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Re-Used Graphics and Vocal Synthetisers.

Started by MacDeath, 13:52, 11 May 11

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McKlain

Quote from: MaV on 00:11, 21 May 11

Have you heard the song to Portal 2?

I'm waiting for the price to drop below 15€ to buy it  :laugh:

MacDeath

would a portal game possible in 2D ? ::)

AMSDOS

#27
Quote from: mcklain on 14:07, 20 May 11
Quote** The BBC did the first Cyberman voices by actually building a mockup of the human vocal system, running a stream of air through it, and adjusting it to produce the sounds that made up the speech for the Cybermen. Later versions simply had an actor's voice run through a ring modulator with a different setting to what was used for the Daleks.



The first Cybermen story was The Tenth Planet which was the Last story for William Hartnell as Doctor and yes the Cybermen do sound and appear quite different to the ones which followed. The second Story which was The Moonbase, I've only seen the remains of that story once and don't quite remember how they looked or appeared. The other two of the three I know quite well is The Tomb of the Cybermen and The Invasion. In Tomb they sort of Appear like the ones from The Tenth Planet, though appear more metallic, the speech from them sounds so mechanical and Robotic in nature, some of it was a bit hard to interpret! :D Cybermen don't talk much in the Invasion, but when they do they sound different again, having like a lower tone which seems cuddly and cute! :D Cybermen were also in The Wheel in Space, though it's one story I haven't got an audio from, there is one episode which wasn't deleted or burned by the BBC which I would have on my Lost in Time DVD.


So it seems those BBC Boys at Radio Workshop had a few ways of playing around with voice techniques! :D
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MaV

Quote from: MacDeath on 03:28, 21 May 11
would a portal game possible in 2D ? ::)

Well, there's Portal ASCII for one.

But I was rather referring to the song + (text-)graphics for a demo on a CPC which will be hard enough.
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MacDeath

#29
Anyway sorry aghain for out-topic-ing (again, as ever)

but portal "still alive" tune is freaking catchy as hell...

When you know even just a little about the game (but still a nerdz of course), it is quite fun and the woman who sing just sings... too perfectly.

I'm even sure sure tune could have made it into the charts if given to one of the famous hot bitc.... singer of the moment.


Let's say a girl like P!nk would do it quite well IMO (with a rockier voice of course...).

I'm inpressed, this reminded me the quality of WOW's "Lament of the Highborn" (Sindorei song)




To be fair, when I heard this for the first time... I almost jeezed in my pants (also because my Blood Elf palladiness gained a lvl thx to the quest which starts the song  ::) ).
Quite like when I heard the H.A.T.E chiptune for the first time (as a child...)
Or the Synthevocals on Robocop....

except that I was perhaps a bit too young to jizz...mmmh, forget about the last 2 lines after all...

The nowaday's Chiptune equivalent (= video games music) is more like a score, and can get its share of hits...
Just like Conan movie's music (Poledouris...) or anything else...

McKlain

Quote from: CP/M User on 09:25, 21 May 11So it seems those BBC Boys at Radio Workshop had a few ways of playing around with voice techniques! :D

The documentaries that I've seen about the BBC Radio Workshop are really amazing  ;D

Devilmarkus

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Quote from: MacDeath on 11:49, 21 May 11
I'm inpressed, this reminded me the quality of WOW's "Lament of the Highborn" (Sindorei song)

WoW is for little kiddies.  You should try EVE, it's uber.  It also has much better songs about it:



Quote from: MacDeath on 11:49, 21 May 11
Quite like when I heard the H.A.T.E chiptune for the first time (as a child...)

Got a link for this?

McKlain

#33
Quote from: redbox on 20:38, 21 May 11Got a link for this?



I'm trying to figure out how to do that "resonant filter" synth sound from the begining of the song in arkos. I guess that it's a question of playing with the hardware envelopes. :-X

MacDeath

This reminds me H.A.T.E was also one of the speccy ports of death.

Ok, many detail give it a free go as a good game, yet...

I think sprites (masked) could have got some different colours than the background...

Also a bit sluggish, but this is not the biggest offence, biggest offence being the monocolour playfield...

Yet the Awesome music got it pass through the speccyport bashings.

sigh

Quote from: MacDeath on 01:42, 22 May 11
Yet the Awesome music got it pass through the speccyport bashings.

I wonder if they should of put the sound effects on the channel with the drum beat. That would of made the omission of that particular channel less noticeable, as putting the sound effect on the channel with the bass riff hurts it a little.


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