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General Category => Games => Topic started by: ComSoft6128 on 07:55, 27 June 21

Title: REDHAWK demo by Melbourne House
Post by: ComSoft6128 on 07:55, 27 June 21

Demo/Prologue  for the Redhawk graphic text adventure released in 1986.
The visual element of the gameplay takes the form of a comic strip.


https://www.youtube.com/watch?v=d-NquRcIP7w


Info ( Four reviews from 1986)   :


https://cpcrulez.fr/GamesTest/redhawk.htm?t=VQ==


Other links:


https://www.cpc-power.com/index.php?page=detail&num=10076


https://www.cpc-power.com/index.php?page=detail&num=1778


http://www.cpcgamereviews.com/r/index4.html#redhawk


https://en.wikipedia.org/wiki/Krome_Studios_Melbourne


https://www.cpcwiki.eu/index.php/Melbourne_House


Not  emulated - original hardware and software.


Please note that  the aspect ratio for this YouTube video is 16:9 but the CPC monitor
has an aspect ratio of 4:3 so you may wish to adjust your viewing device accordingly.

Title: Re: REDHAWK demo by Melbourne House
Post by: Targhan on 08:57, 27 June 21
A relatively unknown game, but it's really great and very original. I spend hours on it on our 464, without knowing exactly what to do.
The fact that the game is represented as a comic strip is a unique idea.
Title: Re: REDHAWK demo by Melbourne House
Post by: sigh on 09:44, 29 June 21
I haven't played this, but is this more of a "clicking" options "Monkey Island" type game rather than a text adventure game?
Title: Re: REDHAWK demo by Melbourne House
Post by: ComSoft6128 on 10:02, 29 June 21
From Mobygames:
"The game uses a text parser with a vocabulary allowing for actions such as walking, looking around, arresting people, hitting them, using objects, or waiting in a set position for a set amount of time - every action sees time get used up. Standard input methods such as using AND or commas to delimit multiple commands, and leaving out words like THE and SOME are implemented."


But in "look and feel" it certainly straddles the boundaries between game genres.
Title: Re: REDHAWK demo by Melbourne House
Post by: Targhan on 10:14, 29 June 21
Quote from: sigh on 09:44, 29 June 21I haven't played this, but is this more of a "clicking" options "Monkey Island" type game rather than a text adventure game?
No, it uses a parser, but it's quite clever and never hinders you from progressing. The game is non-linear (characters move freely), really, it's a fantastic game which should be more known!
Title: Re: REDHAWK demo by Melbourne House
Post by: ComSoft6128 on 10:23, 29 June 21
I don't see a CPC longplay but here is the Spectrum version:


https://www.youtube.com/watch?v=HSVLJk0UWl4 (https://www.youtube.com/watch?v=HSVLJk0UWl4)
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