I was checking last night the entries for Reset's 4K game programming contest (aka Reset Crap Game Compo 2016), and they look amazing.
- Some coverage: http://www.indieretronews.com/2016/10/reset-4kb-coding-competition-causes.html
- All the entries: http://csdb.dk/event/?id=2483
I know that the Speccy has a similar game programming contest that has been running for some years. They call them "crap game compo" because nobody expects a great production in 4K, or in the case of the Speccy is more for fun than anything else.
I find these appealing because is not the commitment of a CPC Retro Dev competition, but it'd be fun working on a "mini-game" that you can nail in a couple of weekends (perhaps).
What do you think? Would something like that work in the CPC scene?
I don't know when it first started, but there used to the the Minigame Competition which involved all the 8bit systems (well all the main ones I think). The categories were 2k and 512b. The 1st one might of been in 2001, and it went on for a few years.
And yes I used to whinge about it for the same reasons I whinge today "The Rules!" ???
i read that at first thinking 4k for 4k resolutions... then off to the link to read... then i thought. Those 4kb games all output 4k resolution using the upscaler in the TVs :D wonders of hardware, almost a type of hardware decompression, 4kb games that use 16kb (usually) screen memory of CPC outputting a true 4k resolution images via the upscaller.
Then I wonder... has anyone made a CPC game without any screen memory? Perhaps you can make a game output only raster effects and control the raster directly too or some other properties... raster blasters? now that's a challenge for someone... 0kb screen memory game for CPC!!!