I love Switchblade a lot.
But i always found the mode 1 palette choice was "too blue".
So this morning, i finally tried to mod the palette to just see what grey and white would do...
Here is the dsk.
You type run "modpal.bas" to play with the modified palette.
Of course it's only a matter of taste !
:)
Before Gremlin decided to port the game on cartridge and to postpone the classic release, there were preview with this palette:
http://download.abandonware.org/magazines/Amstrad%20Cent%20Pour%20Cent/amstradcpc_numero27/A27_010.JPG
It's far different from the final result.
They look concept graphics, maybe mocked up for advertising purposes.
I like the disk, graphics look good, where did you find the colours? Would be good to modify the cartridge to try the same
I don't think i will be able to do the same trick on the cartridge version.
And if i could do it, i would try to choose colours from the 4096 palette...
(https://i11.servimg.com/u/f11/10/06/27/01/switch10.png)
Here it is !!!
So, you cannot change to cpc+ palette because the game use Gate Array for that... Or we need to patch that, but we mustn't forget of the ink 1 changing during the game...
Nice !
:)
I was wondering if they used the same code for the gx4000/plus for palette management, because the rasters for score / life are missing...
Quote from: GOB on 15:15, 27 August 17
(https://i11.servimg.com/u/f11/10/06/27/01/switch10.png)Here it is !!!
So, you cannot change to cpc+ palette because the game use Gate Array for that... Or we need to patch that, but we mustn't forget of the ink 1 changing during the game...
Using the plus palette instead of gate array 32 colours? I don't view why not. I have made it early in heroquest, its only a thing about reroute the palette subrutine to a new custom subrutine using the asic unlocked. Anyway mode 1, only two colours to choose. :) .
It's the same code than old version.
This is great would be interested to know how you found the right bit of code to change the colour
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hERMOL of cpcrulez.fr had started a tuto/how to change colors to Plus mod.
But it was never finished ...
An example, with Hammer Boy (plus):
http://cpcrulez.fr/forum/viewtopic.php?f=4&t=4558 (http://cpcrulez.fr/forum/viewtopic.php?f=4&t=4558)
Quote from: tjohnson on 09:54, 28 August 17
This is great would be interested to know how you found the right bit of code to change the colour
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Easy: Find when palette change... So search an access to Gate Array.
On winape: Breakpoint on "palette write" ;)
Nice change. I was never fond of the blue either and in fact when I doodled a concept for a SwitchBlade 2 CPC I used similar colours of black, white, grey and red too. Which I then used for a different project called Dead Zone which was a very buggy game I made in a weekend for one of those game jams and I had CPC in mind.
(https://i.imgur.com/wZMYxDy.png)
(https://i.imgur.com/LoHy7CX.png)
Thanks for the SwitchBlade mod :)