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General Category => Games => Topic started by: Edoz(MSX) on 14:38, 21 May 15

Title: Working on new game for SymbOS (Columns)
Post by: Edoz(MSX) on 14:38, 21 May 15
Hi, I'm working on a new game for SymbOS. (Using Unify/SymStudio)

It is not done yet but i created a movie on youtube for fun.

I run it on REAL hardware. First on a real MSX2 (16 colors) and then on a REAL Enterprise 128 machine! (With 4 colors)
The Enterprise 128 is so fast!! even without the turbo mode!



I don't own a CPC machine ..sorry i didn't create a movie on thismachine. Maybe in future if i own a CPC ;)
Title: Re: Working on new game for SymbOS (Columns)
Post by: Joseman on 15:56, 21 May 15
Hi

Do you know if Unify will be released anytime soon?


Title: Re: Working on new game for SymbOS (Columns)
Post by: CraigsBar on 16:46, 21 May 15
Quote from: Edoz(MSX) on 14:38, 21 May 15
Hi, I'm working on a new game for SymbOS. (Using Unify/SymStudio)

It is not done yet but i created a movie on youtube for fun.

I run it on REAL hardware. First on a real MSX2 (16 colors) and then on a REAL Enterprise 128 machine! (With 4 colors)
The Enterprise 128 is so fast!! even without the turbo mode!

Preview of Sega Columns Remake For SymbOS - YouTube (https://www.youtube.com/watch?v=q9HijFniqqc&feature=youtu.be)

I don't own a CPC machine ..sorry i didn't create a movie on thismachine. Maybe in future if i own a CPC ;)


Crap Crap Crap... Another video that makes we want an MSX :( No Money :(
Title: Re: Working on new game for SymbOS (Columns)
Post by: Trebmint on 17:43, 21 May 15
Quote from: CraigsBar on 16:46, 21 May 15

Crap Crap Crap... Another video that makes we want an MSX :( No Money :(
the CPC version is just as good, don't worry.
Title: Re: Working on new game for SymbOS (Columns)
Post by: MacDeath on 19:28, 21 May 15
I guess the CPC version will be exactely like the E128 one then... ;D


Also : be aware it is an MSx2, not just an "MSX" (aka  MSX1 : the shitty one)
Title: Re: Working on new game for SymbOS (Columns)
Post by: seanb on 19:34, 21 May 15
One of my favourite games on my game gear
Title: Re: Working on new game for SymbOS (Columns)
Post by: Trebmint on 20:47, 21 May 15
Quote from: Joseman on 15:56, 21 May 15
Hi

Do you know if Unify will be released anytime soon?
Unify is getting closer - Probably early July. This game is written on an Alpha build specially for Edoz
Title: Re: Working on new game for SymbOS (Columns)
Post by: Joseman on 20:52, 21 May 15
Quote from: Trebmint on 20:47, 21 May 15
Unify is getting closer - Probably early July. This game is written on an Alpha build specially for Edoz

in July i have 2 jobs :( no time for Unify... i'll try it on september  :P
Title: Re: Working on new game for SymbOS (Columns)
Post by: CraigsBar on 20:54, 21 May 15
Quote from: MacDeath on 19:28, 21 May 15
I guess the CPC version will be exactely like the E128 one then... ;D


Also : be aware it is an MSx2, not just an "MSX" (aka  MSX1 : the shitty one)
I would be looking for a turbo r.
Title: Re: Working on new game for SymbOS (Columns)
Post by: MacDeath on 02:45, 22 May 15
TurboR.
AKA the rarest one...
Basically no more a real 8 bit as well.  ::)
Title: Re: Working on new game for SymbOS (Columns)
Post by: Kris on 08:02, 22 May 15
Let's say that the R800 is the second heart of this machine :) but it remains a Z80 then an 8 bits machine... ;D
I own one for several yeras now and it is a very amazing cpu !

Title: Re: Working on new game for SymbOS (Columns)
Post by: Edoz(MSX) on 09:38, 22 May 15
I agree on that... I own a Turbo-r and a MSX2.  I have to say that even the turbo-r is not a real 8 bit system anymore it feels like it. It is just a MSX, but a faster one.
It works like a Z80, it feels like it ... and it is old...

