CPCWiki forum

General Category => Games => Topic started by: Border_7 on 06:19, 27 March 13

Title: Rebelstar - 1986
Post by: Border_7 on 06:19, 27 March 13
This was (still is?) one of my all time fav games (behind Into Oblivion - nothing beats that one hey Gryzor - btw anyone made a map? Still can't finish that even with infinite lives)


Rebelstar - CPCWiki (http://www.cpcwiki.eu/index.php/Rebelstar)


Now - I was wondering if anyone knows how to disassemble/pull apart the code somehow and make mods? i.e change maps slightly, add more droids, weapons etc etc...


Anyone have any idea if this is possible, where to start on a venture such as this???


or would I need the source code?
Title: Re: Rebelstar - 1986
Post by: redbox on 14:38, 27 March 13
Well, I'd learn Z80 (http://www.z80.info/zip/zaks_book.pdf) to start with  ;)

Looks like it's tile based, so shouldn't be too difficult to alter once you've isolated the main game engine.

WinApe is perfect for this - it has a built in disassembler which can label routines for you.
Title: Re: Rebelstar - 1986
Post by: arnoldemu on 14:45, 27 March 13
if you want to edit the maps, look in the memory dump window in winape.
find something that looks like data... poke some values, restart the level or scroll around.
see if things change. if they do, work out what each value can mean.

perhaps you can work out the way the map is stored like this?
Title: Re: Rebelstar - 1986
Post by: Border_7 on 23:23, 27 March 13
@redbox: Z80 - no worries  :D . Winape - yeah right - I hadn't even thought about that... you can disassemble during run-time. I'll have a look.


@arnoldmenu: Winape again, yep. Got it. I'll start there...


cheers guys.
Title: Re: Rebelstar - 1986
Post by: Gryzor on 17:53, 28 March 13
A Like for the Into Oblivion reference :) Haven't finished it either, impossible without devoting an insane amount of time and mapping it myself...
Powered by SMFPacks Menu Editor Mod