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General Category => News & Events => Topic started by: CPCRetroDev on 20:23, 13 July 20

Title: CPCRetroDev 2020
Post by: CPCRetroDev on 20:23, 13 July 20
Greetings to all! From the organization, we have the pleasure to officially announce #CPCRetroDev 2020, the 8th edition of the retro games creation contest from the University of Alicante.
Once again, we invite everyone to participate in the competition, either through the experience of developing a game, as well as enjoying every one of those who submit to this new edition.

(http://cpcretrodev.byterealms.com/wp-content/uploads/2020/07/photo_2020-07-13_18-36-45.jpg)




In this edition, we pay tribute with a reference to one of the games which marked a turning point for the video game industry and which its version for Amstrad made by Broderbund just turned 30 years.
Of course, we are talking about Prince of Persia (1990).
(https://upload.wikimedia.org/wikipedia/commons/9/9e/Prince_of_Persia_1_-_Amstrad_CPC.png)

You can find more information on the official page of the contest.
http://cpcretrodev.byterealms.com/contest-en/cpcretrodev-2020-2/ (http://cpcretrodev.byterealms.com/contest-en/cpcretrodev-2020-2/)

Watch @CPCRetroDev (https://twitter.com/CPCRetroDev) twitter to be alert of all the news that we bring you this year.
And don't forget to comment with the hashtag #CPCRetroDev !!
Title: Re: CPCRetroDev 2020
Post by: Arnaud on 22:00, 13 July 20
Welcome to our new member @CPCRetroDev (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3832) ;)

Who is thinking to participate to the contest this year ?
I think i'll have time to submit something.
Title: Re: CPCRetroDev 2020
Post by: skylas on 02:39, 14 July 20
Welcome to our new member @CPCRetroDev (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3832) ;)

Who is thinking to participate to the contest this year ?
I think i'll have time to submit something.
i will participate with a small game in Basic, as usual, just for the fun, and hoping that i will get my first point this year! :-D

Title: Re: CPCRetroDev 2020
Post by: mr_lou on 08:12, 14 July 20
i will participate with a small game in Basic, as usual, just for the fun, and hoping that i will get my first point this year! :-D

Nice!
I liked when there was a BASIC category. I don't think there is one anymore though.
If I manage to complete the BASIC game I'm currently fiddling with when I have time to spare, then I'll probably enter that one as well. I doubt I'll have the time though.... but we'll see.
Title: Re: CPCRetroDev 2020
Post by: awergh on 10:20, 14 July 20
I have been working on my entry for a couple of weeks so it is good to have it announced. ;D
I am not sure how I am going to reference Prince of Persia, I was expecting the gesture to be for a Spanish game I have never heard of instead.


I see on the website it says Thursday 3 November which isn't the right day of the week, obviously to fix this it should say 5 November to give an extra two days because by the end I'm sure I'm not the only one who will need it  :P . Hopefully I get to bed earlier on the submission night this year.
Title: Re: CPCRetroDev 2020
Post by: skylas on 12:26, 14 July 20
Nice!
I liked when there was a BASIC category. I don't think there is one anymore though.
If I manage to complete the BASIC game I'm currently fiddling with when I have time to spare, then I'll probably enter that one as well. I doubt I'll have the time though.... but we'll see.
happy to see that you try also a basic game.
I liked it too, when there was a basic category, but i believe that there were not so much basic games, thats why they changed that.
Title: Re: CPCRetroDev 2020
Post by: ervin on 12:56, 14 July 20
I liked when there was a BASIC category. I don't think there is one anymore though.
If I manage to complete the BASIC game I'm currently fiddling with when I have time to spare, then I'll probably enter that one as well. I doubt I'll have the time though.... but we'll see.


8 bits de poder (8BP) is listed as one of the recommended dev tools.
That can be used to make something outstanding in BASIC.
Title: Re: CPCRetroDev 2020
Post by: ervin on 12:58, 14 July 20
I've been thinking about a game idea for a few weeks now.
I have nothing to show for it, as my normal job has been smashing me - we're in crunch mode on a very large project.
Hopefully I'll have time to put together an entry for the comp, I'd love to take part.
Title: Re: CPCRetroDev 2020
Post by: AMSDOS on 13:24, 14 July 20
The Amstrad CPC BASIC used to get some impressive 10-Liners back in the day when a bit of Machine Code was added to it. The beauty with this compo, being it doesn't hold back what's allowed. Simply acknowledge who coded what, and if it's 11 Lines or more, it won't be added to the WILD category.  8)
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 13:47, 14 July 20
I see on the website it says Thursday 3 November which isn't the right day of the week, obviously to fix this it should say 5 November to give an extra two days because by the end I'm sure I'm not the only one who will need it  :P . Hopefully I get to bed earlier on the submission night this year.
We are so sorry. That was a translation mistake, we've fixed it.  :picard:
Actually, it's on TUESDAY 3th of November. It would be great having extra time, but it's not possible, the judges hardly have time to review all the games.
However, thanks for report it!! :D


Will you surprise us this year with a new title from the Fitzroy saga?  ;D
Title: Re: CPCRetroDev 2020
Post by: awergh on 15:22, 14 July 20

We are so sorry. That was a translation mistake, we've fixed it. 
Actually, it's on TUESDAY 3th of November. It would be great having extra time, but it's not possible, the judges hardly have time to review all the games.
However, thanks for report it!!
I guess we can't have the judges falling asleep in the award ceremony because they haven't slept for a week can we. :laugh:


Will you surprise us this year with a new title from the Fitzroy saga? 
How did you guess? now it can't be a surprise  :P but yes that is the plan. ;D
Title: Re: CPCRetroDev 2020
Post by: Arnaud on 18:32, 14 July 20
In this edition, we pay tribute with a reference to one of the games which marked a turning point for the video game industry and which its version for Amstrad made by Broderbund just turned 30 years.
Of course, we are talking about Prince of Persia (1990).

Is a decor element as a window or painting can be considered as a valid reference ?
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 00:02, 15 July 20
Is a decor element as a window or painting can be considered as a valid reference ?


You'll have to wait for the contest rules to be published for more details.
I couldn't answer that yet. Sorry  :(
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 21:07, 16 July 20
We're glad to announce that Arcade Vintage (http://www.arcadevintage.es/) will give, once again, it's special mention to the best arcade game with an amount of 150€!

(https://pbs.twimg.com/media/EdEOBsRWAAEQuHF?format=jpg&name=small)
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 20:06, 20 July 20

Here's other new award! Ready and Play (https://www.readyandplay.com/) is going to give a special mention to the "Best Newcomer Game" with an amount of 70€!


(https://pbs.twimg.com/media/EdUQgT3WoAIC6HW?format=png&name=small)

Title: Re: CPCRetroDev 2020
Post by: Otto on 10:22, 22 July 20
My dear Spanish friends who host this fine CPC-Retro-Dev contest, this is great news. Many thanks for your important work.
 
This contest I showed to my fledgeling son and surprisingly he wants to participate… well, the lads love to contest, don't they? I used to teach him a modern high-level language and also retro gaming, but only your contest wakes him now to do the first steps on a CPC and the first low-level steps on top of that. It's also a good way to learn the basics of computing in an oversee-able and manageable environment (one of CPCtelera's aims, as Prof Ronaldo explained IIRC). Well done, Spanish friends: CPC-retro second-generation.
 
We can't wait to see what all those CPC Retro Dev 2020 participants are going to think up.
Good luck all.
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 12:40, 22 July 20
Quote
This is  ′ Sinclair ", main character for the #AmstradCPCGamedev2020 contest, and his dog. Performed by Pascal Visa as a graphic designer for the Sugar team (with Claire CheshireCat on code and Joseph Dubreuil on music). Category : "point and click ".
(https://scontent-mad1-1.xx.fbcdn.net/v/t1.0-9/110031766_10223482905242301_8277026028717678211_n.jpg?_nc_cat=104&_nc_sid=cdbe9c&_nc_ohc=-G0Pm2-XrWEAX-76bRY&_nc_ht=scontent-mad1-1.xx&oh=6218d9fd51e9457380f655cc806d6ec4&oe=5F3E2944)
(https://media3.giphy.com/media/jRptAG2iEMRJf91OQq/giphy.gif)
(https://giphy.com/gifs/jRptAG2iEMRJf91OQq)
Title: Re: CPCRetroDev 2020
Post by: mr_lou on 08:04, 25 July 20
Here's a great idea @Gryzor (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1)

CPCwiki to sponsor CPCretrodev by offering an award for the best BASIC game.  :)
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 13:20, 27 July 20
Keep on the groove! IndieGameMusic.com (https://www.indiegamemusic.com/) will be giving a special award of 75€ to the game with the best music submitted to #CPCRetroDev.

(https://pbs.twimg.com/media/Ed67GnOXoAApLxY?format=jpg&name=small)
Title: Re: CPCRetroDev 2020
Post by: Gryzor on 15:04, 27 July 20
Here's a great idea @Gryzor (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1)

CPCwiki to sponsor CPCretrodev by offering an award for the best BASIC game.  :)

I think CPCRetroDev is pretty self-sufficient and self-sponsored. I don't think much could be done in the way of 'sponsoring' it.
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 20:49, 11 August 20
https://twitter.com/dizzy_sp/status/1292893981924364291
Title: Re: CPCRetroDev 2020
Post by: Arnaud on 21:39, 11 August 20
I don't know if it's a game for cpcretrodev, but it's a really interesting project.
Title: Re: CPCRetroDev 2020
Post by: Gryzor on 11:02, 12 August 20
This looks awesome...
Title: Re: CPCRetroDev 2020
Post by: norecess on 20:30, 12 August 20
Yes the video is blurred so it's hard to really distinguish details etc.

But it looks visually great, I like the style !! The lack of colorful graphics does not seem to be a problem here.
Title: Re: CPCRetroDev 2020
Post by: Gryzor on 13:53, 13 August 20
Indeed the video is terrible, but you can still see the level of detail and lovely pixel aesthetics. I really don't mind the lack of color 🙂
Title: Re: CPCRetroDev 2020
Post by: Otto on 15:09, 13 August 20
see the level of detail and lovely pixel aesthetics.
Yes, 320×200 pixels with four colours allows highly aesthetic graphics for games and demos. Always loved that on our CPC. Maybe we can get this Twitter video in a higher resolution?
Title: Re: CPCRetroDev 2020
Post by: Gryzor on 15:27, 13 August 20
Well let's see if we get a reply...

https://twitter.com/krakout/status/1293887583320190978
Title: Re: CPCRetroDev 2020
Post by: AMSDOS on 01:02, 14 August 20
I think CPCRetroDev is pretty self-sufficient and self-sponsored. I don't think much could be done in the way of 'sponsoring' it.


