Printed Amstrad Addict magazine announced, check it out here!
Started by chinnyhill10, 10:07, 26 June 14
0 Members and 1 Guest are viewing this topic.
Quote from: chinnyhill10 on 10:37, 26 June 14I did include the Atari 8 bit version. It's very brown and grey + Leonaric can kill you with one touch which changes the entire game
Quote from: Gryzor on 18:15, 26 June 14Never really played the game, so I enjoyed your vid quite a bit more I also caught your discussion with Ste on Twitter, interesting stuff.The 16 bit version looks gorgeous! Really nice...As for DOSbox, the filter option is one of the very first in the config file... very easy to fix, just choose normal2x or normal3x as your scaler. Your picture looks like 2xsai... (also don't forget to set "aspect" to "true").
Quote from: TMR on 19:24, 26 June 14There are more common techniques like hardware sprite underlay that could've increased the colour count a little, but in this case those would probably have created almost as many problems as they fixed, particularly when it came to working out object priority.
Quote from: chinnyhill10 on 20:01, 26 June 14Sometimes stuff looks great and is fast, other times it's a kind of slow monochrome hell.
QuoteThe Atari is a bit of an odd beast.
Quote from: MacDeath on 10:50, 27 June 14are you talking about the Atari 8bit range ?Those machines were quite strange...first you need to account the diffferent generations, a bit like MSX...
Quote from: MacDeath on 10:50, 27 June 14Also it seems the coders always fail to know how to code it well...
Quote from: MacDeath on 10:50, 27 June 14You can have a Mode0 in 4 colours that sucks, or Hardwire sprites, shittons of raster hence a true beast well coded.
ldx #$00split stx wsync stx [colour register] inx cpx #$c0 bne split
Page created in 0.079 seconds with 23 queries.