Started by sigh, 17:19, 25 May 11
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Quote from: robcfg on 19:39, 25 May 11OOOOOOOOOoooooooh! Me likes!Rodland is one of my all-time favourites and I think it deserves a nice remake. I cannot help you with the sprite sheets, but would you be so kind of attaching the ones you have?
Quote from: MacDeath on 21:24, 25 May 11KAWAIIIIIII!!!
Quote from: EgoTrip on 23:43, 25 May 11Theres already a version of Rodland for the CPC: [url="ftp://ftp.nvg.ntnu.no/pub/cpc/games/arcade/rodland.zip"]ftp://ftp.nvg.ntnu.no/pub/cpc/games/arcade/rodland.zip[/url]Or do you want to improve on it?
Quote from: MacDeath on 00:05, 26 May 11Wasn't Amstrad CPC Rodland's version just sluggish ?also less content (bosses) as it was perhaps a 64K version ?
Quoteeh? (is that a good thing or a bad thing?)
Quote from: STE86 on 12:57, 26 May 11AFAIK Mame can be convinced to spit out graphics sheets can it not?you may well be able to get the graphics to convert right from the source roms.Steve
Quote from: Skunkfish on 13:53, 26 May 11Could this use the Plus features? Even just the use of Plus pallette would be nice
Quote from: PeteD on 20:21, 26 May 11When the game is running hit F4. Enter will take you between Graphics, Tilemap and Palette screens. When you're on those (especially the GFX one which is what you're after) the square braces [ and ] go backwards/forwards through pages and cursor left/right change palettes. Cursor up/down scrolls through the sprites/tiles.Pete
Quote from: MacDeath on 00:36, 27 May 11Just use HardSprites for special extra visual effects...Well done Softsprites + No scrolling needed + ROM software (512K Cartridge ?) may be far enough to get this running smoothly.
Quote from: MacDeath on 00:36, 27 May 11Rodland was slow because limited to 64K RAM and partly speccy ported routines...
Quote from: MacDeath on 00:36, 27 May 11If you just stick with CPC specs... 128K RAM + multiple disk reload (between each levels) can still give far more ressources for the good old Z80.Obn the other hand, 64K config can also manbage well if Multiple Disk access occur, yet you are then far more limited in gameplay stuffs and visual effects (even sound).
QuoteAre you sure? I read somewhere that the CPC platform was the first for Rodland to be converted on.
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