I think the suggestion was to have the CPCWiki represent BASIC entries made into the competition.


The trouble is do you draw a line somewhere, for instance would it have to be 100% BASIC, or a mix of Machine Code/BASIC or a library such as 8BP?
Title: Re: CPCRetroDev 2020
Post by: mr_lou on 06:33, 14 August 20
I think the suggestion was to have the CPCWiki represent BASIC entries made into the competition.

There's something really cosy about making a game in BASIC I think. And I remember in the beginning there actually was a separate award for best BASIC game in the CPCretrodev competition - but only 2-3 entries was submitted in that category.

A BASIC game generally just can't win when competing with games compiled with Assembler or C. So a separate award should be there, for "Best game done in BASIC" just like IGM awards the best music. And it seems obvious (to me) that CPCWiki should give this award...  like € 50 EUR or so.

The trouble is do you draw a line somewhere, for instance would it have to be 100% BASIC, or a mix of Machine Code/BASIC or a library such as 8BP?

This is true. I think it would have to be 100% BASIC. (That was also the requirement back when CPCretrodev gave out the award, as far as I remember).
I know there are many BASIC libraries available nowadays, but that would be "cheating" imho.
A 100% BASIC game is a category, bringing back some "old" nostalgia, in my opinion. Using any of the newer libs could also be another category though.....
Title: Re: CPCRetroDev 2020
Post by: skylas on 10:52, 14 August 20
I also agree that BASIC category should include only simple BASIC (no lbraries etc.). That means a file of ". BAS"
Title: Re: CPCRetroDev 2020
Post by: reidrac on 13:23, 14 August 20
I may be wrong on this, but wasn't the "BASIC only" category removed because they didn't have enough entries?

That doesn't mean CPCWiki can't have a "BASIC only" compo any time. There are few initiatives like this already, and they have more or less success.

For example, Bytemaniacos has organised a few BASIC contests for the speccy since 2003, last one is here: http://www.bytemaniacos.com/?page_id=3639 It had "pure" and "compiled" categories, and there was a good number of entries.

Anyway; just saying that the world doesn't end on the CPCRetroDev (although it is clear it has a lot of attention).
Title: Re: CPCRetroDev 2020
Post by: eto on 15:13, 14 August 20
I would have an entry for the Basic category :-) .BAS only, no machine code.

I loved to deal with the limitations and make sure calculations are done when it's not harming the user experience. This could be a great category but I understand also that there will not be enough entries for the category.
Title: Re: CPCRetroDev 2020
Post by: skylas on 15:42, 14 August 20
I think i had the only ".BAS" entries for the last 2 years. I believe that if organizers see many of these entries this year, this may increase the interest. Happy that Eto will have another Basic entry! I will be there too.
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 19:48, 14 August 20

Big news! Gee-k.net is giving the "Best Game with Multiplayer Option" award with an amount of 100€! We can't wait to play these games!

(https://pbs.twimg.com/media/EfUgBhsXoAAnULN?format=jpg&name=small)
See more info: http://cpcretrodev.byterealms.com/cpcretrodev-2020/
Title: Re: CPCRetroDev 2020
Post by: AMSDOS on 00:57, 15 August 20

I put together a few of the threads I've made or contributed in, where BASIC was used:-


* Silly Programming Ideas - Turning Text into Graphics (https://www.cpcwiki.eu/forum/programming/silly-programming-ideas-turning-text-into-graphics/) - A Bits and Pieces thread full of BASIC, Assembly and MC Stuff.


* BASIC Shoot-em-up Engine (https://www.cpcwiki.eu/forum/programming/basic-shoot-em-up-engine/) - Correcting an ACU 10-Liner.


* Maze Generator (https://www.cpcwiki.eu/forum/programming/maze-generator/) - Some of my examples of constructing a Maze with BASIC.


* Study of 464 Only Game Helicopter / Destination Saturn from ACU. (https://www.cpcwiki.eu/forum/programming/study-of-464-only-game-helicopter-destination-saturn-from-acu/) - I disected this large BASIC game, so the levels become individual games, if someone was looking to play on an idea out of this game.


* Collision Detection (https://www.cpcwiki.eu/forum/programming/collision-detection/) - some of my later examples in this thread look at how characters respond, which are also useful in other games.


* BASIC Platform Demostration (https://www.cpcwiki.eu/forum/programming/basic-platform-demostration/) - trying to understand writing platform game with other examples along the way.


* My BASIC Simple Platform Game w/ Alternative Sprite Drivers (https://www.cpcwiki.eu/forum/programming/my-basic-simple-platform-game-w-alternative-sprite-drivers/) - The early examples in this thread are fully BASIC, the 2nd example where I try to use Multicoloured Graphics using BASIC is using a slower version to place the various colours in a 8x8 redefined character block though.


* Multicoloured Graphics in BASIC discuss. (https://www.cpcwiki.eu/forum/programming/multicoloured-graphics-in-basic-discuss/) - The 2nd example in this thread demonstrates what seems to be the fastest way to printing Multicoloured Graphics in BASIC,  using a method that's compatable within all CPC BASICs.
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 17:19, 18 August 20
One more year Blast Annual (https://blastannual.com/) is giving the award for "Best Opera Prima" with an amount of 50 euros!
Is there anyone here who has never made a game? Cause this is the moment.


(https://pbs.twimg.com/media/Efp_hpZXkAE03zU?format=jpg&name=small)
Title: Re: CPCRetroDev 2020
Post by: eto on 17:37, 18 August 20
One more year Blast Annual (https://blastannual.com/) is giving the award for "Best Opera Prima" with an amount of 50 euros!
Is there anyone here who has never made a game? Cause this is the moment.




Never means "never ever in my life on any machine"? (which probably would be the equivalent of "never touched a programming language" as probably everybody at least coded some simple dice game or similar easy games)

Title: Re: CPCRetroDev 2020
Post by: mr_lou on 18:17, 18 August 20
Logically - in my opinion anyway - it would just be "first on Amstrad CPC".
But I dunno.
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 19:00, 18 August 20
Never means "never ever in my life on any machine"? (which probably would be the equivalent of "never touched a programming language" as probably everybody at least coded some simple dice game or similar easy games)

Well, according to the award, the requirement for the prize is that it is the first published game.
Remember that the goal of this contest is to be a learning environment for students, future game developers, and people interested in learning more about the machine, and for most of them this will be their first published game.


However, Blast Annual is the one who evaluates and gives the prize, so they will be the ones who consider if it is the first one in general, the first one for the Amstrad CPC or the first one submited to the CPCRetroDev and the conditions of these possible "little" games already published.
If they specify more, we will update the information on the website.
Title: Re: CPCRetroDev 2020
Post by: skylas on 03:04, 25 September 20
As we are reaching the contest, is anyone from the forum preparing a game? any progress or ideas?
Title: Re: CPCRetroDev 2020
Post by: ervin on 06:14, 25 September 20
I've been working hard on something.
Hopefully I can finish it!
Title: Re: CPCRetroDev 2020
Post by: mr_lou on 07:19, 25 September 20
As I kinda anticipated, I sadly haven't had time to do anything with my BASIC game project. As usual I envy all of you who manage to find time to do these projects.

Maybe next year.  :blank:
Title: Re: CPCRetroDev 2020
Post by: Arnaud on 09:51, 25 September 20
Seems ok to finish my game, certainly because i have got some help this year.
Title: Re: CPCRetroDev 2020
Post by: awergh on 10:13, 25 September 20
Currently working on a game, I had a bit of a dip in productivity where I was being indecisive.
Once I made my decisions though I was back on track.
Somehow I don't expect to submit with much time to spare, but who needs sleep when you can do it the next day :P
Title: Re: CPCRetroDev 2020
Post by: ervin on 10:29, 25 September 20
Seems ok to finish my game, certainly because i have got some help this year.


Really looking forward to seeing your game.
You always develop great games.
Title: Re: CPCRetroDev 2020
Post by: ervin on 10:32, 25 September 20
Currently working on a game, I had a bit of a dip in productivity where I was being indecisive.
Once I made my decisions though I was back on track.
Somehow I don't expect to submit with much time to spare, but who needs sleep when you can do it the next day :P

I've had some big technical challenges with my game, which have significantly delayed the project.
I've had to cut back on some features as a result.
Hopefully I can make it interesting to play...

I have managed to get a subtle rotational scroll happening (kind of like Nebulus but not as "rounded"). That was very tricky.
It was more "rounded" at first, but it made tile printing (the engine is tile-based) extremely tricky, because of all the real-time bit shifting I had to do to print tiles across byte boundaries. Absolute nightmare. The new less "rounded" scroll still does some of that, but much less, as I had to reconfigure it to meet byte boundaries as much as possible. There are still a number of tiles that have to cross byte boundaries though, but in the end I had to pick whether I wanted rounded but slow rotational scrolling, or less rounded but fast. I chose fast.

Another challenge was making a proper wraparound level, where objects, sprites and even collision detection work across the 256-byte boundary.
That is, the moment when your character goes from x-position 255 back to 0 because of 8-bit variables.
Vertical scrolling can wraparound as well in this engine, but my game won't wraparound the y-position.
The map is 256x256 tiles, and the player can go almost anywhere in it, but only horizontal scrolling wraps around.
It's working really well, but it took a lot of time to get it right.

Hoping to put up a short video of it soon, once I get some terrible programmer graphics in.
Title: Re: CPCRetroDev 2020
Post by: awergh on 10:57, 25 September 20


Really looking forward to seeing your game.
You always develop great games.


