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THE LIVING DAYLIGHTS Longplay & Review +Versions Comparison & Technical Analysis

Started by Xyphoe, 20:13, 20 July 25

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Xyphoe

My new video owes a big thanks to lots of CPC Wiki forum members for their part in the last section of this video (see this thread where I asked for help and input!) - where there's a technical analysis of the surprisingly clever code for the time (1987) - it's not often you see several layers of parallax hardware scrolling AND Mode 1 going beyond the limit of 4 colours.

So I thought I owed it to the game (based on one of my favourite films of all time) to take a deeper look. Which I do here that also includes a comparison to all the other versions of the game on the other home computers, not just the full Amstrad longplay. You'll see why...




Hope you enjoy it!

lmimmfn

6128 for the win!!!


ervin

Indeed, it was fantastic.
What a weird choice to have the enemies keep respawning!

Xyphoe

Quote from: ervin on 08:31, 21 July 25Indeed, it was fantastic.
What a weird choice to have the enemies keep respawning!

Thank you as well for the kind words! 

And yea, such a weird gameplay design choice to have across all the versions (except - spoiler alert! - weirdly the C64 one) when unusually for the time Domark employed a 'Designer' for the project and this was kept in...

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