This programme was on UKs Channel 4 last night, mentioned the Speccy, C64 and just about mentioned the BBC B, not an Amstrad in sight, nor an ST nor an Amiga, jumped straight to consoles.
The BEEB only got a mention I suspect because of Elite.
Yeah, I was following related timelines on Twitter last night, everyone was going "have they mentioned Amstrad yet?". Sounds pretty naff...
skipped over the 16bits as well completely and straight to consoles, the ST and Amiga not one mention
Quote from: dcdrac on 19:46, 01 December 13
skipped over the 16bits as well completely and straight to consoles, the ST and Amiga not one mention
Well, they showed Monkey Island for ages and the box clearly labelled it as the Amiga version...
I thought it was a pretty interesting show. The CPC didn't get a mention, but that's more because it was about games than computers themselves I think and clearly had to limit the amount of time spent in each era (after all it was 25 games spanning 40 odd years)
Whether you'd enjoy it probably comes down to your opinion of Charlie Brooker's sense of humour, which I tend to find funny but it's not everyone's taste.
Was watching with a bunch of friends. It started well and got worse and worse. When they got to number one game that changed the world "twitter" we switched off in protest. I hope their viewing figures crashed at that point, I mean, twitter, WTF?
Note it was called "Videogames changed the world" and not "THE videogames THAT changed the world" the numbering was a chronological countdown, not a ranking and the games were picked as examples of the changes rather than because they were necessarily outstanding (as should be obvious with the inclusion of Night Trap)
The final point, that social networks like Twitter have effectively become a sort of game, where people play not for points but for popularity in the form of retweets/likes/followers etc is perhaps controversial, but I don't think its entirely wrong either. Not that everyone who uses Twitter cares about that sort of thing (I certainly don't) but then some people never cared about high scores either and there are certainly some people for whom that sort of thing seems increasingly important . It's an interesting observation at least.
Quote from: Munchausen on 15:27, 02 December 13
Was watching with a bunch of friends. It started well and got worse and worse. When they got to number one game that changed the world "twitter" we switched off in protest. I hope their viewing figures crashed at that point, I mean, twitter, WTF?
What is Twitter? Couldn't even find that on youtube.
Quote from: TFM on 16:54, 03 December 13
What is Twitter? Couldn't even find that on youtube.
It's a really bad RPG..
Quote from: The Last Bandit on 12:50, 04 December 13
It's a really bad RPG..
I'm sure we can do better on CPC :)
Lets see had an Amiga, ST, BBC B, CPCs, Spectrums, mac, missed out consoles all together went to PCs/Macs if that programme was to be believed its been consoles only ever since the 1990s
A rather terrible review of the show - How Video Games Changed the World – A Review and Recap | Overly Critical (http://overlycriticalreviews.wordpress.com/2013/12/01/how-video-games-changed-the-world-tv-review-recap-charlie-brooker-channel-4/)
(P.S. I cannot trust the words of ANYONE who has never heard of Monkey Island.)
Quote from: TFM on 17:08, 04 December 13I'm sure we can do better on CPC :)
Sure. ???
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He missed a trick as he could have shown Twitter being "played" on a ZX Spectrum (or NC200 for that matter).
Well, besides Spindizzy, the Amstrad really didn't produce anything exceptionally original. The show was mostly about the games that did that. Pong, Space Invaders, Mario, Manic Miner, etc.
I was pretty disgusted by them showing that Mortal Kombat fatality though. Even Charlie Brooker was disgusted by it. Something I really did not want to see.
Quote from: EgoTrip on 02:28, 06 December 13
I was pretty disgusted by them showing that Mortal Kombat fatality though. Even Charlie Brooker was disgusted by it. Something I really did not want to see.
I find it fascinating that people (in general) are disgusted by fantasy-world killing (albeit EXTREMELY mega-uber-violent in MK's example), but are more than happy to experience simulated real-world war games (eg CoD, etc) where people use simulated real-world weapons to kill other people as if they were really killing people in a real-world war environment in real-world locations.
Even the BATTLEFIELD 4 advert looks more like a "join the army/navy/air-force" recruitment campaign than a game commercial.
Quote from: EgoTrip on 02:28, 06 December 13
Well, besides Spindizzy, the Amstrad really didn't produce anything exceptionally original. The show was mostly about the games that did that. Pong, Space Invaders, Mario, Manic Miner, etc.
I was pretty disgusted by them showing that Mortal Kombat fatality though. Even Charlie Brooker was disgusted by it. Something I really did not want to see.
Yes I did want to see that either, plus some of the swearing was unnecessary.
Quote from: Jonah (Tasteful Mr) Ship on 05:48, 06 December 13
I find it fascinating that people (in general) are disgusted by fantasy-world killing (albeit EXTREMELY mega-uber-violent in MK's example), but are more than happy to experience simulated real-world war games (eg CoD, etc) where people use simulated real-world weapons to kill other people as if they were really killing people in a real-world war environment in real-world locations.
Even the BATTLEFIELD 4 advert looks more like a "join the army/navy/air-force" recruitment campaign than a game commercial.