Thanks  ;D




I've had some big technical challenges with my game, which have significantly delayed the project. I've had to cut back on some features as a result. Hopefully I can make it interesting to play... I have managed to get a subtle rotational scroll happening (kind of like Nebulus but not as "rounded"). That was very tricky. It was more "rounded" at first, but it made tile printing (the engine is tile-based) extremely tricky, because of all the real-time bit shifting I had to do to print tiles across byte boundaries. Absolute nightmare. The new less "rounded" scroll still does some of that, but much less, as I had to reconfigure it to meet byte boundaries as much as possible. There are still a number of tiles that have to cross byte boundaries though, but in the end I had to pick whether I wanted rounded but slow rotational scrolling, or less rounded but fast. I chose fast. Another challenge was making a proper wraparound level, where objects, sprites and even collision detection work across the 256-byte boundary. That is, the moment when your character goes from x-position 255 back to 0 because of 8-bit variables. Vertical scrolling can wraparound as well in this engine, but my game won't wraparound the y-position. The map is 256x256 tiles, and the player can go almost anywhere in it, but only horizontal scrolling wraps around. It's working really well, but it took a lot of time to get it right. Hoping to put up a short video of it soon, once I get some terrible programmer graphics in.



I do really like the Nebulus effect so I look forward to your own inspired rotational scroll thing.
Title: Re: CPCRetroDev 2020
Post by: AMSDOS on 12:58, 25 September 20
As we are reaching the contest, is anyone from the forum preparing a game? any progress or ideas?


Not looking likely myself while I'm still working on a Lanugage. A lot of the string conversion stuff I wrote earlier has been a lengthy process of coding to ROM, I made some small improvements to the Language with parameter passing and handling larger numbers, though I need to do further work on IF..ENDIF and WHILE..WEND.
Title: Re: CPCRetroDev 2020
Post by: skylas on 13:12, 25 September 20
As I kinda anticipated, I sadly haven't had time to do anything with my BASIC game project. As usual I envy all of you who manage to find time to do these projects.

Maybe next year.  :blank:
Dont worry! There will be more competitions in the future to participate! :)
Title: Re: CPCRetroDev 2020
Post by: mr_lou on 13:22, 25 September 20
Dont worry! There will be more competitions in the future to participate! :)

True.
However, I think it would probably be more productive to find someone else on the forum who'd love to take over some of these BASIC projects of mine.
Tried that already in the past though (http://www.cpcwiki.eu/forum/programming/abandoned-basic-game-project/), with another project, and there were no takers on that.
Title: Re: CPCRetroDev 2020
Post by: Norman on 21:51, 26 September 20
I've been working hard on something.
Hopefully I can finish it!

Same here, working on something too, very much WIP at the moment. I've yet to draw animations, take care of music and sound and design the levels, but the gameplay is coming together, just missing enemy AI and fighting. Hope I'll be able to finish it in the five weeks left  :)

Cheers
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 22:21, 28 September 20
https://youtu.be/4r7jOXpW-_o
Title: Re: CPCRetroDev 2020
Post by: Gryzor on 12:28, 29 September 20
I may be going a little blind... where are the entry rules?
Title: Re: CPCRetroDev 2020
Post by: Norman on 12:36, 29 September 20
Hm, I can't find any either. It just says here (http://cpcretrodev.byterealms.com/cpcretrodev-2020-2/):
Quote
The rules of the competition will be published and announced in the next few days.
Apparently there are no rules, just make a game, submit it prior to the deadline and get bonus points for a Prince of Persia reference  ;D

Cheers
Title: Re: CPCRetroDev 2020
Post by: Gryzor on 12:38, 29 September 20
Yeah but WHERE does one submit? Is there a form? What? :D
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 13:48, 29 September 20
Yeah but WHERE does one submit? Is there a form? What? :D
Quote
The rules of the competition will be published and announced in the next few days,
that's what i read on the web
Title: Re: CPCRetroDev 2020
Post by: reidrac on 14:15, 29 September 20
So the rules will be available around one month of the deadline.

I'm getting anxious and I'm not even submitting a game!
Title: Re: CPCRetroDev 2020
Post by: awergh on 14:59, 29 September 20
Yeah I would have expected the rules to be out in August since they are usually pretty similar each year.
Instead we have got dribs and drabs of award categories without any concrete rules.

As the rules are usually pretty open its unlikely to affect the game I am making but it preferable to have some certainty.
Title: Re: CPCRetroDev 2020
Post by: reidrac on 15:12, 29 September 20
I got some second hand info. Looks like this situation is because the contest happens in the context of the University of Alicante, and being official, the rules must be approved by the Uni.

With all the covid situation, things have been complicated everywhere. So I guess it makes sense.

I'm sure the rules will be pretty much like the previous year, so there shouldn't be issues for people working on a game to be submitted :+1:
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 07:36, 02 October 20
https://twitter.com/UtopiaRetroDev/status/1311784823892193280
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 10:56, 08 October 20
https://twitter.com/UtopiaRetroDev/status/1313934219635294208
Title: Re: CPCRetroDev 2020
Post by: Gryzor on 11:06, 08 October 20
Cute cover though it reminds of Speccy!
Title: Re: CPCRetroDev 2020
Post by: skylas on 20:31, 08 October 20
My game in BASIC <STROOPIE!> announced for Cpcretrodev!

https://twitter.com/AmstradSakis


Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 17:21, 17 October 20
Hello, guys!
We're very happy to see all the content you are posting  ;D
The date is very close now, so give it your best!


By the way, I'm here to tell you another new...
Thanks to an anonymous patron, the winners of the PRO, Student and Special Mention categories will receive a free copy of the 2020 cassette!
See all this info in the contest website (http://cpcretrodev.byterealms.com/cpcretrodev-2020-2/)!


Looks like this situation is because the contest happens in the context of the University of Alicante, and being official, the rules must be approved by the Uni.
With all the covid situation, things have been complicated everywhere. So I guess it makes sense.

As Reidrac said, we will add the rules of the contest in the next few days. We apologize for this.  :-[
In the meantime, use last year's rules as a reference, the basic parts will be similar.
Title: Re: CPCRetroDev 2020
Post by: Norman on 18:11, 17 October 20
That's great news.
Quote
In the meantime, use last year's rules as a reference, the basic parts will be similar.
Nice, it was about time for this, luckily I'm not making a 6128+ game or something  :D

I couldn't put together a teaser like previous posters, but here's a little attack animation as "proof" I'm working on something  ;)

Cheers
Title: Re: CPCRetroDev 2020
Post by: Gryzor on 22:02, 17 October 20
Those are some lovely pixels there.
Title: Re: CPCRetroDev 2020
Post by: krusty_benediction on 11:03, 18 October 20

In the meantime, use last year's rules as a reference, the basic parts will be similar.

I've been looking at the rules of the last year, and found this paragraph:
Quote
Games must load into memory in a single pass. Several loads are valid before  the start of the game. Once the game starts, it must load nothing more (that is, no multi-load permitted). Therefore, only 64K of RAM will be available for any game during execution.

@CPCRetroDev (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3832) I have well understood that it is possible to load and play an introduction, then the game that has to be completed without loading any further data. However, how would be considered an end screen. Does it take part of the game and should not be loaded ? Or does it  not count for the game and could be loader after ?
Title: Re: CPCRetroDev 2020
Post by: ronaldo on 12:31, 18 October 20
The rule against multi-load games has been in the rules of the contest since the first edition in 2013. Its intention is to set an equal base for all contenders, as well as to fix sizes of games so that producing them on a single cassette is viable. Also, as the contest is annual, memory limitation also puts all contenders in a space where best quality results are achievable from one contest to the next. This also prevents (not completely, but mostly) an uneven competition between games developed in 2-4 years time with games developed in 6-months time. A 6-months time game for a 64K target can achieve similar quality levels than a 2-4 years production. Therefore, people wanting to compete are not to be discouraged by superproductions, as it is always possible to find enjoyable and original ideas that can be done in N-months time and will be ready to compete.

In this sense, the best possible rule would be "fit everything in 64K". However, loading screens are traditional and presenting games in cassette without loading screens doesn't feel good. So we decided that loading screens should be permitted. Then, it is difficult to draw a line between types of loading screens without bothering authors too much. For instance, loading screens such as Dragon Attack's are really nice and valuable, but could be easily prevented with something like a "one loading screen maximum" rule. We have discussed using rules like this, and they are periodically considered for the same reasons as the rest of the 64K rule. However, at the moment, we feel it ok as it is by now.

However, the 64K rule is clear: once the game starts, no more loading is permitted. Any loading from that moment onwards is a violation of the rule, and leads directly to being disqualified. And, of course, we have many times being asked for permitting loaded ending screens. This represents a source of troubles. First, an ending screen outside your game (loaded) gives you more space for your game. That is contrary to the idea of limiting all contestats and requiring less development time to have a competitive game. But one could argue that same is applicable to extended loading screens. We agree, and that's the main reason why extended loading screens are constantly being discussed. However, the greatest source of troube is making exceptions to the "64K rule". Once you start with an exception, you give a new valid argument for making new exceptions. We don't want to go down that path. That path goes agains exposed principles of the contest in its present form. So, it is much more probable that we end up limiting extended loading screens, than we let contestants add a loaded ending screen.

Hope that this explanation helps understand our design decisions better.

Maybe, in the future, we could think of other categories and/or branches of the contest. Or, even better, may be other organizers will launch to create different contests with different conditions to better suit other developer interests. We are not against different ways of creating games for Amstrad: we are just fitting community, developer and educational requirements into CPCRetroDev the best we can, up to the limit of our abilities. As Amstrad users and fans, we would always love to see as many different developments and new games as possible.
Title: Re: CPCRetroDev 2020
Post by: krusty_benediction on 12:47, 18 October 20
Thanks @ronaldo (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1227) ; the answer is crystal clear. If you can still edit the rules of this year, to add this sentence once the game starts, no more loading is permitted should disambiguate that.There is no reason to discuss that,we'll stick to this rule ;)
Title: Re: CPCRetroDev 2020
Post by: Skunkfish on 16:26, 19 October 20
I've just found the source of the (unreleased) snake game I wrote 15 years ago (for Windows).

I'm SO tempted to have a go at porting it to the Amstrad for the competition, it won't be in danger of winning any prizes but it would be a nice personal accomplishment. How easy is it to get to grips with CPCTelera?
Title: Re: CPCRetroDev 2020
Post by: Norman on 18:42, 19 October 20
How easy is it to get to grips with CPCTelera?

Rather easy IMO. The documentation is quite extensive and the included examples are really helpful, though there isn't much tutorial-wise apart from "Prof. Ronaldos" Spanish youtube videos. The individual routines do what they're supposed to, no unpleasant surprises.
If you already know C or (Z80) assembly you should give it a try.

