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avatar_Jean-Marie

Turrican (128K)

Started by Jean-Marie, 17:58, 12 April 25

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vasilisk

I get no message. It crashes immediately. Also I see you are trying to load parados from inside the ROM folder. Copy the ParaDOS 1-2.ROM outside the ROM folder and try to load it from the settings menu.


Jean-Marie

I deleted the file from the folder, and it showed me this message telling me in french that PARADOS is missing from the ROM folder.
I surmise that you don't see the message because the author has not yet translated it in English.
It is possible that all error messages only show up on French versions of Windows.


Jean-Marie

Eh, I'm getting good! About time, I'm 53, lol.


OneVision


dodogildo

Very bad ass. I like it. 

OneVision

Work in Progress





abalore

Quote from: OneVision on 09:00, 28 April 25Work in Progress






Very nice, it would be awesome to see the running animation side by side with the original for comparison.

OneVision


abalore


jackic

That is really quite the improvement for this game!

Do you think there could be the possibility to map the special attack (return key) to the second button of a joystick/joypad?

That would further improve the experience when playing with a joystick.

Thanks!

Jean-Marie

Yes, I can do that for version 2. In the meantime, if you can poke your memory, try :
POKE &DE5D,9
POKE &DE5E,&20


dodogildo

Quote from: jackic on 19:11, 29 April 25Do you think there could be the possibility to map the special attack (return key) to the second button of a joystick/joypad?
That'd be amazing..

jackic

Thanks, there are so many games that would benefit of this... Turrican 1 and 2, Dragon Spirit, the list would be really long.

OneVision

I'm rather a member of the team : Button 1 fire, Button 2 jump. 
And by the way, how would the game be playable on the GX with only 2 buttons ? I guess it's not, and only playable on a PLUS.

jackic

Quote from: Jean-Marie on 19:52, 29 April 25Yes, I can do that for version 2. In the meantime, if you can poke your memory, try :
POKE &DE5D,9
POKE &DE5E,&20


Thanks, just in case this can be of help to someone, you can achieve this on original hardware extracting "turrican.scr" and changing the offset 12A0 from "02 04" to "09 20", I did this by basically by brute forcing, couldn't have done it without the pokes.

Quote from: OneVision on 10:24, 01 May 25I'm rather a member of the team : Button 1 fire, Button 2 jump.
And by the way, how would the game be playable on the GX with only 2 buttons ? I guess it's not, and only playable on a PLUS.
Well, you can use both buttons for attack and "special attack" and jump pushing up or, alternatively, map button 2 for jumps and the up direction for "special attack". but then you will not be able to do the spin attack, achieved by crouching+"special attack".

OneVision

Yeah Turrican is very special with lots of extra weapons and therefore many keys/buttons to activate.
Anyway, having to jump by pressing UP is not ideal and is the reason why so many arcade conversions or gameplays were somewhat "flawed" back in the days of 8-16 bits europeans computers.

I remember being able to play Turrican on my A500 with a Megadrive pad (3 buttons then) but still having to press up to jump was very awkward. 

nikos_a

Doesn't work for me. 6128 with ULifAC and |PARA activated, I see file contents, do the RUN"TURRICAN" but I get a black screen  :-[

Jean-Marie

You don't even see the loading screen?

lmimmfn

Can someone do a video? I'd love to see this as life getting in the way currently I don't have a chance yet to try it out.
6128 for the win!!!

nikos_a

#45
Quote from: Jean-Marie on 15:18, 02 May 25You don't even see the loading screen?
No, as soon as I type RUN"TURRICAN", I get a black screen. Not sure if anyone else has tried it in ULifAC.

edit:Works with Cheats, get the main screen, get the music, when it is about to load, again black screen


Jean-Marie

Quote from: nikos_a on 11:55, 04 May 25edit:Works with Cheats, get the main screen, get the music, when it is about to load, again black screen
Interesting. If it works when you RUN"CHEAT.BAS", it means there is a problem during ROM 7 initialization, as the BASIC loader bypasses the ROM init.
Also, ROM 7 is initialized once again when a Level file needs to be loaded.
Can you run the file TEST.BIN on the enclosed DSK, and tell us what are the values you're seeing? 
It should display the first usable byte of memory, the last usable byte, and the current drive.
&BCCE   KL INIT BACK
      Action: Finds and initialises a specific background ROM
      Entry:  C contains the ROM select address  of the ROM, DE holds
              the address of  the  first  usable  byte  of memorv, HL
              holds the address of the last usable byte of memory
      Exit:   DE holds the address  of  the  new  first usaUe byte of
              memory, HL holds the  address  of  the  new last usable
              byte.  AF and B  are  corrupt,  and all other registers
              are preserved
      Notes:  The ROM select address must be in  the range of 0 to 15
              (or 1 to 7 for the  464)  although address 7 is tor the
              AMSDOS/CPM ROM if  present.   The  ROM's initialisation
              routine is then called and  some memory may be reserved
              for the ROM by adjusting the values of DE and HL before
              returning control to KL INlT BACK


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