Unhallowed, my spooky Halloween-based text adventure, has recently been ported to the CPC and is out now!
The game isn't quite a traditional text adventure, it was specifically designed to appeal to a wider audience by featuring a vastly-reduced vocabulary and a number of other, frustration-free features.
If that sounds interesting, the game is entirely free, and available from my web site:
https://blerkotron.itch.io/unhallowed (https://blerkotron.itch.io/unhallowed)
Thank you for your time, and please feel free to leave feedback - good or bad. ;D
Well worth checking out. The increased columns of the Amstrad version give the text a little more space to breathe than in the (more colourful) PAWed Spectrum original.
[Technical notes that should be of interest to text adventure writers... Unhallowed was originally a Spectrum 128K PAWed adventure... it's been ported to the Amstrad CPC by using the DAAD system together with new extensions by Uto which allow you to load additional text from disk... allowing authors to use more memory than they could in CP/M and CP/M+ PAWs and the original version of DAAD.
Uto's various extensions and "reborn" compiler also gives you a whole chunk of extra messages and bitmap graphics support, should you wish to use it]
Any new game on the CPC is great in my book, so I'll definitely be checking this out.
YAY, a new (kinda) text adventure, trying this out for sure ... 8)
Not enough time to play it seriously, unfortunately, but last night I gave it a try. What I saw was very well written, and I did notice the reduced vocabulary which should make things faster. Also loved the font!
It is a nice adventure, very accessible even if you're not really into the genre.
It was released for Halloween 2018 and it won few awards. The author was interviewed in The Classic Adventurer #6 (PDF is free, although the printed version is beautiful: http://classicadventurer.co.uk/).
I played the original version on the speccy, but this is a good port IMHO.
I played through the first part now and hey, it´s really fun 8)
Even better is the save function, never seen this in a text adventure ;D