Cheers
Title: Re: CPCRetroDev 2020
Post by: awergh on 09:09, 20 October 20
I've just found the source of the (unreleased) snake game I wrote 15 years ago (for Windows).

I'm SO tempted to have a go at porting it to the Amstrad for the competition, it won't be in danger of winning any prizes but it would be a nice personal accomplishment. How easy is it to get to grips with CPCTelera?
I say go for it, the cpctelera examples directory has a bunch of simple examples of how to use various functionality as well as a full game example.
There are of course previous years entries source code but they might be a bit too big to learn from with short notice.
Title: Re: CPCRetroDev 2020
Post by: Arnaud on 09:37, 20 October 20
I've just found the source of the (unreleased) snake game I wrote 15 years ago (for Windows).

I'm SO tempted to have a go at porting it to the Amstrad for the competition, it won't be in danger of winning any prizes but it would be a nice personal accomplishment. How easy is it to get to grips with CPCTelera?
Of course try to port it, even you have no time to finish it for the competition, it will be nice to see your own game on CPC.
And if you know C language it's not very difficult to use CPCTelera and you'll find help in this forum.
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 23:54, 22 October 20

Hi everyone!


The submissions for the contest are open!!
You can submit your games from now until November 3rd 23:59h UTC+1 on http://cpcretrodev.byterealms.com/cpcretrodev-2020-2/ (http://cpcretrodev.byterealms.com/cpcretrodev-2020-2/)


In addition, we have published the rules of the competition, check them out carefully.


At this time, there are 2015€ in prizes. Don't miss the chance to win something.
And if you haven't developed anything yet, give it a try by treating the contest as if it were a GameJam. Have fun unraveling the mysteries of this machine with cpctelera (https://github.com/lronaldo/cpctelera).
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 13:11, 24 October 20
https://twitter.com/UtopiaRetroDev/status/1319944111542198273
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 17:50, 24 October 20
Hello everybody!


Another anonymous donor has given 300€ as an extra to share on the special mentions category.
That means the special mention prizes have doubled!


All info of the prizes is available on the website http://cpcretrodev.byterealms.com/cpcretrodev-2020-2/ (http://cpcretrodev.byterealms.com/cpcretrodev-2020-2/)
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 22:13, 26 October 20
https://twitter.com/salvakantero/status/1320736363197702144
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 08:19, 28 October 20
https://twitter.com/Soft_Bytes/status/1321161930481012744?

https://twitter.com/UtopiaRetroDev/status/1321149776902168577?

https://twitter.com/Hard_Bytes/status/1321161333635731458?

https://twitter.com/Crunch_Games_/status/1320829845681672192?

https://twitter.com/CuboidStudio/status/1320425698641825794?

https://twitter.com/bitestudios2020/status/1320396200907079680?

https://twitter.com/bitestudios2020/status/1318919426117435395?
Title: Re: CPCRetroDev 2020
Post by: Gryzor on 09:34, 28 October 20
Made my morning 🙂🙂🙂
Title: Re: CPCRetroDev 2020
Post by: ervin on 12:46, 28 October 20
I'm wondering... what technique are people using to record video of their games?
I haven't done it for so long that I've forgotten how!
Title: Re: CPCRetroDev 2020
Post by: awergh on 12:52, 28 October 20
I'm wondering... what technique are people using to record video of their games?
I haven't done it for so long that I've forgotten how!


I usually record an AVI with WinAPE and then transcode it with HandBrake to the format required.
Title: Re: CPCRetroDev 2020
Post by: ervin on 12:54, 28 October 20
Ok, cool. Thanks.
Title: Re: CPCRetroDev 2020
Post by: skylas on 12:54, 28 October 20
I'm wondering... what technique are people using to record video of their games?
I haven't done it for so long that I've forgotten how!

I had some problems with the sound of recording in winape, so i use now bandicam for record desktop and then cut the rest using online video cutter. This worked best for me.
Title: Re: CPCRetroDev 2020
Post by: ervin on 13:01, 28 October 20
Cool, thanks.
Title: Re: CPCRetroDev 2020
Post by: ervin on 13:27, 28 October 20
https://twitter.com/poppichicken/status/1321414162849779712
Title: Re: CPCRetroDev 2020
Post by: VincentGR on 15:33, 28 October 20
Our two cents  ;D


https://youtu.be/B1BmYtrTKfg
Title: Re: CPCRetroDev 2020
Post by: cngsoft on 19:12, 28 October 20
I'm wondering... what technique are people using to record video of their games?
I haven't done it for so long that I've forgotten how!
CPCEC can record videos since three weeks ago, although it does so by generating custom temporary files. The package includes a command-line tool named XRF that generates AVI movies from said custom files.
Title: Re: CPCRetroDev 2020
Post by: ervin on 22:54, 28 October 20
Thanks, I'll give it a try.
Title: Re: CPCRetroDev 2020
Post by: cngsoft on 03:28, 29 October 20
Thanks, I'll give it a try.
You're welcome, good luck. I kind of had this event in mind when I decided to teach CPCEC and ZXSEC to record films.
Title: Re: CPCRetroDev 2020
Post by: ervin on 10:31, 29 October 20
https://twitter.com/poppichicken/status/1321732216506834946
Title: Re: CPCRetroDev 2020
Post by: Gryzor on 10:34, 29 October 20
Great character :D
Title: Re: CPCRetroDev 2020
Post by: skylas on 17:01, 29 October 20
STROOPIE! in 5 languages

The language is very important for this game, as the game (paradoxically) becomes more difficult if you play it in you own language.
If you play it in a language that you know as a second language, it becomes easier.

Based on the <Stroop effect> (https://en.wikipedia.org/wiki/Stroop_effect)
Title: Re: CPCRetroDev 2020
Post by: Gryzor on 17:41, 29 October 20
Ha, I didn't know about the effect, but I understood what you meant right away from the screenshot!
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 18:27, 29 October 20

Hello everyone!  ;D


Less than a week to go! Are you nervious too? Because we look forward to seeing what you have to offer this year. From all the content we are seeing, we have a lot of hype, this year looks like it's going to be big for the CPC world! We hope you're enjoying it too, we can't wait to collect all the games on the cassette.


We love that the contest is open to everyone, and that you enjoy participating.
So, developers, we ask you, above all, to carefully review the license and the correct attribution of all content from external agents to the development of your videogame. Using music, levels, images, names or code protected by copyright is prohibited without the consent of the copyright holder. Be aware of the difference between tribute and plagiarism. We would be very sorry to see a game disqualified for not having read it correctly.  :o
If you have any kind of doubt about this, you can find the complete info at the chapter 5 of the rules (http://cpcretrodev.byterealms.com/wp-content/uploads/2020/10/cpcretrodev_rules_2020.pdf). And then, if you are not completly sure, do not hesitate to ask us through MD in Twitter (https://twitter.com/CPCRetroDev) or here!


We have a lot of confidence in you and we are sure that you will do your best to keep growing the CPC community and to make sure that we all enjoy this contest and the next ones.
 
Get your joysticks ready, because a boom for the Amstrads is coming again!  ;)
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 22:21, 29 October 20
https://twitter.com/star2024/status/1321792884056727554?
Title: Re: CPCRetroDev 2020
Post by: Arnaud on 08:34, 31 October 20
 

* thronelegacy_intro.png
(121.95 kB, 384x270 - viewed 184 times)


Just send  :D

Many thanks to CPCPower and Titan for intro, Ced for great help on graphics and SLT for tireless testing.
Title: Re: CPCRetroDev 2020
Post by: Gryzor on 08:43, 31 October 20
Oh this is so pretty!;
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 09:34, 31 October 20
https://twitter.com/Soft_Bytes/status/1322248852037083136

https://twitter.com/Arca_Devs/status/1322236829840642048

https://twitter.com/salvakantero/status/1322097563806371840

https://twitter.com/NeonLabsDev/status/1321967954381123584

Title: Re: CPCRetroDev 2020
Post by: ervin on 10:20, 31 October 20
Wow, it'll be a strong field this year!
My game won't have a chance...  :'(
Title: Re: CPCRetroDev 2020
Post by: Otto on 11:04, 31 October 20
Wow, it'll be a strong field this year!
Yes, very strong, like it would be the final day. Anyway, it's great to see all the busy work for our CPC.

Quote
My game won't have a chance...
It's the taking part that counts!
Title: Re: CPCRetroDev 2020
Post by: skylas on 13:16, 31 October 20
It's the taking part that counts!
Totally agree! Taking part is most important, I see the contest as an opportunity of all retro developers (professional or amateur) to create something and having the chance to share it with many people, in a nice structured way. The community has only to win from that!

I also share a screenshot from <Stroopie!>'s history.

Title: Re: CPCRetroDev 2020
Post by: ervin on 14:20, 31 October 20
Yes, you're absolutely right.
If there is just one person that enjoys my silly little game, it will have been worth it.
 :)

[EDIT] Sorry about my whiny post earlier.
Just having a lot of doubts about whether I'll even be able to finish my game.
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 09:41, 01 November 20
https://twitter.com/cperezgrin/status/1322629418402000896
Title: Re: CPCRetroDev 2020
Post by: Norman on 14:55, 01 November 20
Announcing my game Fips' Tale!

Title: Re: CPCRetroDev 2020
Post by: Gryzor on 15:28, 01 November 20
You missed Halloween 🎃😁
Title: Re: CPCRetroDev 2020
Post by: manossg on 16:59, 01 November 20
What a great time to be a CPC enthusiast!
Title: Re: CPCRetroDev 2020
Post by: awergh on 17:03, 01 November 20
Yes, you're absolutely right.If there is just one person that enjoys my silly little game, it will have been worth it. :) 

[EDIT] Sorry about my whiny post earlier.Just having a lot of doubts about whether I'll even be able to finish my game.
Your not alone to have doubts when nearing the end of the project, especially when running into bugs and blockers that prevent it from coming together quite as imagined.
I'm sure you can do it  ;) , there are still two days remaining to bring it all together while hopefully not having to make too many compromises.

