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General Category => Games => Topic started by: Unoquepasa on 12:24, 20 May 18

Title: Flatuland update agd
Post by: Unoquepasa on 12:24, 20 May 18
Update
flatuland  dsk

Some chaotic testing AGD. Sorry... :picard: ::) 
wip

https://www.youtube.com/watch?v=nfDrQfi65N0 (https://www.youtube.com/watch?v=nfDrQfi65N0)
You can try if you want.

Update
(https://orig00.deviantart.net/4161/f/2018/146/0/e/0001_by_unoquepasabaporaqui-dcclq5b.png)

http://www.cpcwiki.eu/forum/games/testing-agd/?action=dlattach;attach=25445 (http://www.cpcwiki.eu/forum/games/testing-agd/?action=dlattach;attach=25445)
Last version  attach  v2
Title: Re: testing agd game
Post by: ervin on 06:52, 21 May 18
Gotta say, I'm impressed with how smoothly AGD games seem to run.

How do AGD games print sprites?
Are they masked?
XOR'd?

They seem to be XOR'd in the video.
Title: Re: testing agd game
Post by: Unoquepasa on 14:53, 21 May 18

Dont masked.


I hope that someone more informed responds, I am more of graphics, and a lot of mess with the programming. Sorry  my english.
Title: Re: testing agd game
Post by: EgoTrip on 19:29, 21 May 18
Definitely XOR'ed. Masked graphics would eat up memory and slow things down, AGD is already short on memory.
Title: Re: testing agd game
Post by: Unoquepasa on 17:23, 26 May 18
update
ruN"game
items dont work
more screens

i try better collision
some random and a lot of bugs.. :picard:


un saludo


Title: Re: testing agd game update
Post by: oss003 on 12:37, 28 May 18


Hi guys,

I'm new to the forum and have a question about autostarting a program in WinAPE:

- I'm using WinAGD to create a game sourcefile called GAME.AGD
- The AGD compiler creates an assembler sourcefile called GAME.ASM with the command: COMPILERCPC GAME
- To create a binary file called GAME.BIN I'm using PASMO with the command:PASMO GAME.ASM GAME.BIN
- Then I create a diskimage called NEWDISK.DSK and add the file GAME.BIN to it with CPCDiskXP: CPCDiskXP -File GAME.BIN -AddToNewDsk NEWDISK.DSK
- To autostart WinAPE with GAME.BIN, I type: WINAPE NEWDISK.DSK /A:GAME.BIN

Then WinAPE reports a disk error, am I doing something wrong?
Can somebody help me with this?

Title: Re: testing agd game update
Post by: Unoquepasa on 01:42, 08 July 18
Quote from: oss003 on 12:37, 28 May 18

Hi guys,

I'm new to the forum and have a question about autostarting a program in WinAPE:

- I'm using WinAGD to create a game sourcefile called GAME.AGD
- The AGD compiler creates an assembler sourcefile called GAME.ASM with the command: COMPILERCPC GAME
- To create a binary file called GAME.BIN I'm using PASMO with the command:PASMO GAME.ASM GAME.BIN
- Then I create a diskimage called NEWDISK.DSK and add the file GAME.BIN to it with CPCDiskXP: CPCDiskXP -File GAME.BIN -AddToNewDsk NEWDISK.DSK
- To autostart WinAPE with GAME.BIN, I type: WINAPE NEWDISK.DSK /A:GAME.BIN

Then WinAPE reports a disk error, am I doing something wrong?
Can somebody help me with this?
I use 1.4  version. I dont know,sorry.
Title: Re: testing agd game update
Post by: oss003 on 07:38, 13 July 18
Quote from: Unoquepasa
I use 1.4  version. I dont know,sorry.
Did you try Jonathan's Editorless version 0.7?


Greetings
Kees

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