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General Category => Games => Topic started by: Gryzor on 13:36, 11 January 23

Title: Star Driver | Mode 7 SNES Scaling on the Amstrad CPC
Post by: Gryzor on 13:36, 11 January 23
Well, not really, but nice technique. Never played this, I think...

https://www.youtube.com/watch?v=No1smnqKn7s
Title: Re: Star Driver | Mode 7 SNES Scaling on the Amstrad CPC
Post by: TotO on 14:16, 11 January 23
Amazing, the CPC can do better than a SNES w/o the DSP include into the cartridges! ;D
Title: Re: Star Driver | Mode 7 SNES Scaling on the Amstrad CPC
Post by: norecess464 on 15:56, 11 January 23
Nice one, thanks for sharing !
Title: Re: Star Driver | Mode 7 SNES Scaling on the Amstrad CPC
Post by: shaymanjohn on 16:35, 11 January 23
This is pretty cool stuff!
Title: Re: Star Driver | Mode 7 SNES Scaling on the Amstrad CPC
Post by: OneVision on 10:10, 12 January 23
They could try to port Axelay to the CPC ;)
Title: Re: Star Driver | Mode 7 SNES Scaling on the Amstrad CPC
Post by: Prodatron on 11:37, 12 January 23
Here is already another discussion:

https://www.cpcwiki.eu/forum/longplays/star-driver-long-play-mode-7-style-snes-graphics-on-the-amstrad-cpc/
Title: Re: Star Driver | Mode 7 SNES Scaling on the Amstrad CPC
Post by: Gryzor on 12:08, 12 January 23
Ah cheers, will merge. 
Title: Re: Star Driver | Mode 7 SNES Scaling on the Amstrad CPC
Post by: eto on 12:14, 12 January 23
I don't get how that can be called "impressive". It's just a plain simple car racer with not much variety, something that could have been on a cover tape or even as a type-in. The only outstanding part is, that the output is not a plain 64x200 pixel street but they project the output in a clever way to a 64x128 area on screen.

Don't get me wrong, I appreciate the effect. It's really nice. But it doesn't make the game itself better. If it would be on a 64x200 playfield without projection it would be pretty boring and probably not even worth the 45% Amstrad Action gave it. Even in the video lots of shortcomings are mentioned. 2player sucks, racing against the computer is bad, lack of variety. of course you can give credit to graphical presentation, but compared to other 7* games I could not justify giving this one more than a mediocre rating.

Cudos to Amstrad Action that they did not fall for the typical "it's released, let's at least give it >=7*" approach at the end of the lifetime of a system.
Title: Re: Star Driver | Mode 7 SNES Scaling on the Amstrad CPC
Post by: Carnivius on 13:38, 12 January 23
I don't think anyone's calling it a great game just that it is a nice graphic effect that wasn't often seen on the CPC and I like that the game exists demonstrating it even if it we just use the game as reference for that effect. 
Title: Re: Star Driver | Mode 7 SNES Scaling on the Amstrad CPC
Post by: Gryzor on 11:05, 13 January 23
Yup, just that. At a time where people experimented with and expanded the limits of the machines, even a new interesting technique would be reason enough to buy a game... Even if said game was not a great one. 
Title: Re: Star Driver | Mode 7 SNES Scaling on the Amstrad CPC
Post by: ukmarkh on 16:06, 14 January 23
Quote from: Gryzor on 11:05, 13 January 23Yup, just that. At a time where people experimented with and expanded the limits of the machines, even a new interesting technique would be reason enough to buy a game... Even if said game was not a great one.
This is bloody impressive stuff and could be used in all sorts of games, someone mentioned Axely :-) I'd never seen this graphical illusion (Barrel roll apparently) until Star Driver. Maybe Trailblazer and few others we're trying something similar, but didn't impress in the same way. But I personally enjoyed this game, better than Outrun on the CPC ;-)     
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