There's even more time if your willing to forgo a little bit of sleep  :P   (yes it is 2am).
It will all be worth it in the end.  ;D
Title: Re: CPCRetroDev 2020
Post by: ervin on 23:50, 01 November 20
Your not alone to have doubts when nearing the end of the project, especially when running into bugs and blockers that prevent it from coming together quite as imagined.
I'm sure you can do it  ;) , there are still two days remaining to bring it all together while hopefully not having to make too many compromises.

There's even more time if your willing to forgo a little bit of sleep  :P   (yes it is 2am).
It will all be worth it in the end.  ;D

Yes you're absolutely right.

I've actually had to remove several features (i.e. lots of working, tested code!) and sprites from my game in order to have it fit into RAM (I shouldn't have used double buffering!).
Oh well, at least that makes it a little easier to finish the game.

[EDIT] Argh! I've had to remove even more features!
I keep running out of RAM, and time is very short now.
It will be a very "pure" experience, that's for sure!  :laugh:
Title: Re: CPCRetroDev 2020
Post by: awergh on 01:22, 03 November 20

One day left!  :o
I'm sure I'll be super organised and submit before going to bed at a reasonable hour........................  :P  not a chance  ;D .
Title: Re: CPCRetroDev 2020
Post by: ervin on 03:09, 03 November 20
One day left!  :o
I'm sure I'll be super organised and submit before going to bed at a reasonable hour........................  :P  not a chance  ;D .


My body is ready for a very late evening tonight!
 :laugh: :doh:
Title: Re: CPCRetroDev 2020
Post by: awergh on 06:55, 03 November 20

My body is ready for a very late evening tonight!
 :laugh: :doh:

I will look to see who wins, I am not sure winning means submitting first or staying up the latest :laugh: .
I remember last year thinking that a car must having been sitting on the street for ages lighting up the curtains, only to realise a little later that it was the sun.
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 09:37, 03 November 20
https://twitter.com/ronsonmaria/status/1323380127703715841 (https://twitter.com/ronsonmaria/status/1323380127703715841)
https://twitter.com/anmaro464/status/1322856967761788929
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 15:04, 03 November 20

Hello, mates!


Today is the last day to present the games. Are you excited?  :P
We are already receiving many entries.


Developers, please don't forget that you have until 23:59h UTC+1 to submit a final release.


In the meantime, you can take a look at our Twitter thread (https://twitter.com/CPCRetroDev/status/1321801725892808704) to know the juries for this edition.  ;)
Title: Re: CPCRetroDev 2020
Post by: SuTeKH/Epyteor on 15:31, 03 November 20
Good luck to all participants!
This looks like it's going to be the best RetroDev compo yet!
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 19:05, 03 November 20
https://twitter.com/NeonLabsDev/status/1323647746696425472
Title: Re: CPCRetroDev 2020
Post by: Norman on 19:13, 03 November 20
Whew, finally managed to send my game.  :)

When finishing the "last" touches today I discovered a few last minute bugs (that's probably mid-development for @awergh (https://www.cpcwiki.eu/forum/index.php?action=profile;u=249) and @ervin (https://www.cpcwiki.eu/forum/index.php?action=profile;u=82)  ;) ) that I hadn't seen previously. I also thought that adding --opt-code-speed and --max-allocs-per-node to the SDCC compilation parameters was a good idea (as recommended by Ronaldo some years ago (https://www.cpcwiki.eu/forum/programming/cpctelera-sdcc-optimization-looking-for-50-fps/)) but – oh boy – was I wrong. It managed to make the program behave erratically and crash randomly, usually when in the last levels… ugh. How that happens is above my knowledge.
For my next game jam I'm just gonna set aside a "silver" or "gold" version a few days before the end in order to revert to something when things go wrong.


Cheers
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 22:26, 03 November 20
Winner of the last year is back !!!
https://twitter.com/GamesChupi/status/1323722588430966785
Title: Re: CPCRetroDev 2020
Post by: awergh on 00:46, 04 November 20
Yes I am done  ;D
I left that way too close for comfort!


New high score! this time I am submitting at 9:42 AM my time or 11:42 PM competition time.
Given I got up at 9:55 yesterday I have almost passed the 24 hour mark  :) .


I did have an almost game breaking bug at the end and just decided to break some functionality as it is much safer then trying to fix it properly.


All the best for everyone who entered the competition, hopefully you managed to submit on time.


I am quite sure I will have to do a 1.1 but for now I am so glad that it is finally done.


@Norman (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3845) yes you were so right, there were still plenty of hours back then.
Title: Re: CPCRetroDev 2020
Post by: ervin on 01:25, 04 November 20
Well done to everyone that submitted a game!
I can't wait to see what everyone has created!

I submitted mine at 2:30am South Australian time, which I think was 7 hours before the submission closing time.
So it looks like you win @awergh (https://www.cpcwiki.eu/forum/index.php?action=profile;u=249) !  :P

Unfortunately my game is incomplete, and barely qualifies as a game as a result.
I had to remove a *lot* of working code (which took ages to write and test), and drop several planned features, just to fit things into RAM.
I shouldn't have gone with double buffering...
Oh well.
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 08:38, 04 November 20
https://twitter.com/CPCRetroDev/status/1323784597440778241
Title: Re: CPCRetroDev 2020
Post by: AMSDOS on 09:31, 04 November 20

(https://www.cpcwiki.eu/forum/news-events/cpcretrodev-2020/?action=dlattach;attach=32767)

Should be interesting giving feedback for the NON top game, I'll have to increase that to 25/6.
Title: Re: CPCRetroDev 2020
Post by: Otto on 10:02, 04 November 20
51 games! Amazing. Well done, you busy CPC bees.
Title: Re: CPCRetroDev 2020
Post by: skylas on 17:44, 04 November 20
Very happy for so big participation. 
I also found in the rules that <In case of more than 35 games being presented, the organizing comitee willcelebrate a semi-final to select 35. Selected games will be finally evaluatedby the jury and will participate in the awards giving ceremony. Not selected
games will end up tied in 36th position.> .
So waiting for the semifinal!
Title: Re: CPCRetroDev 2020
Post by: villain on 18:19, 04 November 20
Today I learnt two things: CPC is still not dead and the average American is so much more stupid than I ever thought...

Thanks to all participants for your efforts!
Title: Re: CPCRetroDev 2020
Post by: Sykobee (Briggsy) on 19:08, 04 November 20
We'll need a bumper edition of Amstrad Action to review all these!
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 13:32, 06 November 20
All game trailers !!! now live

https://www.youtube.com/playlist?list=PLnNtPzP5Xy3QnMhNW46QkaUdCSC1RqUGe (https://www.youtube.com/playlist?list=PLnNtPzP5Xy3QnMhNW46QkaUdCSC1RqUGe)
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 14:52, 06 November 20
some more gameplay of this spectacular game:

https://youtu.be/bYEa9YFAkw8
Title: Re: CPCRetroDev 2020
Post by: Gryzor on 14:54, 06 November 20
some more gameplay of this spectacular game:

https://youtu.be/bYEa9YFAkw8

This.... is wow. It looks more like a retro-inspired game on a modern platform than an original!!!
Title: Re: CPCRetroDev 2020
Post by: Otto on 17:40, 06 November 20
All game trailers !!! now live
Great list, thanks to the men who made it, and to you, Xenomorph, for publishing it here.

Again, it's nice to see that so many people created something for the famous CPC-Retro-Dev contest. What an amazing amount of work they invested, including those who host the contest.

And no matter how great a game is objectively, each developer has the correct impression that with his own talents he did something great.

In many cases even a simple retro game can have a very special flair which makes it lovely in its own sense.
 
In this strange year of the flu,
the CPC-Retro-Dev's sparks flew.
Title: Re: CPCRetroDev 2020
Post by: skylas on 00:50, 07 November 20
Of course we cant say a lot from the trailer only, but it seems that quality of the games is much improved this year!
Many games look really good, complicated, and completed games, not only demos.Very good news for the Amstrad community, even if my game doesn't have a chance for the semifinal now!   :D .
 Much stuff for play!!
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 09:24, 07 November 20
I also want to show my congratulations to @Arnaud (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1424) , for his game Throne Legacy, this game would perfectly have been sold commercially in the lifetime of the Amstrad

https://youtu.be/T3fgjhciKmY?list=PLnNtPzP5Xy3QnMhNW46QkaUdCSC1RqUGe
Title: Re: CPCRetroDev 2020
Post by: skylas on 14:23, 07 November 20
I can say that Arnaud and Cngsoft constatly offer very nice quality games every year, even if they have not win. Games that could be in top of the market in 90s.
Title: Re: CPCRetroDev 2020
Post by: tjohnson on 15:37, 07 November 20
This.... is wow. It looks more like a retro-inspired game on a modern platform than an original!!!
Yeah it looks great!
Title: Re: CPCRetroDev 2020
Post by: Ast on 20:18, 07 November 20
I also want to show my congratulations to @Arnaud (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1424) , for his game Throne Legacy, this game would perfectly have been sold commercially in the lifetime of the Amstrad
https://youtu.be/T3fgjhciKmY?list=PLnNtPzP5Xy3QnMhNW46QkaUdCSC1RqUGe (https://youtu.be/T3fgjhciKmY?list=PLnNtPzP5Xy3QnMhNW46QkaUdCSC1RqUGe)
Well done @Arnaud (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1424) ! It's my favourite one !!!
Title: Re: CPCRetroDev 2020
Post by: Arnaud on 20:40, 07 November 20
Well done @Arnaud (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1424) ! It's my favourite one !!!
Thanks a lot  :D !!
Title: Re: CPCRetroDev 2020
Post by: cngsoft on 14:55, 08 November 20
All game trailers !!! now live
Following your suggestion, I uploaded an one-minute preview of "Fire Tyre":

http://www.youtube.com/watch?v=vYwsHh9Li5A (http://www.youtube.com/watch?v=vYwsHh9Li5A)

(I hope not to have screwed up!)
Title: Re: CPCRetroDev 2020
Post by: ervin on 16:03, 08 November 20
Following your suggestion, I uploaded an one-minute preview of "Fire Tyre":

http://www.youtube.com/watch?v=vYwsHh9Li5A (http://www.youtube.com/watch?v=vYwsHh9Li5A)

(I hope not to have screwed up!)


