I seem to remember quite a few threads in the past about replacing graphics in older CPC games with better graphics.
Has this ever happened? Which games has received some better more modern graphics?
RType 128K was done recently as was a newer version of Bubble Bobble (BB4CPC) - there may be more but I'm not sure.... A web search will reveal the location of the two above.
In fact I've just noticed that both of these games are well referenced in the forums here so i suspect you know of them already!
Yes. I know those. :-)
But they are not old games with new graphics. They are completely redone afaik.
What I'm asking is, games keeping their old code, but having their graphics replaced.
Well, no!
BB was completely redone.
RD128 and RT128 have been heavily overwored. So the are old games with new gfx. Also consider Zynaps with it's new title picture f.e.
Most little ennemies scripting moves to get the same "game touch" stay on R-Type 128K.
Nothing more... 94% new code inside. :D (not a hack like Rick+)
Quotenot a hack like Rick+
Rick+ was still nice in the sense it was a nice try in this, actually something that wasn't even really done before I guess (well, not in such a complete way) and the original game was already excellent.
for R-Type you had the chance to get hands on this sweet source code from speccy, which is a rare occurence and an awesome advantage..
QuoteRD128 and RT128 have been heavily overwored.
did you meant overwhored or overworked ?
;)
Anyway, considering RT128 had the source it was also quite "redone", not just heavily patched, as TotO said..
exemple : the "sprites" don't exactly fit the previous set, while RD128+ use the exact same sprite set (tiles)
but BB4CPC was started from scratch/ex nihilo... also a great and impressive effort/feat.
Quote from: TotO on 17:47, 27 June 12
Most little ennemies scripting moves to get the same "game touch" stay on R-Type 128K.
Nothing more... 94% new code inside. :D (not a hack like Rick+)
WoW! Really 94% !!! Never thought that!
No offense, but let me ask one question. Why has the screen still spectrum format? IMHO it would have been better to make it bigger in X (usual size f.e.). Or is it a question of speed? (You don't use double buffering, do you?)
Quote from: TFM/FS on 20:19, 27 June 12
Why has the screen still spectrum format? IMHO it would have been better to make it bigger in X (usual size f.e.). Or is it a question of speed? (You don't use double buffering, do you?)
R-Type Spectrum screen size is 30x24 chars. We use 32x24 chars for that. So, it is a bit bigger.
But, we can't use more to keep a good speed and most NPC patterns.
And like you know, we don't use double buffering. :)
Ah! 32! That's well done. Makes a lot of thing more easy.
Ignoring technical talk... it's one of the all-days best ever games for CPC!!! I would give it a 99% (because 100% is reserved for god only ;-))
Thankfully, it's not the technical aspect that make a good game to play. :)
Well... as long as I have somebody painting and composing well, and ... hehe ;-) creating a good story for a game, then the technical things will be alright ;-)
But yes, you're right. It's shocking once a while how much some games with ordinary technique can fascinate. For example tetris, for the technical aspect really easy to do, but the game principle is very addictive.
However, regarding RT128, all aspects are done very well. Also the technical aspect is fascinating :)
I though to Tetris too. ;)
Finally, the goal on the R-Type 128 design was to use some CPC technical stuff well integrated, so you may not notice that.
All have to seem natural for the player.
"Sardina" was a rescent game with new Gfx. (done by the original coder)
Ah, Rick Dangerous, really great release as a matter of fact. I don't think it got the attention it deserved. I'm gonna play it again this evening to honor it :)
Is it easy to 'hack' an old game and replace the graphics? And how flexible is it? Can you increase the size of particular sprites a little bit if necessary? And can you change levels about to create new ones to make a sort of unofficial 'sequel'? I've seen it so often with NES roms I'm curious about how it might work on CPC.
This is very variable in fact , some games are very complicated to hack because programmers used non usual format for sprites or there is not a lot of space on RAM to add stuff.Some other are more simple but generaly you must keep sprites original size.
Quote from: Carnivac on 16:30, 28 June 12
Is it easy to 'hack' an old game and replace the graphics? And how flexible is it? Can you increase the size of particular sprites a little bit if necessary? And can you change levels about to create new ones to make a sort of unofficial 'sequel'? I've seen it so often with NES roms I'm curious about how it might work on CPC.
Depends on the game. Manic Miner has level hacks. I want to do a Chuckie Egg hack but I dont know how to decode the levels. There is a type-in that changes the levels in Cybernoid from an old ACU, and there was an article that goes into Knight Lore editing too. So yes its definitely possible.
The point is: It always depends on the single game.
You need understand how the game works.The calls.memory etc...
Dissasemble,Disassemble,Disassemble.
A lot of time.
one day I search go to the space crusade.To find how the expansion missions works.