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General Category => General Discussion - Introductions => Topic started by: cpc4eva on 08:10, 03 January 15

Title: mystery picture
Post by: cpc4eva on 08:10, 03 January 15
was looking through google images and came across this picture does anyone know if its a cpc image and if so what is it from ???

Title: Re: mystery picture
Post by: NiNxPe on 08:54, 03 January 15
http://www.genesis8bit.fr/archives/indexf.php?news_id=25 (http://www.genesis8bit.fr/archives/indexf.php?news_id=259)


Maupiti Island Mockup For CPC
Title: Re: mystery picture
Post by: cpc4eva on 11:44, 03 January 15
thise images on genesis8 are incredibly detailed and colourful amazing looking game if it was to be completed on cpc.

i looked it up and its a real island in french polynesia and it was released as a point and click adventure around 1990 here is the amiga screen of the same picture above - quite a different use of colours in the amiga version much more pale palette which i thought somewhat strange as its supposed to be a tropical island paradise...

Title: Re: mystery picture
Post by: MacDeath on 15:20, 03 January 15
still a somewhat straight port/conversion as can be seen with those horizontal lines...

this means the picture from 16bit version with ditherings was reduced to half horizontal resolution then doubled in order to get the Mode0 pixels... this leads to regular ditherings being turned into lines...

Still looks good though.

Of course the palette is far more bright and colourfull on CPC as 27 doesn't equal 4096 (miga) or even 512 (ST) concerning RGB spectrum...  ;D

a PLUS version could get a nice Atari ST level of goodness with some slightly better/finer hue choices.


There the ST version...
(http://www.mobygames.com/images/shots/l/69817-maupiti-island-atari-st-screenshot-s.png)

compare :
(http://www.cpcwiki.eu/forum/general-discussion/mystery-picture/?action=dlattach;attach=13508;image)

oh wait, it is not the same ?
there it is, was ported from the VGA (MS-Dos/IBM) version indeed...
(http://www.mobygames.com/images/shots/l/732107-maupiti-island-dos-screenshot-the-well-this-is-the-scenery.png)

funny detail : the VGA version uses only 16 colours probably in order to keep compatibility with EGA version using the 640x200x16 video mode.

640x200x16 mode was a nice way to have virtual colours with the very fine ditherings but this was quite rarely used, be it on EGA or PC1512 from Amstrad, Japaneses were quite a lot into this though, be it with Nec PC8000, IBM/Dos EGA or Pasopia7 or other more obscur machines.


Maupiti Island really had great graphics for its time.


Quotequite a different use of colours in the amiga version much more pale palette which i thought somewhat strange as its supposed to be a tropical island paradise...
I think the game used different palette according to the hour of the day/night.

see :
(http://www.mobygames.com/images/shots/l/732463-maupiti-island-dos-screenshot-the-saloon-during-daytimes.png)
(http://www.mobygames.com/images/shots/l/732464-maupiti-island-dos-screenshot-the-saloon-in-the-evening-compare.png)
(http://www.mobygames.com/images/shots/l/732471-maupiti-island-dos-screenshot-jerome-s-cabin-in-the-evenings.png)
(http://www.mobygames.com/images/shots/l/732472-maupiti-island-dos-screenshot-jerome-s-cabin-at-nights.png)


anyway, the whole mockuped set :
(http://www.ouaisweb.com/asid/maupiti/maupitiIsland_sheet.png)
Title: Re: mystery picture
Post by: Sykobee (Briggsy) on 16:24, 03 January 15
Still, it would have been a very pretty game - although how many screens are there in total in the game?
Title: Re: mystery picture
Post by: MacDeath on 19:56, 03 January 15
I think the game was using 2 disks on Atari ST... so it would be like 1x 3"1/2 720k disk on CPC...
Title: Re: mystery picture
Post by: cpc4eva on 05:18, 04 January 15
looks like a stunning game from a gfx perspective :)
Title: Re: mystery picture
Post by: MacDeath on 14:55, 04 January 15
Lankhor were quite good at big graphic games, even on CPC.

They were so into adventure games... some of them had impressive intros as well.
They also did the cult "VROOM" formula1 game on 16 bit...

http://www.lankhor.net/rubriques.php (http://www.lankhor.net/rubriques.php)

really as a french company they were a lot into Amstrad CPC anyway with about 16 productions.

Also some stunning concepts such as Fugitif with its heavy use of Mode1+rasters...
Sadluy I don't like adventure games.

They should have developed a SCUMM-like engine or gone more real RPG.


Morteville's Manor graphics were actually quite poorly ported.
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