That is very impressive!
Did you write this in only 3 weeks?
If so, that's even more remarkable.
Title: Re: CPCRetroDev 2020
Post by: cngsoft on 17:45, 08 November 20
That is very impressive!
Did you write this in only 3 weeks?
If so, that's even more remarkable.
In fact, it was only one week. I gave up on the original project ("Wire Ware", a 2D scrolling platform game that would have looked more like "Prince of Persia" than this) on Tuesday 27th when I realised I still had too few graphics and no map, and that I wouldn't be able to design them in time. It wasn't as bad as when I made "Epimetheus" (just a couple of days) but it was a bitter experience nonetheless.
Title: Re: CPCRetroDev 2020
Post by: skylas on 19:02, 08 November 20
Gameplay for all games has been uploaded

https://www.youtube.com/playlist?list=PLnNtPzP5Xy3RDOqMbGwjEogIf7h124tGZ
Title: Re: CPCRetroDev 2020
Post by: Gryzor on 10:37, 10 November 20
All of these look absolutely great! They'd have made for a drool-filled Christmas back in '89 :D
Title: Re: CPCRetroDev 2020
Post by: awergh on 08:55, 11 November 20
Only a few more days left to wait.
Turns out I forgot to include the user manual in my submission, oh well guess they won't be able to play it very well....
There had to be a side effect of doing an allnighter somewhere :P
Title: Re: CPCRetroDev 2020
Post by: ervin on 11:23, 11 November 20
Only a few more days left to wait.
Turns out I forgot to include the user manual in my submission, oh well guess they won't be able to play it very well....
There had to be a side effect of doing an allnighter somewhere :P


My user manual had an entire section dedicated to why I'm disappointed with my game.
 ;D
Title: Re: CPCRetroDev 2020
Post by: ervin on 12:04, 11 November 20
Only a few more days left to wait.
Turns out I forgot to include the user manual in my submission, oh well guess they won't be able to play it very well....
There had to be a side effect of doing an allnighter somewhere :P


I've been wondering... which game is yours?
Title: Re: CPCRetroDev 2020
Post by: Arnaud on 12:18, 11 November 20
My user manual had an entire section dedicated to why I'm disappointed with my game.
 ;D
How much memory was missing to include the features you removed ?
Title: Re: CPCRetroDev 2020
Post by: ervin on 12:32, 11 November 20
How much memory was missing to include the features you removed ?


I'm not really sure, but I had to remove several features (i.e. lots of code) AND the data they would have used.
And there would have been a lot of data.
The 16K used by the double-buffer would have been plenty though.
Title: Re: CPCRetroDev 2020
Post by: awergh on 12:52, 11 November 20

I've been wondering... which game is yours?
As per my tradition I made another game featuring Fitzroy.
This time it is about sea mines, Fitzroy goes sweeping.


I was very much thinking about Roland goes digging and Roland goes square bashing when coming up with the name.
And just like the Roland games my games are quite different from each other although I try to make there to be some similarities.
Title: Re: CPCRetroDev 2020
Post by: ervin on 13:06, 11 November 20
As per my tradition I made another game featuring Fitzroy.
This time it is about sea mines, Fitzroy goes sweeping.

I was very much thinking about Roland goes digging and Roland goes square bashing when coming up with the name.
And just like the Roland games my games are quite different from each other although I try to make there to be some similarities.


Cool, that one looks very interesting!
Title: Re: CPCRetroDev 2020
Post by: awergh on 13:19, 11 November 20

Cool, that one looks very interesting!
Thanks, I'm expecting it to be like last year that once people play it they can offer a few suggestions of how to tweak the game to make it better.
Title: Re: CPCRetroDev 2020
Post by: ervin on 00:37, 12 November 20
* post removed
Title: Re: CPCRetroDev 2020
Post by: ronaldo on 01:03, 12 November 20
@ervin (https://www.cpcwiki.eu/forum/index.php?action=profile;u=82), you are making a public claim against a legitimate member of the CPCRetroDev organization. I think you haven't invested enough time to properly analyse what you have received and understand it.

The email is not asking you to give these documents. It is asking you to prepare them if you think you could win any award. As all of you know, CPCRetroDev is an event hosted and organized by the University of Alicante. This is a public institution, and things in such an institution have to be performed strictly according to legality. And according to legality we cannot pay you a prize without things like a proof of your identity, a registration in the providers database of the institution and a Certificate of Tax residence if you are from outside Spain to prevent double taxing. When things are made strictly legal, you have to declare your prizes and pay your taxes, and the University has to do the same.

I understand many people in the community may be used to constests organized in a much more familiar way. But this is a public institution and we are bound to do everything strictly according to legality.

What you think is strange, is in fact completely normal. In fact, we have had many problems in the past (and in present) to deliver payments whenever any of these documents is not present or not perfectly matching what it should contain. Each payment here has to pass through several different filters, and they are really strict.
Title: Re: CPCRetroDev 2020
Post by: ervin on 01:23, 12 November 20
@ronaldo (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1227) I sincerely apologise.
I misunderstood and honestly thought that it was a strange request.
I will remove the post.
Title: Re: CPCRetroDev 2020
Post by: ronaldo on 01:43, 12 November 20
No problem, @ervin (https://www.cpcwiki.eu/forum/index.php?action=profile;u=82). I understand your doubts and I know that you meant well. Next time just contact us directly when in doubt and we will help you with anything. There is also no problem at all with what you said in your post. But sometimes readers may missunderstand you and start developing incorrect ideas on normal things. I have seen it happen many times.
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 11:21, 12 November 20
Tomorrow, 13 of November, the award ceremony of the #CPCRetroDev will be celebrated. You are all invited!! ;D
We will be waiting for you at 19:00 UTC+1 on the live event!!
You can follow it at:

https://bit.ly/UATube (https://bit.ly/UATube)


(https://pbs.twimg.com/media/Emk1JmWXcAIOH7K?format=jpg&name=small)



Share it in twitter (https://twitter.com/CPCRetroDev/status/1326811977977528321)!
:P
Title: Re: CPCRetroDev 2020
Post by: Skunkfish on 11:31, 12 November 20
I will be watching! Will I need to brush up on my Spanish?  ;D
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 11:38, 12 November 20
I will be watching! Will I need to brush up on my Spanish?  ;D

The main part of the ceremony will be in English.
And although some juries will perform their evaluation of the games in Spanish, there will be, as every year, visual representation of the votes so that nobody gets lost!  ;)
Title: Re: CPCRetroDev 2020
Post by: VincentGR on 11:41, 12 November 20
Great!!!

Title: Re: CPCRetroDev 2020
Post by: Ygdrazil on 15:02, 12 November 20
Great, I will be watching!
Only 49 entries, what happend to the last two entries??
/Ygdrazil

Great!!!
Title: Re: CPCRetroDev 2020
Post by: mr_lou on 17:03, 12 November 20
Only 49 entries, what happend to the last two entries??

Two entries have been disqualified sadly.
Title: Re: CPCRetroDev 2020
Post by: GUNHED on 19:02, 12 November 20
Two entries have been disqualified sadly.
Anything know about the reasons?
Title: Re: CPCRetroDev 2020
Post by: ronaldo on 19:54, 12 November 20
Anything know about the reasons?
In fact, there was one entry not accepted in first place (which would have been number 52) and 2 disqualified entries. In all the cases, according to the rules of the contest. Authors were contacted and reasons explained to them. As far as we know, all authors understand the reasons and there has been no problem other than disappointment, which is expectable, even if you understand and agree with the reasons.

In any case, we think is better not to publish the reasons, as this is author's private information (the reason they were disqualified for, I mean). You may ask authors and, if they want to make reasons public, that's perfecly okay for us. Just not overruling their right not to say anything if they prefer not to do so in public. In any case, reasons are not anything misterious: just in accordance to the rules of the contest.
Title: Re: CPCRetroDev 2020
Post by: Norman on 20:23, 12 November 20
Yes, the reasons would've been interesting. Would it be possible to sufficiently anonymize them to learn what we should not do when submitting an entry? Though on the other hand I can perfectly understand why you wouldn't make this information public.

Anyway, looking forward to tomorrow!  :)

Cheers
Title: Re: CPCRetroDev 2020
Post by: GUNHED on 23:03, 12 November 20
Yes, just to omit pitfalls.  :)
Title: Re: CPCRetroDev 2020
Post by: johnlobo on 00:27, 13 November 20
Hi, I'm John Lobo, the author of Dr.Roland, one of the disqualified games of this CPCRetroDev edition.
 
My game is an adaptation of Nintendo NES Dr.Mario to the CPC… and that was the problem… :-(
 
I wanted to make a version of the classic, adding new features to make it a different game, but the truth is that the final result still looks quite similar to the original game… my bad.
 
As Ronaldo has mentioned, the rules were clear, and I was aware that the game was on the edge since I began to code it, so, nothing to complain about the disqualification.
 
Anyway, I think that Dr.Roland is a pretty decent game, and  it is quite enjoyable, so I'm planning to release it to the public here in the forum in a few weeks.
 
I hope you will like it.
 
Regards.
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 11:40, 13 November 20
Hi, I'm John Lobo, the author of Dr.Roland, one of the disqualified games of this CPCRetroDev edition.
 
My game is an adaptation of Nintendo NES Dr.Mario to the CPC… and that was the problem… :-(
 
I wanted to make a version of the classic, adding new features to make it a different game, but the truth is that the final result still looks quite similar to the original game… my bad.
 
As Ronaldo has mentioned, the rules were clear, and I was aware that the game was on the edge since I began to code it, so, nothing to complain about the disqualification.
 
Anyway, I think that Dr.Roland is a pretty decent game, and  it is quite enjoyable, so I'm planning to release it to the public here in the forum in a few weeks.
 
I hope you will like it.
 
