News:

Printed Amstrad Addict magazine announced, check it out here!

Main Menu
avatar_mr_lou

Suggest me some relaxing platformer exploration adventure-like games

Started by mr_lou, 08:48, 02 January 16

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

mr_lou

So back in December 2012, I created a thread asking for suggestions for relaxing CPC games.
Suggest me some relaxing games

Some good suggestions came up back then.

I've since found out about myself that I really like slow-paced platformer exploration games. I.e. rather semi-large worlds that you can explore while taking care of various relatively easy tasks. Having good relaxing background music can be good, but silence + sound effects often creates an equally good atmosphere too.

Some examples of such games:

Radzone
Teodoro who can't fly
Frostbyte
Bruce Lee
Joe Gunn (C64)
Within a deep forrest (Windows)

Some of the things that makes these relaxing slow-paced platformer exploration games in my opinion, are: Nothing moves insane fast. Nothing respawns right after it's been killed. No timer is counting down. And the world is cosy and inviting / interesting.

I've of course tried searching both cpc-power.com and lemonamiga.com, but there's no "Platformer exploration" search category option. LemonAmiga has "Platform" as genre, but as sub-genre I can only choose e.g. "Scrolling", which lists all the arcade platformers too of course.

Regarding scrolling, I actually imagine it would be best if the game didn't scroll, but rather had static screens, like all of the above examples.

So I'm asking here now. Can you suggest me more games in that style, for the Amstrad CPC or Commodore 64 or Amiga? Thanks!  :)


Examples of games that almost has these things:

Obsidian - awesome, but sadly gets too complex later in the game
Wriggler - great, but sadly gets too difficult later in the game
Zorro - cosy, but sadly gets too difficult later in the game (underground)
Super Sleuth - ruined by customers constantly bouncing into you.
Caves of doom - too difficult and slightly too fast
Roland in time/space - world just too uninteresting, and movement annoying
Do you need music for your Amstrad CPC game project?
Take a look at IndieGameMusic.com - that's where I put my tracks.

EgoTrip

Probably too obvious, but I'd suggest the Dizzy adventures. Chuckie Egg 2 is pretty cool, if a little on the difficult side.

Token


sigh

Samurai Warrior: The battles of Usagi Yojimbo. It moves at a very sedate pace and there is no time limit.

Depending on how you approach the game, Turrican needn't be too hectic. I'm not a fan of these games, but I remember there being lots of exploring to do.

Prince of Persia?
The Scout Steps Out?

Not to sure what your idea of relaxing is for you....

reidrac

On the homebrew side of things, what about two Mojon Twins' titles:

- Sir Ababol
- UWOL 2
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick, Hyperdrive and The Heart of Salamanderland for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

mr_lou

Quote from: EgoTrip on 12:27, 02 January 16
Probably too obvious, but I'd suggest the Dizzy adventures. Chuckie Egg 2 is pretty cool, if a little on the difficult side.

Yes, the Dizzy games definitely belong in this category, but they are somewhat difficult. The problem with adventure-games in general are the often illogical puzzles you have to solve, or needing to jump from 3 screens up from a certani place in order to land a certain other place.....

That's why I like "Teodoro" and "Caves of Doom". It's simply "Found a yellow key? Then go find the yellow door".

Minimal puzzles should be fine too though.

Quote from: sigh on 12:53, 02 January 16
Samurai Warrior: The battles of Usagi Yojimbo. It moves at a very sedate pace and there is no time limit.

Depending on how you approach the game, Turrican needn't be too hectic. I'm not a fan of these games, but I remember there being lots of exploring to do.

Prince of Persia?
The Scout Steps Out?

Didn't know Samurai Warrior, so I checked out a YouTube video. It doesn't look too much like an exploration, since you can only go in one direction all the time.
The Scouts Steps Out does belong on the list yes, although it's a bit too difficult in my opinion.
Prince of Persia also fits the category nicely I think.

