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Super Wonder Boy (Spectrum)

Started by arnoldemu, 08:31, 01 September 13

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arnoldemu

http://www.worldofspectrum.org/forums/showthread.php?t=44653&page=9

In this thread they detail how they fixed the Spectrum version using some info from the CPC version. They also added some new code to fix other bugs in the game. In a message near the end there is a fix for the poor credits scrolling on the cpc version !


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Gryzor

Good for them! Although I'd think, "fix from the cpc version"="buy a CPC" :D

Puresox

Looks like they have a good healthy forum going on over in Speccy-ville !

beaker

Yeah, I am beginning to cave in with all the coverage the Spectrum gets in the Retro Gamer magazine...

AMSDOS

Quote from: Gryzor on 17:51, 01 September 13
Good for them! Although I'd think, "fix from the cpc version"="buy a CPC" :D

I seem to recall MacDeath reworked some of the Graphics for this game.
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SyX

Quote from: arnoldemu on 08:31, 01 September 13
http://www.worldofspectrum.org/forums/showthread.php?t=44653&page=9

In this thread they detail how they fixed the Spectrum version using some info from the CPC version. They also added some new code to fix other bugs in the game. In a message near the end there is a fix for the poor credits scrolling on the cpc version !
Yes, i have been following the thread for analyzing which fixes could be transported to the CPC version; because in one of the posts in that thread, they commented that the CPC version has its own extra bugs... although they don't comment which ones :(

Although i feel they are wrong about their hypotesis that the CPC version is the original, because the game smells speccy port for every side :P

arnoldemu

I agree. The Speccy version was probably started first.
Then a port to CPC was done with some bugs fixed.

Why the CPC has other bugs?

Perhaps these are CPC specific?

Perhaps the CPC code was ported before the Spectrum version was finished and then when the race to finish it was done, different bugs got fixed and it was not possible to transfer the fix back to the other system easily? We're talking the times before source control systems ;)

Similar things can happen now.

Code can be made, and then split off when a certain build needs to be sent.

Versions need to be submitted at different times and for different regions. When fixes are made they can be "integrated" into the other versions to fix them (the wonders of source control systems). Often the platform that is released last, or the version for the last territory can be the one with the less bugs because some have been fixed since the others were released.

Now too, they can release the game and then release a patch later with all the fixes made after the game was sent for release.

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TFM

Quote from: SyX on 16:34, 02 September 13
Although i feel they are wrong about their hypotesis that the CPC version is the original, because the game smells speccy port for every side :P


Exactly, therefore the bugs are fixed in the CPC version.
TFM of FutureSoft
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MacDeath

I remember the sprites are properly coded into 2bpp on the CPC version, hence you can edit them so they have 3 colours (+ transparency).


game engine still suck (sluggish hell) and background is still 1bpp coded (can't have more colours as it is).


again this game was screwed by its "CPC464's speccy port" limitation.


No 128K version.
The 256x192 display limits it too much as well.





This game could have been great with a GhoulsNghost like display...
dual playfield 128x256 mode0...


the vertical 256 would enable for the inventory+time counter to be on top and bottom of screen.


while the 4+3 colours would be enough to have this better looking.


DJ puff perhaps ?



Redone palette (CPC old)

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