Hi folks,
finally I got my small BASIC conversion of VVVVVV running.
It was a lot of fun to program and also to play it.
The levels might look familiar to you, they were designed by Notch.
I really love to see the CPC ASCII characters again, so I saw no need to change
the graphics. It's a quite complete port: you can rescue all your team mates.
To display a level quickly I'm using cpct_drawStringM1_f() from CPCtelera
(optimized as suggested by ronaldo, thanks!)
The levels were 64K big, I compressed them with assembler to 32K, but this was
not enough, so I use additionally LZ48.
At the moment I can import any 8x8 world from the original game.
I also compiled the BASIC with FaBaCom, so it's pretty fast.
The BASIC version in comparison is pretty slow, but is also fun to play.
(Thanks to the great game design by Terry Cavanagh.)
I tested it on various platforms. See the screenshots.
Screenshots...
This is really great!
Very very difficult, but that's the kind of game it is.
8)
This is frustrating and fantastic simultaneously.
Thank you.
Today, I'm proud to present you the online version of my game.
No installation required. Thanks to Roland Javascript CPC Emulator.
And I'm even more proud to tell you that I added touch controls.
So you can enjoy it on iOS and Android, too.
And the best: It's even more challenging this way ;-)
http://timealias.bplaced.net/cpc/ (http://timealias.com/cpc/)
For best experience: Add it to your home screen!
Good luck!
Hey it's great stuff :). And for once, not the most frustrating game ever thanks to the many checkpoints and the clever level design. Well done!
Thanks. Of course the honor goes to Terry/Notch. It's hard to ruin the excellent design - even for me ;-) Believe it or not, but even the plain BASIC game (which feels like slow motion compared to my final release) is fun to play...
Just found this out. Excellent indeed! Goes to show how much you can do with such a minimal base... :)