Shadows of death
(Sorry for my very perfectible English because I am French. Thank you!)
(http://amigamuseum.emu-france.info/Fichiers/sites/SOTD_site/images/SOTD_img00.png)
That night, Billy should have died and eat the dandelions at the root ...
It must be said that his drugs and his adulterated Whiskey had once again led him to presume of his abilities.
Although he was used to fighting, the bad boy he was should never have survived after the wrench punch he took in the face. But he was like that, Billy... underneath his delicate golden hair was actually hiding a veritable bad boy that nothing seemed to alter or even just the enamel.
Looks like the only chance there is for the villain.
However, tonight he was going to have to deal with something darker and tougher than him ...
Death, in all its stubbornness, had not finished with this rascal.
By some insolent luck, Billy had thus escaped his fate, but death had no intention of stopping there. Thirsty for revenge, she now claims her due: a soul even darker than the underworld to add to her image already steeped in unfathomable darkness.
Tonight, Billy will not come home... he will have to face his demons to the point of exhaustion: a final fight that will confront him with the distorted shadows that have come to seek him and drag him into limbo.
How long can he resist the demonic forces?
For Billy, every second of survival will now be won with the strength of fists and feet.
You play as Billy, a thug who must fight relentlessly and eliminate the shadows that attack him to stay alive at all costs. The game takes place as a "kill count challenge", the goal of which is to defeat as many enemies as possible in a single life while being careful of the traps that dot the screen (fixed, no scrolling). The action takes root in the heart of a dark alley and ends when the hero dies.
Fight or die! ;)
(http://amigamuseum.emu-france.info/Fichiers/sites/SOTD_site/images/SOTD_img01.png)
Listen, look! Programmers from all walks of life, Billy needs you! :)
For the past few days, I've been trying to produce the graphics for a hypothetical game for the Amstrad CPC. Created in Mode 0, each sprite, animation and decor strictly respects the graphic constraints of the machine. The question now is to know if it will be possible to really exploit them in a game that will neither be slow nor too greedy in RAM ... because it must be said that the sprites display a size a little unusual for a CPC!
But a game is also a programmer (or more) ... And programming is something that I have a lot more trouble with, alas. : P
So I decided to make all the graphic material that I have produced so far available immediately so that anyone can embark on the adventure of programming, whatever it is! Assembler, Basic, C ++, OpenBor, Unity (!?!), Amstrad, Amiga, PC, Windows, Mac, etc, etc, etc ...: EVERYTHING is allowed, the holy grail obviously being to see the birth of a version CPC. ;)
You can download sprites, backgrounds, a title screen, a model, animations and playable demos on the official project page: http://amigamuseum.emu-france.info/Fichiers/sites/SOTD_site/SOTD.html (http://amigamuseum.emu-france.info/Fichiers/sites/SOTD_site/SOTD.html)
For information, several other types of enemies, traps and settings are being studied: they will be revealed and added to the official page as they are created. :)
Good luck everyone and a plethora of Shadows of Death versions to flourish! :)
If this project interests you, do not hesitate to contact me by email at titan.42 @ free.fr
https://youtu.be/qUspSaDNoCo (https://youtu.be/qUspSaDNoCo)
(http://amigamuseum.emu-france.info/Fichiers/sites/SOTD_site/images/SOTD_img07.gif)
The french version was perfect for cpcwiki.europe ;D
Hi @TITAN (Eric Cubizolle) (https://www.cpcwiki.eu/forum/index.php?action=profile;u=4138) , welcome to cpcwiki !! , these graphics are amazing, as always :)
Awesome graphics!
And it's fun watching the video as with that music, it's like in the 90s in a Disco, there's always one big guy dancing like crazy ;D
What did you use to create the video and the animations?
Great graphics!
Big character (and a real game might have others) would use memory, so it would have to be a 128KB game (or ROM) at least (what does the sprite sheet look like, in terms of full MODE 0 screen count?)
Here is a sprite test in a real CPC , coded by @abalore (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2595)
https://vimeo.com/515625626 (https://vimeo.com/manage/515625626/general)
Really pretty! Shall we stop waiting for SFII now? :D
Quote from: TITAN (Eric Cubizolle) on 21:04, 24 February 21(Sorry for my very perfectible English because I am French. Thank you!)