I don't like those games either. I don't see the point in them personally, gaming for me is escapism, why play a real life type game when you can just join the army to do the real thing? FPS and similar games have never appealed to me. Give me a good adventure or puzzler.
Quote from: EgoTrip on 02:28, 06 December 13
Well, besides Spindizzy, the Amstrad really didn't produce anything exceptionally original. The show was mostly about the games that did that. Pong, Space Invaders, Mario, Manic Miner, etc.
All the Freescape games started on the CPC. I guess Elite was the first 3D, but Driller was the first properly nice coloured 3D. Then again, it'd have looked much like Elite on the Spectrum, so you can understand them missing it... ;)
Further look at Vortex and Bollaware titles. What's about Trantor? There is more...
It was an okay show. Not really what you expect from Charlie Brooker (who in my mind is a bit of a genius). But it wasn't a show about the best games, more about the evolution of pong to the mass market acceptance we have now. If were truthfully honest the CPC never gave us a genre defining game did it, so I wasnt really expecting to see Roland on the Ropes.
Actually Charlie Brooker did a show called Gameswipe a few years back (look it up on youtube), and this was more retro, funnier and had lots of little in jokes for 8bitters
Think we need to look out for Bedrooms to Billions for the sort of show we wanted this to be though
Wasn't Tetris originally written on an Amstrad? :-[
Was it really? I thought the author was Russian? Unlikely that he owned an Amstrad?
Bryce.
Quote from: Bryce on 09:25, 16 December 13
Was it really? I thought the author was Russian? Unlikely that he owned an Amstrad?
Bryce.
Interesting it's Text-based:
(http://upload.wikimedia.org/wikipedia/en/7/7c/Tetris-VeryFirstVersion.png)
Most of the Russian machines of that vintage were PDP-11 clones from what I understand.
There was a spectrum clone the Russians had think it was called the Hobbit.
If he had anything close to a CPC it was more likely a KC Compact or similar.
Bryce.
Quote from: dcdrac on 21:23, 16 December 13
There was a spectrum clone the Russians had think it was called the Hobbit.
yes and the Scorpion and Pentagon.
Quote from: AMSDOS on 09:45, 16 December 13
Interesting it's Text-based:
(http://upload.wikimedia.org/wikipedia/en/7/7c/Tetris-VeryFirstVersion.png)
I wrote a text based Tetris for the CPC a few years back - I made it around the time of the GB tetris.
And why don't we have it!? :) Would it fit on a ROM?
Bryce.
ZX SPECTRUM 48K CLONES AND VERSIONS (http://zxspectrum48.i-demo.pl/clones.html)
Russian Spectrums
Wow, they certainly cloned the shit out of that machine. It makes the MSX look like a one off :D
Bryce.
Quote from: Bryce on 21:54, 16 December 13
And why don't we have it!? :) Would it fit on a ROM?
Bryce.
errr... I didn't think it was good enough to release.
Quote from: Bryce on 22:20, 16 December 13
Wow, they certainly cloned the shit out of that machine. It makes the MSX look like a one off :D
Bryce.
those machines make far too much attribute based graphics!
one system is enough :laugh:
They're Z80 and I'm a big Spectrum fan too, so I think they are all cool (although some of them really do over-do the retro look :D).
Bryce.
Out of interest, what is the best version of the Spectrum to buy and use for games today? The toastrack with DivIDE, +2 with DivIDE? I was looking at the +3 and maybe putting a HxC in it but I read it had some compatibility issues...
Swings and roundabouts really. The 128 and grey +2 have the wrong contention and a hardware bug that crashes the machine if you put "bad" values in the I register, so some games run slowly or don't work properly. The +3 and +2A fix many of the bugs but that means some older 48K titles that made use of things like the "floating bus" effect won't work on those either (although some +3 models have sound issues). The 48K models probably have the highest compatibility, but then you lose out on all the 128K niceties (AY sound and less multiloads)
Personally I'd opt for a +2A, they were the most widely sold machine so are readily available and most of the games which had compatibility issues were fixed in re-release version (or subsequent fixes have turned up on t'interwebs)
A 48K with DivIDE 2K11 for compatibility and tape games and a +3 with sound fixed and a HxC for everything else (and a +128K just for that great retro keyboard).
Bryce.
Alexey Pajitnov developing on an Amstrad? Lol :D
It was developed on this: Electronika 60 - Wikipedia, the free encyclopedia (https://en.wikipedia.org/wiki/Electronika_60)
So it was a PDP-11 clone? Yay! 8)
Quote from: arnoldemu on 21:43, 16 December 13
I wrote a text based Tetris for the CPC a few years back - I made it around the time of the GB tetris.
Well with some Redefined Russian Letters, I don't see why the Amstrad version couldn't look like the original. :)
Quote from: Gryzor on 17:31, 17 December 13
Alexey Pajitnov developing on an Amstrad? Lol :D
It was developed on this: Electronika 60 - Wikipedia, the free encyclopedia (https://en.wikipedia.org/wiki/Electronika_60)
Is that the computer that Disney took part of the name of to make the Tron film, or is that another Urban Myth?
Yeah, ultimately a PDP-11 clone.
Damn, ain't this a thing of beauty? I'd like me one of these...
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