Not CPC specific but worth reading - use the link to download the RTF file
https://www.ultimateamiga.com/index.php?topic=9683.0
Game:
https://en.wikipedia.org/wiki/Bloodwych
Reviews:
https://www.cpcgamereviews.com/b/9/#bloodwych
https://cpcrulez.fr/GamesTest/bloodwych.htm?t=Uw==
https://www.cpc-power.com/index.php?page=detail&onglet=test&num=429
Oh nice!
I'm attaching it here because the site is a bit iffy on my phone and had trouble downloading it myself...
This would have been good to see :(
"The last lost Bloodwych
The last version of Bloodwych to be developed was for the short-lived Amstrad GX400 console. Philip took the existing Amstrad CPC game and created a cartridge version, minus the usual 'save game' functionality. In its place was a pass-code generator, which created a long code consisting of numbers and letters. The codes were presented at the end of each dungeon level. When entered into the game, the codes remembered the items and general stats that belonged to the adventurers and placed them at the start of the next dungeon level. This made the game harder as the player would have to continue until the end of the current dungeon level, and some levels were quite large!
Other changes were made for the GX400 console version. The full communication system from the 16-bit version was implemented as the extra code could be called from the cartridge as if it was RAM, An improved cursor was also included, along with a 'dancing' Bloodwych logo on the title screen and other minor technical improvements.
Unfortunately, all their work was to no avail, as Mirrorsoft took the decision not to publish, mostly due to poor sales of the GX400 hardware. The decision hardly mattered, as Mirrorsoft went into Administration soon afterwards. The GX400 cartridge version therefore remains the one 'lost' version of Bloodwych that the public has never seen."
Shame, would've been interesting to see.
A what a pity...
The vaporware page https://www.cpcwiki.eu/index.php/BloodWych_(Cartridge) says "This game needs save games to work. The rumour I heard was that they tried to do this using a type in code but could not get it working." I don't know who added that and their source but seems to be consistent with this interview.
Sounds like they were making a reasonable effort to do a proper cart version! 8)
Need to keep an eye out at carboots for a beta version :P