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Port of Out Of This World game from Enterprise

Started by Geco, 22:27, 07 March 16

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Geco

CPC conversion of Out Of This World, I think it is the best game which was originally released (and only) to Enterprise by Andrew Richards in 1987.
The game is a trailblazer clone, it contains a bonus level also what you get after every ROAD (this is the weakest part of the game)

MacDeath

wasn't "out of this world" the name for "Another World" in US market ?



Geco

Hm, I do not know :) , but I searched and found , yes
This game is earlier, only the name is the same :)

Axelay

Quote from: MacDeath on 23:38, 07 March 16
wasn't "out of this world" the name for "Another World" in US market ?



Or even another CPC game.  ;)

Munchausen

Yeah I got really excited for a second. Still, a nice game...

Geco

Quote from: Axelay on 09:15, 08 March 16

Or even another CPC game.  ;)
Great :) , I did not know it, this game has nice colours :)

MacDeath

Wow, horizontal fullscreen... this one looks like an unknown under-rated display of awesome code... 1987 really ? how is it not more well known ?



Puresox

Yes this was like the 8 bit version of Fantasy Land , And they did a decent job of scrolling with it , lovely colours but a bit difficult to see bullets

Geco

Nice smooth scrolling, is it a hardware scroll, or software scroll?
I saw V4 on CPC screen which means CPC664+, no?

andycadley

Quote from: MacDeath on 14:52, 08 March 16
Wow, horizontal fullscreen... this one looks like an unknown under-rated display of awesome code... 1987 really ? how is it not more well known ?

It's a modern remake of a 1987 game that was exclusive to the Enterprise isn't it. Not surprised nobody had heard of the Enterprise version....

Geco

Quote from: andycadley on 19:45, 08 March 16
It's a modern remake of a 1987 game that was exclusive to the Enterprise isn't it. Not surprised nobody had heard of the Enterprise version....
I think McDeath thought to CPC horizontal scroll shoot em up game , and I meant it also :)

arnoldemu

Quote from: Geco on 19:43, 08 March 16
Nice smooth scrolling, is it a hardware scroll, or software scroll?
I saw V4 on CPC screen which means CPC664+, no?
it is normal CPC hardware scrolling.

I think with R3 to make it smoother. (R3 is horizontal sync width and the monitor's response is to smooth the horizontal movement).
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

Geco

Quote from: arnoldemu on 20:19, 08 March 16
it is normal CPC hardware scrolling.

I think with R3 to make it smoother. (R3 is horizontal sync width and the monitor's response is to smooth the horizontal movement).
Great, it seems for a pixel scroll in the video, but if it is a software scroll then it is 4 pixel scroll (in resolution of colour mode 4), the scroll seems to be a C64 scroll, but the graphics is much better :) I think the author of the program used the same scroll method what used Paul Kooistra in Star Sabre.

Puresox


Geco

Quote from: Puresox on 21:44, 08 March 16
An early game too!
Yes, and it is a hidden diamond :) As I see this game is not a well known game among CPC users. I am not a CPC user so it is not a surprise that I do not know it :) , I saw those CPC games mainly which are on CPCGAMEREVIEWS.COM.

andycadley

Quote from: Geco on 21:52, 08 March 16
Yes, and it is a hidden diamond :) As I see this game is not a well known game among CPC users. I am not a CPC user so it is not a surprise that I do not know it :) , I saw those CPC games mainly which are on CPCGAMEREVIEWS.COM.
It's not an early game. It's only just been released this week...

Geco

Quote from: andycadley on 22:28, 08 March 16
It's not an early game. It's only just been released this week...
It can happen I misunderstood something.
There is Out of this world what I converted from Enterprise, the topic was opened for this and Axelay mentioned there is an already existing game with the same name on CPC Out of this world , and the last few posts are about the old CPC Out of this world game :)

Fessor

#17
Hmmm.... but on this Enterprise Video it was called Magic Ball(?!?)



Sykobee (Briggsy)

Quote from: andycadley on 19:45, 08 March 16
It's a modern remake of a 1987 game that was exclusive to the Enterprise isn't it. Not surprised nobody had heard of the Enterprise version....


The enterprise game is a trailblazer clone that looks really smooth. We should talk about that in this thread!


It just, coincidentally, has the same name as this surprisingly advanced and relatively unknown horizontally scrolling CPC shoot-em-up and the American version of Another World.

MacDeath

#19
this game (the fullscreen CPC shooter) wasn't in most compilations, was it ? feels like a hidden gem... (but I remember discovering it very recently actually)

Also sorry the topic derailed...


Yeah the trailblazer from E64/128 looks both smooth and well paletted.

Geco

Quote from: Fessor on 23:41, 08 March 16
Hmmm.... but on this Enterprise Video it was called Magic Ball(?!?)


Yes, it is an interesting story, A-Studio was a programming company in Hungary, and made programs to several computers for Enterprise also. Andrew Richards wrote Out of this world, somehow A-Studio got the program, changed the logo and texts in the game, and released it as Magic Ball in Hungary. We have known Out of this world some years ago, earlier we knew the game only as Magic Ball.

Geco

Quote from: Sykobee (Briggsy) on 00:07, 09 March 16

The enterprise game is a trailblazer clone that looks really smooth. We should talk about that in this thread!


It just, coincidentally, has the same name as this surprisingly advanced and relatively unknown horizontally scrolling CPC shoot-em-up and the American version of Another World.
You are right, but ex the old CPC Out of this world is also a nice game, and it has advanced features, this is the reason why I interested about it :)

Out of this world (Magic Ball) is a 50 fps game, the solution of field moving based on a very good idea, the fields are drawn as 5 lane with 5 different colours, and the program updates the colours of lanes in every frame by this solution Andrew Richards could reach that the game runs on an EP64 also with 50 fps, which is slower than CPC because the program runs in the video memory. Updating the palette in Enterprise is much easier, because it can be done almost anytime in LPT, in the CPC version I had to make a good timing to be able to update 5 colours of palette in each scan line, and I had to make another timing to reach the right point where the palette update should start ( I think it could be better, but I made this timing in my test version, and after that the code changed littlebit) , the other thing what was hard to me to apply the Rupture technic, because the screen size is 27x42 character and 16K vmem is not enough, and the screen is divided into 2 parts, and because of Rupture i had to change all DI and EI instructions in the source which I created from the disassembled program, and one speed problem what I got later, in the 3rd road the timing of Rupture got wrong, because the interrupt where the game filled the actual  map colour of the frame into the buffer tooks too long, i had to make this code faster, it solved this problem.

Gryzor

So... we get kind of two awesome games :D

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