Regards.
Do you have any game trailer to see? Thanks  :)
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 19:51, 13 November 20
We will start the #CPCRetroDev award ceremony in a few minutes!!
Be sure to attend on our live streaming!
http://bit.ly/UATube (http://bit.ly/UATube)
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 23:02, 13 November 20
(https://i.ibb.co/mDh330Q/Sin-t-tulo.png)
Title: Re: CPCRetroDev 2020
Post by: MacDeath on 00:00, 14 November 20
Dang I missed it.

congrats to all participants and winners.
Title: Re: CPCRetroDev 2020
Post by: AMSDOS on 02:43, 14 November 20
I've compiled a list of the other games which weren't a part of the award ceremony (games 36 to 49), which I'll have a look at in another thread when they become available. Please let me know in a PM if you're uncomfortable with this though.
Title: Re: CPCRetroDev 2020
Post by: skylas on 04:02, 14 November 20
I've compiled a list of the other games which weren't a part of the award ceremony (games 36 to 49), which I'll have a look at in another thread when they become available. Please let me know in a PM if you're uncomfortable with this though.
totally agree  :)
I had done the same last year
 
Title: Re: CPCRetroDev 2020
Post by: manossg on 08:27, 14 November 20
Congratulations to everybody involved! And the big winner is....the CPC! :D
Title: Re: CPCRetroDev 2020
Post by: mr_lou on 08:37, 14 November 20
Some great games as always, which I'm looking forward to play in depth in the near future.  :)

@Xyphoe (https://www.cpcwiki.eu/forum/index.php?action=profile;u=109) Any chance your stream from last night will be available as a video? I'm not as full of energy as most of you young people. I can't stay awake during those late streams.  :)
Title: Re: CPCRetroDev 2020
Post by: Arnaud on 08:54, 14 November 20
The Award Ceremony was very nice, it was a good time.
Now i am waiting the replay on youtube with substitules because sometime the speaking in spanish was so quickly i don't understand  :D
Title: Re: CPCRetroDev 2020
Post by: ervin on 09:07, 14 November 20
Some great games as always, which I'm looking forward to play in depth in the near future.  :)

@Xyphoe (https://www.cpcwiki.eu/forum/index.php?action=profile;u=109) Any chance your stream from last night will be available as a video? I'm not as full of energy as most of you young people. I can't stay awake during those late streams.  :)


Xyphoe's videos are usually available around 10 hours after the stream.
Really looking forward to watching it.  :)
Title: Re: CPCRetroDev 2020
Post by: ervin on 09:07, 14 November 20
The Award Ceremony was very nice, it was a good time.
Now i am waiting the replay on youtube with substitules because sometime the speaking in spanish was so quickly i don't understand  :D


Congratulations on your game's placing.
I'm REALLY looking forward to playing it!
Title: Re: CPCRetroDev 2020
Post by: Arnaud on 09:14, 14 November 20
Congratulations on your game's placing.
Thanks, one moment i was thinking i would be 5th  ;D

@ervin (https://www.cpcwiki.eu/forum/index.php?action=profile;u=82) what do you think about your placing ? I remembered your game was technically appreciate.
Title: Re: CPCRetroDev 2020
Post by: ervin on 09:22, 14 November 20
Thanks, one moment i was thinking i would be 5th  ;D

@ervin (https://www.cpcwiki.eu/forum/index.php?action=profile;u=82) what do you think about your placing ? I remembered your game was technically appreciate.

I was surprised I placed that high.
I don't think Goatfish deserved to be in the top 20.
I guess the judges thought it was interesting!

I suppose it means that I would have placed higher if I had managed to include all my ideas and actually finish the game.
Little hint: if you play through to level 3, there is a "sad surprise".
The game is *very* short, so it shouldn't take long!
Title: Re: CPCRetroDev 2020
Post by: Arnaud on 09:28, 14 November 20
I suppose it means that I would have placed higher if I had managed to include all my ideas and actually finish the game.
Will you continue to work on it ?

Little hint: if you play through to level 3, there is a "sad surprise".
The game is *very* short, so it shouldn't take long!
Of course i'll play it.
Title: Re: CPCRetroDev 2020
Post by: ervin on 09:29, 14 November 20
Will you continue to work on it ?
Of course i'll played it.

I'm considering taking out double-buffering.
This will introduce some screen-tearing, but then I'll have enough RAM to add things back in, and maybe release something worth playing.
I've got an idea that might make the game a bit faster/smoother as well...
Title: Re: CPCRetroDev 2020
Post by: Arnaud on 09:49, 14 November 20
@awergh (https://www.cpcwiki.eu/forum/index.php?action=profile;u=249) i am sorry your game was not in the award ceremony.
I am almost sure it's because the manual was missing and the jury don't understand how play with it in the little time they have for evaluate each game.
Title: Re: CPCRetroDev 2020
Post by: awergh on 10:21, 14 November 20
@awergh (https://www.cpcwiki.eu/forum/index.php?action=profile;u=249) i am sorry your game was not in the award ceremony.
I am almost sure it's because the manual was missing and the jury don't understand how play with it in the little time they have for evaluate each game.
Thanks that is my guess of what happened too because I didn't write a game that was straightforward to play and was a little clunky because user interactions are hard.
I guessed that this might happen and I wrote as much in the draft for the post about the game for cpcwiki (I wrote it in advanced because it seemed like a good idea to be prepared).
However even being right with my expectations didn't make me feel any less disappointed.


My impression from the rules was that they had a semifinal to narrow down to 36 games which were then passed to the jury for judging.
This isn't very transparent so I hope in future they provide greater feedback for the short list.
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 11:05, 14 November 20
https://soundcloud.com/mcklain/cpcretrodev-2020-awards-ceremony-theme
Title: Re: CPCRetroDev 2020
Post by: Otto on 11:29, 14 November 20
Now i am waiting the replay on youtube with substitules because sometime the speaking in spanish was so quickly i don't understand  :D
No matter if they spoke fast or slow, all the Spanish talk was Greek to me.

Fortunately the moving game-name graphics on the left of the Youtube live screen I understood, so I could follow the scores given. :-)   At some times there were more than 200 spectators on Youtube allone.

So all in all, a really nice event.
Title: Re: CPCRetroDev 2020
Post by: zeropolis79 on 11:46, 14 November 20
When will the games be avaliable to play?
Title: Re: CPCRetroDev 2020
Post by: skylas on 13:47, 14 November 20
Congratulations to all the developers for the game! Cant wait to play them.
My game did not manage to enter the final, but i believe that this year the number and the quality of the game was much higher, so thats normal.
Title: Re: CPCRetroDev 2020
Post by: CPCRetroDev on 15:01, 14 November 20

Greetings!

And one more year finishes the #CPCRetroDev 2020. In this year so complicated for all, the contest has stood out especially in both quantity and quality of the games presented.
Congratulations to all the developers of the 51 games presented. Regardless of the result of the table, you should all feel proud of the great effort invested in achieving a finished game. All and each one are small parts of a whole that allows us to form every year the #CPCRetroDev.
This thanks goes to all of you! Thank you!  ;)

I hope you all have enjoyed this eighth award ceremony so special given the circumstances that concern us (and a little bumpy, everything has to be said), but in which year after year the RetroDev team give all our efforts to improve it.

Our work does not end here, now comes the time to begin production of the cassette with the collection of all the games of this edition. But in the meantime, here you have finally the list of the games available for download!
Enjoy them :P
http://cpcretrodev.byterealms.com/cpcretrodev-2020-2/ (http://cpcretrodev.byterealms.com/cpcretrodev-2020-2/)

Congratulations to the winners, but also to the whole CPC community, one more year we have hundreds of hours of new games!!!
Title: Re: CPCRetroDev 2020
Post by: zeropolis79 on 15:20, 14 November 20
Thanks for that - going to stick them on my Gotek later and run them on my Plus... (or emulator in the case of tape files)...


I always say the more CPC games the better.
Title: Re: CPCRetroDev 2020
Post by: krusty_benediction on 16:14, 14 November 20
Congrats to all participants.
However, I have to admit that it is quite frustrating to discover that the winner game targets emulator and no real CPC as it cannot run properly on all configurations of CPC + CTM.
Mine is set up to roll when a screen is not at 50hz (I guess it is the case for all demomakers) and as the game is far from it, it always rolls.
If it is a bug, I would be happy to help to fix it.If it is a feature to have more machine time than what is expected in a frame, it is not a really fair approach.
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 16:22, 14 November 20
Some great games as always, which I'm looking forward to play in depth in the near future.  :)

@Xyphoe (https://www.cpcwiki.eu/forum/index.php?action=profile;u=109) Any chance your stream from last night will be available as a video? I'm not as full of energy as most of you young people. I can't stay awake during those late streams.  :)
are you looking for this video maybe ?
https://youtu.be/LAiElizD_EU (https://youtu.be/LAiElizD_EU)
Title: Re: CPCRetroDev 2020
Post by: Targhan on 16:55, 14 November 20
@CPCRetroDev (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3832) I can't download "Fire Tyre" from the website, it seems the file isn't present anymore? Can you fix it please? Thanks a lot :).

Edit: Oh well, I didn't see the "download all files" button. Anyway, the Fire Tyre file is still broken.
Title: Re: CPCRetroDev 2020
Post by: Arnaud on 17:03, 14 November 20
@CPCRetroDev (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3832) I can't download "Fire Tyre" from the website, it seems the file isn't present anymore? Can you fix it please? Thanks a lot :).

Edit: Oh well, I didn't see the "download all files" button. Anyway, the Fire Tyre file is still broken.
No problem for me, i used 7zip to extract files.
Title: Re: CPCRetroDev 2020
Post by: Arnaud on 17:04, 14 November 20
Little hint: if you play through to level 3, there is a "sad surprise".
The game is *very* short, so it shouldn't take long!
When the level will changed ? When enough food was taken ?
Title: Re: CPCRetroDev 2020
Post by: Targhan on 17:38, 14 November 20
Quote
No problem for me, i used 7zip to extract files.

Oh well, it's working now. Nevermind.
Title: Re: CPCRetroDev 2020
Post by: Targhan on 17:54, 14 November 20
I have all the DSK and HXC. Anyone want me to upload them somewhere?
But... Both Promotion and LuzAzul have only SNA, no DSK. Does anyone have the latter?

Does it mean no one in the jury tested the game on a real CPC?
Title: Re: CPCRetroDev 2020
Post by: Targhan on 18:36, 14 November 20
Quote
However, I have to admit that it is quite frustrating to discover that the winner game targets emulator and no real CPC as it cannot run properly on all configurations of CPC + CTM.

It works well on my CRTC1 (naked CPC with HxC)...
Title: Re: CPCRetroDev 2020
Post by: prototano on 18:41, 14 November 20
I have all the DSK and HXC. Anyone want me to upload them somewhere?
But... Both Promotion and LuzAzul have only SNA, no DSK. Does anyone have the latter?