Hi Titan, your English is better than that of a lot of Brits that I know :)
Hi everybody !
@XeNoMoRPH (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1952) : Thank you for your compliments ! I think I recognize your avatar, hehe! ;)
@eto (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3625) : This is the video of the playable demo for PC (Windows). It can be downloaded from the official project page. It is towards this type of result that I would like to strive on Amstrad CPC ... if it is possible! : P
Regarding the drawings and the animations, I use the MULTIPAINT software under Windows which allows to draw in pixels with the constraints of MODE 0 of the CPC.
@Sykobee (Briggsy) (https://www.cpcwiki.eu/forum/index.php?action=profile;u=100) : Here is an excerpt from my current sprite board. It will be enriched over the creations of characters.
(http://amigamuseum.emu-france.info/Fichiers/sites/SOTD/Mockup%20-%20Animations/Shadows%20of%20the%20Death%20-%20Planche%20de%20sprites%20(animations).png)
@Gryzor (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1) : Thank you ! :)
@Animalgril987 (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3936) : Thank you very much. But I have to confess that I also find a big help in Google Translate, hehe! ;)
@TITAN (Eric Cubizolle) (https://www.cpcwiki.eu/forum/index.php?action=profile;u=4138) . That's what I use if I need to speak French :D
( although, I did learn French in school, but that was back in the 70's ;D )
Just for fun : http://ldeplanque.free.fr/Divers/TestWalk.sna (http://ldeplanque.free.fr/Divers/TestWalk.sna) ;D
Thank you Ludovic ! :)
N'hésites pas à aller plus loin dans le développement car c'est déjà très prometteur. ;)
Celestino Fernandez (Abalore) made available the sources of his demo: http://amigamuseum.emu-france.info/Fichiers/sites/SOTD/Demos/bigdude_Celestino_Fernandez_Sources.zip
Notice to those who would like to try the programming experience. ;)
Hey, Eric. Nice to see you here. ;) Great project. :) Already see your graphX job on FB.
JayLeGraisseux aka JayBlood.:)
Hi !
I am happy to present two new backgrounds for my game Shadows of Death:
(https://i.servimg.com/u/f89/13/23/63/37/40010.png)
(https://i.servimg.com/u/f89/13/23/63/37/40011.png)
;)
And here is the 4th level :
(https://i.servimg.com/u/f89/13/23/63/37/400_211.png)(https://servimg.com/view/13236337/209%5Dhttps://i89.servimg.com/u/f89/13/23/63/37/400_211.pnghttps://servimg.com/view/13236337/209%5Dhttps://i89.servimg.com/u/f89/13/23/63/37/400_211.pnghttps://i.servimg.com/u/f89/13/23/63/37/400_211.png)
These are first class!
They look great. Are they just straight up bitmaps or have they been constructed from smaller tiles? I'm guessing the former as there is a lot of nuance in them.
Yes, it's Bitmap. ;)
Glorious palette...
Congrats on the new project.
As you already have the backgrounds and sprites, you should definitely create the HUD (if there is one) so you have a good idea of where it will fit on the screen.
Also, something that is really helpful to a programmer(and yourself), is to produce an animated demo of the game so that they can see how it plays.
I always do this. It can take ages to do, but it will help you see any gameplay flaws and iron out any gameplay features that you might come across that may not fit your game. This also will help the programmer see exactly what the end result is supposed to look like and that way they can set out what areas they want to tackle first. Make sure to include the menu screen to show how the game transitions from that screen to the game screen and also, show a full complete level from beginning to end.
Another reason for the demo is that it helps you lockdown the game more confidently and reduces too much "feature creep". You may find that you may want to add one or two things or tweak the gameplay slightly during and after the demo, but it drastically reduces the chance of that happening too much.
https://youtu.be/j_UTXUK5M7Q
STEAM page? :D
While this game genre is not my cup of team the graphics are simply stunning.
"Shadows of Death": BETA v0.3!
