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General Category => Games => Longplays, reviews and other gaming vids => Topic started by: chinnyhill10 on 13:41, 14 November 14

Title: ChinnyVision - Ranarama
Post by: chinnyhill10 on 13:41, 14 November 14

New review of Ranarama across the Speccy, CPC and C64

www.youtube.com/watch?v=8dtwa8RmFcI (http://www.youtube.com/watch?v=8dtwa8RmFcI#ws)


Very pleased with how the CPC footage came out. Seems mode 1 captures very cleanly!
Title: Re: ChinnyVision - Ranarama
Post by: EgoTrip on 14:01, 14 November 14
I loved this game, but still haven't completed it. It was definitely one of the most played AA covertapes I had.
Title: Re: ChinnyVision - Ranarama
Post by: chinnyhill10 on 14:08, 14 November 14
Quote from: EgoTrip on 14:01, 14 November 14
I loved this game, but still haven't completed it. It was definitely one of the most played AA covertapes I had.


Was it on the covertape? I had it via a compilation (possibly 10 Great Games?) so can't recall but it would make sense as AA had alot of the Hewson games on their tapes (a fact which annoyed me as I already had many of their games via that compilation).
Title: Re: ChinnyVision - Ranarama
Post by: EgoTrip on 14:18, 14 November 14
Yeah it was the same tape as Maze Mania.
Title: Re: ChinnyVision - Ranarama
Post by: Gryzor on 18:29, 14 November 14
The CPC much slower? Huge slowdown?? Am I the only one to not see it in the vid? :D

I liked how the Speccy sprites look like taken from a LCD game :)
Title: Re: ChinnyVision - Ranarama
Post by: arnoldemu on 18:38, 14 November 14
Quote from: Gryzor on 18:29, 14 November 14
The CPC much slower? Huge slowdown?? Am I the only one to not see it in the vid? :D

I liked how the Speccy sprites look like taken from a LCD game :)
I love Ranarama and I've played it quite a lot. The player frog moves a bit slowly, sometimes gets stuck in the scenery and perhaps this is why it appears a bit slow?

But it's not that slow.

A good fun game :)
Title: Re: ChinnyVision - Ranarama
Post by: chinnyhill10 on 18:57, 14 November 14
Quote from: Gryzor on 18:29, 14 November 14
The CPC much slower? Huge slowdown?? Am I the only one to not see it in the vid? :D

I liked how the Speccy sprites look like taken from a LCD game :)


It feels far less responsive and massively slows down when alot is going on. Hell, I noticed that when I first got it around 1988! Large screen + lots of baddies = massive slowdown. Whereas the Speccy is consistently the same speed and far more responsive even though I was playing on the hateful rubber keys.


In fact when Amstrad Action first mentioned DMA sound for the Plus machines, Ranarama was the first game I thought of that could benefit.

Title: Re: ChinnyVision - Ranarama
Post by: TFM on 19:39, 14 November 14
O - O... Another Speccy Port. Time for a rewrite like R-Type.  :)
Title: Re: ChinnyVision - Ranarama
Post by: Puresox on 15:53, 15 November 14
Great Video , but one question that the Vid raises. You seem to be Acknowledging that the C64 was a more powerful/better  games computer? Have I misinterpreted this? 
Title: Re: ChinnyVision - Ranarama
Post by: chinnyhill10 on 19:19, 15 November 14
Quote from: Puresox on 15:53, 15 November 14
Great Video , but one question that the Vid raises. You seem to be Acknowledging that the C64 was a more powerful/better  games computer? Have I miss interpreted this?


You have indeed misinterpreted that.


The C64 version seems lacklustre. Take the wizard battle mini game screen. It's just ugly and there is no need. The use of colour is also really odd. Feels like a game they spent the minimum amount of time possible porting from the Spectrum and it suffers from it.


Whereas while the CPC version has some issues, it does make good use of mode 1 and it's consistent with a CPC mode 1 look. My issue with the 64 version is that it really doesn't feel like a 64 game.

Title: Re: ChinnyVision - Ranarama
Post by: Puresox on 23:56, 16 November 14
Quote from: chinnyhill10 on 19:19, 15 November 14

You have indeed misinterpreted that.


The C64 version seems lacklustre. Take the wizard battle mini game screen. It's just ugly and there is no need. The use of colour is also really odd. Feels like a game they spent the minimum amount of time possible porting from the Spectrum and it suffers from it.


Whereas while the CPC version has some issues, it does make good use of mode 1 and it's consistent with a CPC mode 1 look. My issue with the 64 version is that it really doesn't feel like a 64 game.
Much as I hate to admit it. The only things I can see the Amstrad having that is better than the C64 and Spectrum. Are the Colour Palette. The Spectrums weak points are it's Sound , colour clash and grubby colours, scrolling ability. The C64 it's 3D manipulation even though it does just as well a lot of times. I'm sure there are more points. Sacrilegious. :P [size=78%]  [/size]
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