My new video owes a big thanks to lots of CPC Wiki forum members for their part in the last section of this video (see this thread (https://www.cpcwiki.eu/forum/programming/the-living-daylights-extra-colours-in-mode-1-rasters-screen-splits/) where I asked for help and input!) - where there's a technical analysis of the surprisingly clever code for the time (1987) - it's not often you see several layers of parallax hardware scrolling AND Mode 1 going beyond the limit of 4 colours.
So I thought I owed it to the game (based on one of my favourite films of all time) to take a deeper look. Which I do here that also includes a comparison to all the other versions of the game on the other home computers, not just the full Amstrad longplay. You'll see why...
Hope you enjoy it!
Excellent video Xyphoe, i thoroughly enjoyed it
Quote from: lmimmfn on 00:42, 21 July 25Excellent video Xyphoe, i thoroughly enjoyed it
Thank you! I'm really glad to hear that. :)
Indeed, it was fantastic.
What a weird choice to have the enemies keep respawning!
Quote from: ervin on 08:31, 21 July 25Indeed, it was fantastic.
What a weird choice to have the enemies keep respawning!
Thank you as well for the kind words!
And yea, such a weird gameplay design choice to have across all the versions (except - spoiler alert! - weirdly the C64 one) when unusually for the time Domark employed a 'Designer' for the project and this was kept in...