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General Category => Games => Longplays, reviews and other gaming vids => Topic started by: chinnyhill10 on 02:46, 19 May 18

Title: ChinnyVision: Leaderboard
Post by: chinnyhill10 on 02:46, 19 May 18
Probably one of the first Kixx re-releases I ever owned. Anyone played the PCW version on a real machine?


http://www.youtube.com/watch?v=349mb41CANo


Doesn't seem as slow on the CPC as it did when I was a kid but I wonder what it would have been like if they'd done it in Mode 0.
Title: Re: ChinnyVision: Leaderboard
Post by: Shaun M. Neary on 04:47, 19 May 18
Enjoyed this comparison. Agree with the Speccy version being more difficult to control.


The distance thing on the 8bits can vary if you have to aim the ball left or right first, so you may need to club up. Also the instructions gave the distances each club does in terms of longest and shortest length. I keep a copy on my phone.


Also PW stands for pitching wedge, not putting wedge.  ;)
Title: Re: ChinnyVision: Leaderboard
Post by: chinnyhill10 on 12:39, 19 May 18

The distance thing on the 8bits can vary if you have to aim the ball left or right first, so you may need to club up. Also the instructions gave the distances each club does in terms of longest and shortest length. I keep a copy on my phone.


Also PW stands for pitching wedge, not putting wedge.  ;)


Not a golfer :-)


Someone I spoke to has a theory why its so easy to hit the flag. It's to do with the maths of having so few pixels and having to calculate the perspective. Basically the further away you go the lower the resolution so where the ball lands becomes represented by less and less pixels the further away you get. He said on the C64 the flag is always represented by two pixels so you have a pretty good chance of hitting it from distance when you may only have a landing area of 30 pixels to begin with.