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General Category => Games => Longplays, reviews and other gaming vids => Topic started by: NewsBot on 04:00, 28 August 13

Title: 8-bit battles manic miner
Post by: NewsBot on 04:00, 28 August 13
8-bit battles manic miner (http://www.youtube.com/watch?v=azljYbKj-B0#)
28 August 2013, 3:01 am

 

8-bit battles compares the game manic miner with versions from the amstrad,bbc,c16,c64,msx and spectrum. ...YOU DECIDE WHAT VERSION IS THE BEST... Amstrad 0:...[/t]
From: thesman32 (http://www.youtube.com/channel/UCz4vSGsc8qwh3xASPUjRb5A) Views: 1 (http://gdata.youtube.com/static/images/icn_star_empty_11x11.gif) (http://gdata.youtube.com/static/images/icn_star_empty_11x11.gif) (http://gdata.youtube.com/static/images/icn_star_empty_11x11.gif) (http://gdata.youtube.com/static/images/icn_star_empty_11x11.gif) (http://gdata.youtube.com/static/images/icn_star_empty_11x11.gif) 0 ratings
Time: 11:35More in Gaming (http://www.youtube.com/videos?c=20)

Source: Uploads by thesman32 (http://www.youtube.com/channel/UCz4vSGsc8qwh3xASPUjRb5A/videos)
Title: Re: 8-bit battles manic miner
Post by: robcfg on 12:20, 28 August 13
Too bad they forgot the Dragon 32 version (http://archive.worldofdragon.org/index.php?title=Manic_Miner)...  ;D
Title: Re: 8-bit battles manic miner
Post by: Puresox on 14:02, 28 August 13
There is a ton of others that they missed Oric etc... but I think he sticks to 4 or 5 systems generally and those tend to be the popular systems.
Title: Re: 8-bit battles manic miner
Post by: TFM on 22:28, 28 August 13
So.... this time every system got a Speccy port  :P
Title: Re: 8-bit battles manic miner
Post by: robcfg on 18:33, 29 August 13
Well, speaking of the Dragon, the b/w mode is already 256x192 so it seems fair that they ported the spectrum graphics without attibutes.


The hard work was to convert the code from Z80 to 6809, I guess...  :D
Title: Re: 8-bit battles manic miner
Post by: Gryzor on 20:01, 30 November 13

"So.... this time every system got a Speccy port "


Lol...best comment.


Disappointed at the BBC version especially. The c16 version is quite smooth, but of course it looks shitty (pun intended). It's funny how identical it is to the c64 version, and how they replaced the SID on the c64 with a speccy-on-a-chip :D I guess that's why they had to downgrade the actual Spectrum sound to a symphony of burps.
Title: Re: 8-bit battles manic miner
Post by: MaV on 20:10, 08 December 13
Too bad they forgot the Dragon 32 version (http://archive.worldofdragon.org/index.php?title=Manic_Miner)...  ;D
Where's the colour?

Anyway, since this is b/w, here's another one that's more impressing:

ZX81 MANIC MINER HIRES GRAPHICS ZX80 (http://www.youtube.com/watch?v=EjA-qlDv5Xw#)
Title: Re: 8-bit battles manic miner
Post by: Puresox on 20:21, 08 December 13
Wow , really clever stuff, do they use extended ram to produce games like this on a ZX81?
Title: Re: 8-bit battles manic miner
Post by: Gryzor on 20:30, 08 December 13
Wow indeed, this is actually better than some of the versions above :D
Title: Re: 8-bit battles manic miner
Post by: MaV on 21:02, 08 December 13
It works with a 16k expansion. The graphics at times look a bit wonky, but that's due to the limitations of the ZX81 (pseudo-)hires mode. Also, only 11 levels are implemented (so 9 are missing), 16k are not enough for all the levels.
And it is even harder than the original game! :laugh:
Title: Re: 8-bit battles manic miner
Post by: Sykobee (Briggsy) on 12:35, 09 December 13
That's very impressive considering the limitations of the hardware and its graphical modes (and indeed graphical refresh IIRC is done by the Z80, so you lose loads* of CPU time as well).




* wikipedia says you lose 3/4 of the CPU time, so instead of a 3.25 MHz Z80 you effectively have a 0.8 MHz Z80.  Luckily having a character based display means screen updates are quick - there's even time to animate some characters!  But not enough time to copy the background graphics behind the moving characters to prevent the blanking issue.
Title: Re: 8-bit battles manic miner
Post by: MaV on 13:42, 09 December 13
Here's a quite comprehensive explanation how the ZX 81 produces the video signal. Moreover it explains how to do hires (one example for 1k :D ):

http://www.user.dccnet.com/wrigter/index_files/ZX%20Video%20Tutorial.htm (http://www.user.dccnet.com/wrigter/index_files/ZX%20Video%20Tutorial.htm)