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General Category => General Discussion - Introductions => Topic started by: kamelie1706 on 15:48, 06 June 20

Title: Back to progamming! I want Rats on CPC ... Wonderat!
Post by: kamelie1706 on 15:48, 06 June 20

Hi,


This is me

First game I remember playing is Rats on Convergent Technology
(http://www.bitsavers.org/pdf/convergent/ngen/screenshots/Rats_2.JPG)
The games which inspired Snipes on Novell
https://www.networkworld.com/article/2297960/novell-and-the-computer-game-that-changed-networking.html (https://www.networkworld.com/article/2297960/novell-and-the-computer-game-that-changed-networking.html)
which has already a great port here
https://github.com/Davidebyzero/Snipes (https://github.com/Davidebyzero/Snipes)


First computer home was a second hand CPC 464 where I bought the 2 games I played in local bar:
- Wonderboy
- Arkanoid Revenge of Doh
I do also recall spending hours on Manic Miner and Ping Pong.


First programming language was C and "kernighan and ritchie" book was my bible.


So what now?
I bought a German version of my French CPC464!
I live in a country where they have no clue about Amstrad but C64 was everywhere
I want to make my own version of Rats on CPC


How far I am?
- Barely installed CPCTelera
- Cannot even move a rat without glitch!


Be prepared you will have a lot of dumb questions on the forum
:picard:
Title: Re: Back to progamming!
Post by: ervin on 16:01, 06 June 20
Welcome to the forum!
Good luck with the game.
Really looking forward to seeing your progress with it.
Title: Re: Back to progamming!
Post by: Arnaud on 16:09, 06 June 20
Hi, this is the good place to ask your questions.
Title: Re: Back to progamming! I want Rats on CPC ... Wonderat!
Post by: Sykobee (Briggsy) on 16:43, 06 June 20
Good luck! Are you going to do it in MODE 2 to match?
Title: Re: Back to progamming! I want Rats on CPC ... Wonderat!
Post by: kamelie1706 on 16:55, 06 June 20
Hi,


I am not shooting for perfect match of the original (snipes project is for example more in this mindset).
I just want to reproduce most of the game mechanic + few of my ideas ... and make the configuration as flexible as possible including the visualization.


For example :
- you want your own sprites e.g (bomberman, star wars .....) ... go for it!
- you want to set the maze complexity ... go for it!
- you want your shots to bounce on the wall ... go for it!
- you want 30% of the rats to be smart and 70% of them to be dum ... go for it!
... etc


In that perspective I though Mode 0 is more opened for including creation/variation, so this the direction I go


but for now I am very far from the competence to implement all my ideas  :laugh:
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