Quote from: reidrac on 13:00, 02 January 16
On the homebrew side of things, what about two Mojon Twins' titles:

- Sir Ababol
- UWOL 2

Yes, I've actually enjoyed both of those in recent years.
Do you need music for your Amstrad CPC game project?
Take a look at IndieGameMusic.com - that's where I put my tracks.

mr_lou

Quote from: Token on 12:48, 02 January 16
Indeed Dizzy...
Twinworld

Hm, I tried Twinworld for the CPC earlier, didn't appeal to me.
I'll try the Amiga version.
Do you need music for your Amstrad CPC game project?
Take a look at IndieGameMusic.com - that's where I put my tracks.

sigh


qbert

Quote from: mr_lou on 08:48, 02 January 16
Some examples of such games:

Radzone
Teodoro who can't fly
Frostbyte
Bruce Lee
Joe Gunn (C64)
Within a deep forrest (Windows)

Well, since you're giving in you list some classics among the classics like "Bruce Lee", I'll remind one of the french classics of that time (1985) : Infernal Runner on the CPC.

Depending on your personnal history you may already know the well known Infernal Runner on the C64, but the CPC adaptation is actually a completely different game with its own level design and playability.

The animations, in particular, are gorgeous for the time, since the CPC version was made by Eric Chahi, who produced later the awesome "Another World" (1991) and "Heart of Darkness" (1998).

Not an adventure-game at all, in fact, but a great movie-like ambience, very much like "Bruce Lee".

mr_lou

Quote from: qbert on 14:35, 02 January 16
Well, since you're giving in you list some classics among the classics like "Bruce Lee", I'll remind one of the french classics of that time (1985) : Infernal Runner on the CPC.

I actually tried Infernal Runner a while back, but gave up fast because I thought it was too difficult.
Will give it another go.
Do you need music for your Amstrad CPC game project?
Take a look at IndieGameMusic.com - that's where I put my tracks.

qbert

Quote from: mr_lou on 15:01, 02 January 16
I actually tried Infernal Runner a while back, but gave up fast because I thought it was too difficult.
Will give it another go.

In fact, It's actually one the most playable platform games to this day : there are absolutely no random deaths on any of the screens. Each screen is tricky in its own way because you have to find the right way for avoiding specific traps. That's what made each screen unique in that game.

If you find the later "Prince Of Persia" a difficult game, then, "yes", you'll find "Infernal Runner" as well. But are there seriously some people ont Earth that find "Prince Of Persia" a difficult game ? ? ?  :o

PS : By the way, the original C64 game is way harder. The CPC version is more an "explore and puzzle out" game... pretty relaxing really, if you like real-time puzzles.


mr_lou

Quote from: qbert on 15:13, 02 January 16
Each screen is tricky in its own way because you have to find the right way for avoiding specific traps.

But that makes the game not so much a platform exploration game, but rather kind of a platform puzzle game, imho...
Do you need music for your Amstrad CPC game project?
Take a look at IndieGameMusic.com - that's where I put my tracks.

Puresox

Moontorc, by Alternative
Elven Warrior- Players ( Just have to get used to the Jump Mechanic, Cannot jump at an angle? only straight up, very odd)
Metal Army- Players- MIght be too hectic
Lop Ears- Players

qbert

Quote from: mr_lou on 15:18, 02 January 16
But that makes the game not so much a platform exploration game, but rather kind of a platform puzzle game, imho...

I'll admit that real-time puzzles are not, by definition, slow-paced puzzles.
By the way, "Bruce Lee" with some of its  "projectiles and double reversed conveyor belt traps", is not either a slow-paced game.

mr_lou

Quote from: Puresox on 16:03, 02 January 16
Moontorc, by Alternative
Elven Warrior- Players ( Just have to get used to the Jump Mechanic, Cannot jump at an angle? only straight up, very odd)
Metal Army- Players- MIght be too hectic
Lop Ears- Players

Judging from screenshots, these look very promising. Will check them out soon.  :)

Quote from: qbert on 16:12, 02 January 16
"Bruce Lee" with some of its  "projectiles and double reversed conveyor belt traps", is not either a slow-paced game.

I agree there's one screen in Bruce Lee that is very difficult. But that's just one screen out of many.
With Infernal Runner it felt more like it was all screens, but I'll try it out again.
Do you need music for your Amstrad CPC game project?
Take a look at IndieGameMusic.com - that's where I put my tracks.

