CPCWiki forum

General Category => Games => Longplays, reviews and other gaming vids => Topic started by: NewsBot on 01:01, 13 February 14

Title: Kung-Fu Master Review for the Amstrad CPC by John Gage
Post by: NewsBot on 01:01, 13 February 14
Kung-Fu Master Review for the Amstrad CPC by John Gage (http://www.youtube.com/watch?v=YX7_owrpg9g#)
12 February 2014, 10:47 pm



Kung-Fu Master on the Amstrad CPC is a great arcade conversion. Never played it before on the Amstrad but I am glad that I did. Very disappointed that I neve...
From: John Gage (http://www.youtube.com/channel/UCdviXGfKSC21Aoym6w6Ct2Q) Views: 5 (http://gdata.youtube.com/static/images/icn_star_empty_11x11.gif) (http://gdata.youtube.com/static/images/icn_star_empty_11x11.gif) (http://gdata.youtube.com/static/images/icn_star_empty_11x11.gif) (http://gdata.youtube.com/static/images/icn_star_empty_11x11.gif) (http://gdata.youtube.com/static/images/icn_star_empty_11x11.gif) 0 ratings
Time: 04:05More in Gaming (http://www.youtube.com/videos?c=20)

Source: Uploads by John Gage (http://www.youtube.com/channel/UCdviXGfKSC21Aoym6w6Ct2Q/videos)
Title: Re: Kung-Fu Master Review for the Amstrad CPC by John Gage
Post by: Gryzor on 19:18, 18 February 14
Oh, I had forgotten about that! Indeed a great conversion...
Title: Re: Kung-Fu Master Review for the Amstrad CPC by John Gage
Post by: Shaun M. Neary on 05:20, 08 March 14
Gotta disagree on this one, i thought it was poor given what the CPC was capable of, even back then.


Jerky scrolling, bad collision detection, an unforgivable blocky third boss, and elevators? Pretty sure the arcade version had staircases!
Title: Re: Kung-Fu Master Review for the Amstrad CPC by John Gage
Post by: Gryzor on 18:42, 26 April 14
Ah, you're right about the collision detection, had forgotten about that... As for the CPC's capabilities, wasn't this a rather early title?
Title: Re: Kung-Fu Master Review for the Amstrad CPC by John Gage
Post by: Shaun M. Neary on 01:46, 15 May 14
Quote from: Gryzor on 18:42, 26 April 14
Ah, you're right about the collision detection, had forgotten about that... As for the CPC's capabilities, wasn't this a rather early title?

Converted to the CPC in 1986, but by then, there were a bunch of class games out. Unfortunately, this wasn't one of them.
Title: Re: Kung-Fu Master Review for the Amstrad CPC by John Gage
Post by: arnoldemu on 09:24, 15 May 14
Quote from: Shaun M. Neary on 01:46, 15 May 14
Converted to the CPC in 1986, but by then, there were a bunch of class games out. Unfortunately, this wasn't one of them.
I still thought it was fun ;)

For 1986 it's not bad at all.
Title: Re: Kung-Fu Master Review for the Amstrad CPC by John Gage
Post by: Shaun M. Neary on 11:53, 15 May 14
Quote from: arnoldemu on 09:24, 15 May 14
I still thought it was fun ;)

For 1986 it's not bad at all.


I was a big fan of the arcade and felt that it was piss poor.
You could jump over the midgets in levels 2 onwards (something that my best mate LOL'd hard at).

Powered by SMFPacks Menu Editor Mod