I also build a turbo kit in my MSX2, That just clocked the z80 at 7 mhz. it is not very expensive to do and it makes the MSX a lot faster. (and i think nicer to use)
Of course i can always switch back to 3.5 Mhz.. but i noticed that it is on 7 mhz most of the time ;)

But beside the MSX .. maybe i want to own a CPC as well ..to test out the SymbOS applications on a CPC. Some months ago i got this amazing rare enterprise machine.
That is also a very cool device.. like all the Z80 computers :D
Title: Re: Working on new game for SymbOS (Columns)
Post by: Edoz(MSX) on 09:47, 22 May 15
Quote from: seanb on 19:34, 21 May 15
One of my favourite games on my game gear

For me too!! That was the reason for me to make it for SymbOS!! I also like the SEGA version for the Master system and the MSX. Was there also a SEGA Columns version for the CPC ?
Now days we can play Master System games and game gear games on the MSX. Someone created this special add-on (video) card on the MSX so that you can play those Sega games on your MSX.
(As it as all z80 based!) That is very cool!
Title: Re: Working on new game for SymbOS (Columns)
Post by: seanb on 10:30, 22 May 15
I believe there is a fan made columns clone on the amstrad.
Didn't know about that adapter for the MSX.
I'll check that out.
It seems the MSX is more versitile than I thought
Title: Re: Working on new game for SymbOS (Columns)
Post by: CraigsBar on 10:42, 22 May 15
Quote from: MacDeath on 02:45, 22 May 15
TurboR.
AKA the rarest one...
Basically no more a real 8 bit as well.  ::)
if you have a retro desire, may as well make it as unattainable as possible. I mean I don't want a rubberkey speccy.

I would love the following tho, in this order.

Msx turbo r
Sam coupe
Enterprise 128
Title: Re: Working on new game for SymbOS (Columns)
Post by: Prodatron on 14:50, 22 May 15
Quote from: CraigsBar on 10:42, 22 May 15
Msx turbo r
Sam coupe
Enterprise 128

That's a good choice! :)

Only because of internal optimizations I wouldn't call the R800 16bit, as it still has the 8bit data and the 16bit address bus like most 8bit CPUs. You have the same limitations like with the Z80, it's only faster.
Title: Re: Working on new game for SymbOS (Columns)
Post by: CraigsBar on 15:14, 22 May 15
The cost factor will probably prevent me from ever getting any of them tho. :(
Title: Re: Working on new game for SymbOS (Columns)
Post by: EgoTrip on 16:09, 22 May 15
The game looks good. What are the chances of porting it to AMSDOS CPC native?
Title: Re: Working on new game for SymbOS (Columns)
Post by: MacDeath on 18:58, 22 May 15
Quotebut it remains a Z80 then an 8 bits machine...
yeah, Sega Megadrive is also an 8Bit machine because it includes a Z80 as well.
:D
Title: Re: Working on new game for SymbOS (Columns)
Post by: KaosOverride on 19:08, 22 May 15
Quote from: MacDeath on 18:58, 22 May 15
yeah, Sega Megadrive is also an 8Bit machine because it includes a Z80 as well.
:D

Weird choice of machine, because it has a Master System mode built-in  :P

Yes, MD runs nice 8 bit software!!!!
Title: Re: Working on new game for SymbOS (Columns)
Post by: MacDeath on 19:24, 22 May 15
doesn't it need some extra hardware for that ? but yeah, it could run SynbOS I guess.
Title: Re: Working on new game for SymbOS (Columns)
Post by: Prodatron on 01:24, 23 May 15
Quote from: MacDeath on 18:58, 22 May 15
yeah, Sega Megadrive is also an 8Bit machine because it includes a Z80 as well.
:D
Yes and my current PC is 2bit because of some serial ports :D
Title: Re: Working on new game for SymbOS (Columns)
Post by: Gryzor on 09:20, 23 May 15
This looks really great, especially (of course) on the MSX... Thanks for sharing, can't wait to see the CPC version :)


PS edited your post to embed the vid
Title: Re: Working on new game for SymbOS (Columns)
Post by: ivarf on 08:34, 25 May 15
Quote from: Prodatron on 01:24, 23 May 15
Yes and my current PC is 2bit because of some serial ports :D