Puresox

Oh one more game , that I bleat on about a lot, have you ever given 'Triaxo's' by Ariolasoft ago ? If you haven't and would like a clever game to work out, this is not your normal Isometric style game and is fairly unique. I find it really compelling game , and I am forever trying to work out how to map it , which is a tough job because you are working inside of a cube , which can be revolved around. Hard to explain and even harder to map. I love it and the Amstrad version is far better than the C64 version too.

qbert

Quote from: mr_lou on 18:30, 02 January 16With Infernal Runner it felt more like it was all screens, but I'll try it out again.

Just make the effort to stay away of walkthrough/longplay videos on youtube for a good moment.  If not, youtube'll certainly and completely steal your pleasure more surely than any too tricky trap.  :'(

dodogildo


Shaun M. Neary

Quote from: qbert on 16:12, 02 January 16
By the way, "Bruce Lee" with some of its  "projectiles and double reversed conveyor belt traps", is not either a slow-paced game.


This! Seriously, is there a technique to that pox of a level after the first belt, or is it just trial and error?
Because if there is, I'm damned if I've worked it out after almost 30 years!
Currently playing on: 2xCPC464, 1xCPC6128, 1x464Plus, 1x6128Plus, 2xGX4000. M4 board, ZMem 1MB and still forever playing Bruce Lee.
No cheats, snapshots or emulation. I play my games as they're intended to be played. What about you?

Puresox

Personally didn't find it too difficult , It was one of those screens where I didn't over think it, I just got a feel of each different sequence and just went for it . I'm gonna have to play the game again and check it out , to see how it is now.

Shaun M. Neary

Quote from: Puresox on 02:48, 03 January 16
Personally didn't find it too difficult , It was one of those screens where I didn't over think it, I just got a feel of each different sequence and just went for it . I'm gonna have to play the game again and check it out , to see how it is now.


Nine times out of ten, I can make it to the bottom belt... then it's either pass or die, I can't find any logic behind it at all.
Currently playing on: 2xCPC464, 1xCPC6128, 1x464Plus, 1x6128Plus, 2xGX4000. M4 board, ZMem 1MB and still forever playing Bruce Lee.
No cheats, snapshots or emulation. I play my games as they're intended to be played. What about you?

qbert

Quote from: Shaun M. Neary on 04:58, 03 January 16
then it's either pass or die, I can't find any logic behind it at all.

That screen is abolutely not random. You have to learn each belt independently. Of course you need a cheat or snapshot mode for this, but once you know the sequence for each belt by heart, you're able to repeat the whole screen as often as wanted.

That's what I like with these games : random death does not exist, apart from the 2 minions, who bring a bit of unpredictability (and fun !).

Vintage coin-op arcade games, in comparison, are sometimes random and unfair (obviously not the best ones : Pac-man, Galaxian, ....).

CraigsBar

Platforms, exploration and relaxed?.. Sounds like Spindizzy to me!
IRC:  #Retro4All on Freenode

OCT

Quote from: CraigsBar on 13:45, 03 January 16
Platforms, exploration and relaxed?.. Sounds like Spindizzy to me!
In a similar vein, beauty & calm, Magnetic Tank (Speccy or CGA PC video I guess, more colorful on CPC, MGT for short, cf. J'ai rejoué à... M.G.T. - Game Box in French; OK you can get killed).

Even Knight Lore is rather slow-paced and not all that mortal.

Then the Cauldrons of course (in particular part 1 a/k/a Hexenküche famously rewritten to PC by Devilmarkus), Glider Rider, and very non-violent Bad Cat.

More towards Point'n'Click, ERE's Eden/Doomsday Blues and on a lighter note: MegaBucks.

Ast

Your YT video is crap (PC EGA). Amstrad Cpc's one is better !!! Try this one :
Bruno Masson was really a great artist (my favourite), maybe the best graphist on Cpc....
_____________________

Ast/iMP4CT. "By the power of Grayskull, i've the power"

http://amstradplus.forumforever.com/index.php
http://impdos.wikidot.com/
http://impdraw.wikidot.com/

All friends are welcome !

Powered by SMFPacks Menu Editor Mod