(https://i89.servimg.com/u/f89/13/23/63/37/shadow12.png)
A few weeks ago, I had the great pleasure to present you an Amstrad CPC style fighting game that we are developing, Kimono (Programming), Pulsophonic (Music) and myself (graphics / concept).
At the end of this presentation, we released a small playable OpenBor demo.
While I haven't communicated since, we haven't rested on our laurels ... quite the contrary! :) Working hard every day on its development, we have managed to produce a new and highly enriched version of our game ... which we are proud to bring to you today!
On the new menu:
- New combat and movement skills for Billy (who can now run, launch an attack while running, curl into a ball or use various weapons.).
- New, even more interactive decor elements.
- The possibility, for a second player, to take part in the fight simultaneously by playing the cat.
- A 5th closing stage with his boss and his dedicated music.
- New forms of shadows to fight.
- Items to collect (1Up, Energy, temporary invulnerability, coins...).
- Some inter-level illustrations (intro, outro, boss announcement).
- New voice dubs and sound effects specially created for the game.
- Introduction of an ITEM SHOP (not yet fully functional, but already present)
- And many more...
In short, the best is still to try this demo for yourself!
You can therefore download it here: http://amigamuseum.emu-france.info/Fichiers/sites/SOTD/Demos/Shadows%20of%20Death%20(OpenBor).zip
For information, this is an Openbor version for Windows. It uses a graphic material that fully respects the constraints of Amstrad (Mode 0, 16 colors, 160x200) and foreshadows what a real CPC version could render.
The project web page is accessible via this address: http://amigamuseum.emu-france.info/Fichiers/sites/SOTD_site/SOTD.html
All that's left for me to do now is wish you luck in Billy's fight against his own demons.... And don't hesitate to redo the decor for each level. ;)
Damn, work AV blocks that site... Can someone post a screen or two? :)
Shadows of Death: news from the front!
A few weeks ago the Beat'em up project started for CPC: Shadows of Death!
In just a few days a playable Beta on Openbor simulating the Amstrad was up and running ... then a second and finally a third. A few days ago, the Twitch channel Froggy's Delight exclusively streamed an even more advanced version.
If we have remained silent since this Saturday, April 10, it is actually to work even harder, even faster ... to such an extent that we will soon be able to offer a final OpenBor version! :)
So I will not reveal to you today in detail what will await you in this final version of the game (it would be a shame to spoil it so close to the goal), but know that many additions and novelties will be present, such as, for example , a second character playable simultaneously, several bosses to face, new interactive objects, new items, new enemies, trophies to unlock, a few phases of the game moving away from pure beat'em up, new inspired music, speeches, inter-level screens, etc ...
So while waiting for the "D" day, I leave you on this screen ... a sort of patchwork of various graphics extracted from the game (and in which some clues have slipped: P).
(https://i.servimg.com/u/f89/13/23/63/37/0311.png)
Patience, death and its henchmen are coming ... ;)
And for more information, visit the official project website: http://amigamuseum.emu-france.info/Fichiers/sites/SOTD_site/SOTD.html (http://amigamuseum.emu-france.info/Fichiers/sites/SOTD_site/SOTD.html)
PS: The Amstrad CPC version is still under development and the project is still open to those who would like to develop their own versions of Shadows of Death! :)
Is this a picture from spectrum? I ask, because it looks like been drawn to omit color clash.
No, it's Amstrad CPC. But as I explained above, this image does not really exist: it is simply a patchwork made up of small bits of graphics taken from the CPC game, which gives certainly this impression of "collage". : p
Damned corporate AV blocks the site :(
Well the description alone sounds great :D
https://youtu.be/nLZtkS16JmY
Does it play as well as it looks? Can't download it here at work :(
It's a bit rich calling it an Amstrad CPC Let's Play when it only runs on PC!
I'd be curious to see how close it would get on an actual CPC....
Well true. I saw a couple of seconds and thought 'no way that's the CPC version'. But still nice looking.
It is finaly a neo retro game, faking the CPC... The interrest is very limited.
Sure, the topic started with the CPC in mind, but now it is an "other retro" subject.