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General Category => Games => Topic started by: Xifos on 14:32, 26 August 17

Title: Switchblade palette mod
Post by: Xifos on 14:32, 26 August 17
I love Switchblade a lot.
But i always found the mode 1 palette choice was "too blue".

So this morning, i finally tried to mod the palette to just see what grey and white would do...

Here is the dsk.
You type run "modpal.bas" to play with the modified palette.

Of course it's only a matter of taste !

:)
Title: Re: Switchblade palette mod
Post by: kawickboy on 20:20, 26 August 17
Before Gremlin decided to port the game on cartridge and to postpone the classic release, there were preview with this palette:


http://download.abandonware.org/magazines/Amstrad%20Cent%20Pour%20Cent/amstradcpc_numero27/A27_010.JPG


It's far different from the final result.
Title: Re: Switchblade palette mo
Post by: tjohnson on 22:20, 26 August 17

They look concept graphics, maybe mocked up for advertising purposes. 


I like the disk, graphics look good, where did you find the colours?  Would be good to modify the cartridge to try the same
Title: Re: Switchblade palette mod
Post by: Xifos on 08:29, 27 August 17
I don't think i will be able to do the same trick on the cartridge version.
And if i could do it, i would try to choose colours from the 4096 palette...
Title: Re: Switchblade palette mod
Post by: GOB on 15:15, 27 August 17
(https://i11.servimg.com/u/f11/10/06/27/01/switch10.png)
Here it is !!!
So, you cannot change to cpc+ palette because the game use Gate Array for that... Or we need to patch that, but we mustn't forget of the ink 1 changing during the game...
Title: Re: Switchblade palette mod
Post by: Xifos on 16:22, 27 August 17
Nice !
:)

I was wondering if they used the same code for the gx4000/plus for palette management, because the rasters for score / life are missing...
Title: Re: Switchblade palette mod
Post by: dragon on 16:48, 27 August 17
Quote from: GOB on 15:15, 27 August 17
(https://i11.servimg.com/u/f11/10/06/27/01/switch10.png)
Here it is !!!
So, you cannot change to cpc+ palette because the game use Gate Array for that... Or we need to patch that, but we mustn't forget of the ink 1 changing during the game...


Using the plus palette instead of gate array 32 colours? I don't view why not. I have made it early in heroquest, its only a thing about reroute the palette subrutine to a new custom subrutine using the asic unlocked. Anyway mode 1, only two colours to choose. :) .
Title: Re: Switchblade palette mod
Post by: GOB on 17:15, 27 August 17
It's the same code than old version.
Title: Re: Switchblade palette mod
Post by: tjohnson on 09:54, 28 August 17
This is great would be interested to know how you found the right bit of code to change the colour

Sent from my E5823 using Tapatalk

Title: Re: Switchblade palette mod
Post by: NiNxPe on 14:42, 28 August 17
hERMOL of cpcrulez.fr had started a tuto/how to change colors to Plus mod.
But it was never finished ...

An example, with Hammer Boy (plus):
http://cpcrulez.fr/forum/viewtopic.php?f=4&t=4558 (http://cpcrulez.fr/forum/viewtopic.php?f=4&t=4558)
Title: Re: Switchblade palette mod
Post by: GOB on 17:19, 28 August 17
Quote from: tjohnson on 09:54, 28 August 17
This is great would be interested to know how you found the right bit of code to change the colour

Sent from my E5823 using Tapatalk

Easy: Find when palette change... So search an access to Gate Array.

On winape: Breakpoint on "palette write" ;)
Title: Re: Switchblade palette mod
Post by: Carnivius on 10:44, 31 August 17
Nice change. I was never fond of the blue either and in fact when I doodled a concept for a SwitchBlade 2 CPC I used similar colours of black, white, grey and red too.  Which I then used for a different project called Dead Zone which was a very buggy game I made in a weekend for one of those game jams and I had CPC in mind.
(https://i.imgur.com/wZMYxDy.png)

(https://i.imgur.com/LoHy7CX.png)

Thanks for the SwitchBlade mod :)
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