And my PC is even less fancy, only 1 bit. Nice serial ports you have there
Title: Re: Working on new game for SymbOS (Columns)
Post by: Trebmint on 09:24, 25 May 15
Quote from: EgoTrip on 16:09, 22 May 15
The game looks good. What are the chances of porting it to AMSDOS CPC native?
No chance at all. This is a symbos game. Why would you even want to make it native? Edo is a MSX guy and has very little interest in the CPC really, so its only the fact that he's now working with Symbos that means the CPC user will get to play this.
Title: Re: Working on new game for SymbOS (Columns)
Post by: TotO on 09:35, 25 May 15
Quote from: EgoTrip on 16:09, 22 May 15The game looks good. What are the chances of porting it to AMSDOS CPC native?
I imagine that doing SymbOS games is to be usable on most Z80 computers w/o need of doing dedicated work.
Title: Re: Working on new game for SymbOS (Columns)
Post by: Trebmint on 09:53, 25 May 15
Quote from: TotO on 09:35, 25 May 15
I imagine that doing SymbOS games is to be usable on most Z80 computers w/o need of doing dedicated work.
Yes from a techincal point of view its probably easier to start again than convert the code. Symbos works very differently to Amsdos, plus its written in a Basic specifically for Symbos.
Secondly the benefits of symbos are the reason this exists for the CPC. We've tripled the potential number of coders by making symbos cross platform meaning we will get more software. TBH I've started to look at Symbos as a platform in it own right, so rather than Symbos running on the CPC, MSX etc. The CPC or MSX can run Symbos just like a Dell or HP runs windows.

Title: Re: Working on new game for SymbOS (Columns)
Post by: MacDeath on 13:56, 25 May 15
QuoteI imagine that doing SymbOS games is to be usable on most Z80 computers w/o need of doing dedicated work.
would just need adapted graphic pack according to the somewhat different video modes available on different machines.


= CPC and Enterprise would be the same : 320x200x4.

= PCW would be in pseudo 3 colours thx to ditherings (the way those Mode1 CPC games were adapted into PCW), CPC coud actually get same display as PCW as it can into Mode2 and big full screen too, but not sure the humongous ScreenRAM then needed wouldn't screw things-up

= MSX2 and superior are rolls royces thx to the 256x192x16 video mode but is basically compatible with the 4 colour mode. As long as the game doesn't need full 320x200 display...

any way to get the CPC to sport a Mode0 192x256x16 display on symbOS ?
Joke appart, it really reminds me old PCs when you could get Hercule, CGA and EGA...

As said, could be great to get the CPC/PLUS version to support PCW-like sized display in both Mode1 and Mode2.
is it 720x256 (Mode2) / 360x256 (mode1) ?

Seems like PCW doesn't really account about pixel ratio, one pixel is still one pixel, which can be good for texts, but bad for graphics...

>> AY soundchip is basically available on all models.
CPC and MSX (and PlayCity soundcard can be supported).
Enterprise's sounchip is basically equivalent yet not "compatible", just need specific drivers I guess
PCW had an AY extension card (as used by headoverheels) yet those are not easy to find theses days (were there some modern reproductions ?).



Off course no way to get a spectrum or MSX1 versions, because the Video modes are far too shitty in my tastes to be suitable for SymbOS...
;D


But yeah, SymbOS is comparable to OS-9 for 6809 CPUs, CP/M or MS-Dos/Windows... such portability is such a benediction for those Z80 based systems.
Title: Re: Working on new game for SymbOS (Columns)
Post by: Prodatron on 17:00, 25 May 15
EdoZ didn't use different graphic packs for Columns. In the GUI this is usually not needed.

Columns on CPC mode 1:
[attach=2]

Columns on CPC mode 2 (at least it's still playable  ;D ):
[attach=3]

Columsn on the MSX screen 5:
[attach=4]

32K screen modes on CPC could be only possible in fullscreen mode, otherwise there is no space in the primary 64K bank. The EP will get such an enahnced screenmode in GUI mode somewhen in the future, as this is possible without problems.
MSX1 would be 256x192, 2 colours. The same for the ZX Spectrum (which doesn't work anyway because of the memory banking).
The soundchip ("Dave") of the Enterprise isn't fully compatible to the AY, it can do some things better, for some other stuff it has some limitations, which doesn't allow a 100% AY emulation but at least it is possible somehow to play AY music. For music a "sound daemon" is planned.
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