect with unlimited lives...
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: Puresox on 00:15, 13 February 14
No Die,No Fun, No Challenge. Could and can never see the appeal of cheats , unless it was to get to see another part of the game
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: Shaun M. Neary on 00:31, 13 February 14
Quote from: MacDeath on 23:52, 12 February 14
Those games are perfect with unlimited lives...


And that, my friend... is the reason there's no fun in video games today. Games are too easily finished because we can just save the game at any point, or there's endless lives/credits.
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: MacDeath on 00:35, 13 February 14
I used to spend half an hour on certain screens at rickdangerous, despite infinite live, to finish the game could take one hour... and if I restarted the computer, I had to restart from the begining...


Same with R-Type...


Despite infinite lives, you have to restart some of those games at some points if you failed and could simply abandon anyway if you failed too much... was so fun.
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: Shaun M. Neary on 00:46, 13 February 14
Quote from: MacDeath on 00:35, 13 February 14
I used to spend half an hour on certain screens at rickdangerous, despite infinite live, to finish the game could take one hour... and if I restarted the computer, I had to restart from the begining...


Same with R-Type...


Despite infinite lives, you have to restart some of those games at some points if you failed and could simply abandon anyway if you failed too much... was so fun.


Yes, but you didn't get the satisfaction you got when you did it without help.
That said, i've been known to use the occasional cheat to aid me in figuring out a certain portion that had me stuck... then i'd go back and do it over again. :D
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: MacDeath on 00:50, 13 February 14
For this, I used easier games like Robocop or Gryzor, which I could finish by myself... ;D
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: TFM on 03:07, 13 February 14
Well, I consider myself a real bad gamer... but Cybernoid (as Northstar) was a lot of fun. And I made it quite far without any poke.


Not everybody plays well in the same games. For some it's easy, for some it's hard.
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: Gryzor on 09:54, 14 February 14
Cybernoid is definitely not impossible to finish, just like Rick Dangerous. It just requires pinpoint accuracy and patience - the vast majority of deaths is due to the player trying to make a shortcut. Bloody good game!
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: TotO on 14:54, 14 February 14
Cyberchikenoid...  :-\


Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: fano on 19:24, 14 February 14
This one is better



(http://www.cpcwiki.eu/forum/games/re-cyber-chicken-review-8904/?action=dlattach;attach=11485;image)


And this one too :


(http://www.cpcwiki.eu/forum/games/re-cyber-chicken-review-8904/?action=dlattach;attach=11487;image)

What ? a troll , where ?
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: Gryzor on 19:26, 14 February 14
Haha much better :D
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: fano on 19:28, 14 February 14
We, Frenches, love Greek tragedy but tragedy is our speciality  :laugh:  (french scene  #1 in drama !)
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: Gryzor on 19:32, 14 February 14
Heheh :D In this case I think we're talking about tragicomedy...
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: Devilmarkus on 20:03, 14 February 14
It's absolutely understandable, that your R-Type remake "only" has 0 points:

1,2,3,4,5,6,7,8,9,0

;)
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: fano on 11:35, 15 February 14
I love 0,zero,null,void , this is the utimate place , exactly in the center of infinity, that may be nothing but that gives signification to everything  ;)
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: redbox on 12:09, 15 February 14
Quote from: fano on 11:35, 15 February 14
I love 0,zero,null,void , this is the utimate place , exactly in the center of infinity, that may be nothing but that gives signification to everything  ;)

I agree, 0 is perfection!

Plus you can have good arguments about whether it's really a number or not ;-)
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: TotO on 18:58, 15 February 14
With 0, you can only improve !  :-\
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: redbox on 19:29, 15 February 14
Quote from: TotO on 18:58, 15 February 14
With 0, you can only improve !  :-\

You can't improve on 0, it's not possible... Just try dividing by it ;-)
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: Cholo on 22:15, 18 February 14
Auch yes. Cybernoid is finishable but its in the category of being sadistically difficult. If you came to me and claimed it was impossible playing with joystick id wouldnt disagree with you at all. Playing with keys does increase your chances significantly. Also using the right weapons at the right times is vital. Remembering the game layout dosnt hurt either but isnt 100% essential. Perhaps the most usefull hint i can give is that even tho the game is on a timelimit you can enter a screen where the enemies just keep spawning if you dont leave the screen so you can just keep shooting them and stock up on items.
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: Puresox on 23:39, 18 February 14
You need to stock up on bounty too , to gain your extra life at the end of the level , totally agree about the keyboard control
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: Gryzor on 10:06, 19 February 14
It hadn't occurred to me since I only played it with keys back then, but yes, I guess you're right - probably quite easier through the keyboard!
Title: Re: A Cybernoid Discussion (was: Re: CYBER CHICKEN REVIEW)
Post by: MacDeath on 01:21, 21 February 14
haha thx fano, lulz were had... but it has been shooped, and i've seen a lot of shoop to know what i'm tolking aboot... :P


I guess the "0" for your R'type means it is actually 16 so it goes for a new 4bits batch... which is not even implemented...
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