Does it mean no one in the jury tested the game on a real CPC?
Hi, I'm one of the creators of Promotion, for the contest only is obligatory upload a CDT.Sadly in the way we organize the memory for the game was impossible make a DSK that loads the game properly and we didn't have enough time to fix it.We will try to fix the DSK problem and if we succeed will share it. :D
Title: Re: CPCRetroDev 2020
Post by: krusty_benediction on 18:50, 14 November 20
It works well on my CRTC1 (naked CPC with HxC)...
Because vhold setting of your CTM is configured in a permissive way. I do not want to touch my tuning because I'm not sure to obtain its current state that makes roll a demo effect I am working on (because it is buggy and not a 50hz as the game).
The abduction of Oscar z  uses around 20352 nops per frame instead of 19968 (probably a missing compensation when playing with CRTC register 5). So it is not what is expected by a CTM and I guess it is impossible to play with a CPC plugged to a modern TV or a videoprojector
Title: Re: CPCRetroDev 2020
Post by: roudoudou on 18:59, 14 November 20
Because vhold setting of your CTM is configured in a permissive way. I do not want to touch my tuning because I'm not sure to obtain its current state that makes roll a demo effect I am working on (because it is buggy and not a 50hz as the game).
The abduction of Oscar z  uses around 20352 nops per frame instead of 19968 (probably a missing compensation when playing with CRTC register 5). So it is not what is expected by a CTM and I guess it is impossible to play with a CPC plugged to a modern TV or a videoprojector
49Hz instead of 50Hz, i guess that won't be a problem (51Hz, maybe)
Title: Re: CPCRetroDev 2020
Post by: krusty_benediction on 19:00, 14 November 20
Hi, I'm one of the creators of Promotion, for the contest only is obligatory upload a CDT.Sadly in the way we organize the memory for the game was impossible make a DSK that loads the game properly and we didn't have enough time to fix it.We will try to fix the DSK problem and if we succeed will share it. :D
I have also coded a different loader for the disc and cassette version. However, I wonder if it is an error. After thinking about it, I think that to use a basic loader instead of a binary loader would allow using exactly the same loading code for disc and tape version (ie removal of the stuff specific to the disc initialization and drive selection).The solution would be to have a basic file that contains the binary loader after the basic lines and call it.
Title: Re: CPCRetroDev 2020
Post by: roudoudou on 19:04, 14 November 20

i have issues with Krusty DSK and CPCEC  ;D
maybe wrong archive?
Title: Re: CPCRetroDev 2020
Post by: Targhan on 19:08, 14 November 20
Quote
Hi, I'm one of the creators of Promotion, for the contest only is obligatory upload a CDT

@prototano (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3973) Thanks for that info. No problem, I understand the lack of time. I think a DSK would ultimately push more people to play on the real hardware, so if you can do it, that would be great :).
Title: Re: CPCRetroDev 2020
Post by: krusty_benediction on 19:22, 14 November 20
i have issues with Krusty DSK and CPCEC  ;D
maybe wrong archive?
Just tested this dsk included in the whole archive of all games:
I can dig deeper if you are more precise
Title: Re: CPCRetroDev 2020
Post by: ronaldo on 20:17, 14 November 20
@CPCRetroDev (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3832) I can't download "Fire Tyre" from the website, it seems the file isn't present anymore? Can you fix it please? Thanks a lot :) .

Edit: Oh well, I didn't see the "download all files" button. Anyway, the Fire Tyre file is still broken.


None of us can reproduce this problem. We all click the link and Fire Tyre downloads without any issue. The link does not appear to be broken, unless there is something we are missing.
Title: Re: CPCRetroDev 2020
Post by: Targhan on 21:31, 14 November 20
@ronaldo (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1227) Do not worry, it is now working. Don't ask me why it wasn't though... The miracle of the internet. Sorry for the trouble.
Title: Re: CPCRetroDev 2020
Post by: zeropolis79 on 00:09, 15 November 20
Is there somewhere where I can download the games from previous years at all please?


Thanks
Title: Re: CPCRetroDev 2020
Post by: skylas on 00:17, 15 November 20
Is there somewhere where I can download the games from previous years at all please?


Thanks
http://cpcretrodev.byterealms.com/cpcretrodev-2020-2/ (http://cpcretrodev.byterealms.com/cpcretrodev-2020-2/)
Choose the contest of each year in tab <contest> and there is a download link for downloading all games of each year
Title: Re: CPCRetroDev 2020
Post by: zeropolis79 on 00:20, 15 November 20
Thanks!
Title: Re: CPCRetroDev 2020
Post by: ervin on 01:05, 15 November 20
When the level will changed ? When enough food was taken ?

You can enter the next level by collecting all the food in the order it appears.
The yellow door will open, and then you can go down into the green area.
The green area is "level 2".
Title: Re: CPCRetroDev 2020
Post by: norecess on 01:22, 15 November 20
Congratulations to everyone involved in this contest. The first ranked entries are amazing, lots of skills there !! I'm seriously impressed. BRAVO !!!
Title: Re: CPCRetroDev 2020
Post by: skylas on 02:02, 15 November 20
I see this error message using winape for the dsk files of karting garden and some other games also. Tried java too.
Does anyone else has this problem? any other way to play the game?
Title: Re: CPCRetroDev 2020
Post by: VincentGR on 02:18, 15 November 20
Same here tested on WinCPC, only cassette version works.
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 12:43, 15 November 20
Congrats to all participants.
However, I have to admit that it is quite frustrating to discover that the winner game targets emulator and no real CPC as it cannot run properly on all configurations of CPC + CTM.
Mine is set up to roll when a screen is not at 50hz (I guess it is the case for all demomakers) and as the game is far from it, it always rolls.
If it is a bug, I would be happy to help to fix it.If it is a feature to have more machine time than what is expected in a frame, it is not a really fair approach.
I have reported the bug to the programmer and they will release a patch to correct it
Title: Re: CPCRetroDev 2020
Post by: mr_lou on 16:53, 20 November 20
However, I have to admit that it is quite frustrating to discover that the winner game targets emulator and no real CPC as it cannot run properly on all configurations of CPC + CTM.

I'm preparing for a retrogaming day tomorrow with a couple of friends, so setting up computers and running small tests today. Gotta admit I'm also finding it a bit sad to see "The Abduction of Oscar Z" not running correctly on neither my CPC6128 nor my CPC464, testing on two different CRT TV's and a LED one. The colours are all wrong no matter what CPC and display I use.
Smooth movement though, but wrong colors. Why? A bug? Fixable?
Title: Re: CPCRetroDev 2020
Post by: krusty_benediction on 18:50, 20 November 20
I'm preparing for a retrogaming day tomorrow with a couple of friends, so setting up computers and running small tests today. Gotta admit I'm also finding it a bit sad to see "The Abduction of Oscar Z" not running correctly on neither my CPC6128 nor my CPC464, testing on two different CRT TV's and a LED one. The colours are all wrong no matter what CPC and display I use.
Smooth movement though, but wrong colors. Why? A bug? Fixable?
wrong and CPC compatible ? or wrong and not CPC compatible ?
In the first case, no idea of what is happening.In the second case, I do not think it is related to the bug I mentioned; it is probably more related to the method used to make the scrolling. @Syx or @PulkoMandy (https://www.cpcwiki.eu/forum/index.php?action=profile;u=26) could explain more, but if I understand well we can cheat no CTM monitor to generate non amstrad compatible colors by playing with the HBL width and I'm pretty sure the scroller plays with the HBL width.
Title: Re: CPCRetroDev 2020
Post by: mr_lou on 20:06, 20 November 20
wrong and CPC compatible ? or wrong and not CPC compatible ?

It runs on the CPC6128 and CPC464, and the scrolling is also nice and smooth (except on the LCD of course), but all the colours are dark. Many of them just black.
Title: Re: CPCRetroDev 2020
Post by: rexbeng on 21:47, 20 November 20
That's interesting. It makes me curious enough but I unfortunately cannot test games (not even the ones I make myself) on original hardware as I dont have an actual CPC around at the moment.

So Krusty reports AoOZ doesnt run properly on CTM and mr_lou reports that it doesnt run on actual CPC with a third party CRT (or did mr_lou try it on CTM as well?). On the other hand I think Targhan mentioned the game to work fine on his CPC; but was that on a CTM?

Any other people tried to run it on CTM?


Title: Re: CPCRetroDev 2020
Post by: mr_lou on 22:37, 20 November 20
My CTM is in storage, so I didn't try that no.
Title: Re: CPCRetroDev 2020
Post by: TotO on 22:41, 20 November 20
@rexbeng (https://www.cpcwiki.eu/forum/index.php?action=profile;u=61) I know two peoples running AoOZ fine on CPC + CTM but reporting a problem with other display like LCD TV or amiga/st monitors. By the way, this kind of problem isn't new with R3 scrolling as you know (edge grinder, relentless, ...)
Title: Re: CPCRetroDev 2020
Post by: rexbeng on 23:40, 20 November 20
Yes I am aware of how R3 might not work with certain 3rd party displays, but in the case of AoOZ I was puzzled by the fact that Krusty reported it wasnt working on CTM. I havent looked at the game very carefully but at first glance I thought it was using more or less the same approach as the Super Mario 'demo' by Rhino, but on the other hand it seems as if not having the same colour restrictions. I am not sure though; need to take a closer look. But anyway, like I said, I am curious.
Title: Re: CPCRetroDev 2020
Post by: Targhan on 00:49, 21 November 20
On the other hand I think Targhan mentioned the game to work fine on his CPC; but was that on a CTM?
Yes sir, played all the game on an good ol'CTM. The Abduction worked very well with it (though I did notice a brief flickering once in a while).
Title: Re: CPCRetroDev 2020
Post by: krusty_benediction on 09:37, 21 November 20
@rexbeng (https://www.cpcwiki.eu/forum/index.php?action=profile;u=61) I know two peoples running AoOZ fine on CPC + CTM but reporting a problem with other display like LCD TV or amiga/st monitors. By the way, this kind of problem isn't new with R3 scrolling as you know (edge grinder, relentless, ...)
Just to clarify for my ctm, the problem s because the screen is not at 50hz. I do not think it is related to the r3 issue
Title: Re: CPCRetroDev 2020
Post by: TotO on 09:46, 21 November 20
So, have you tried to adjust the vertical sync potentiometer on the back of the monitor to see if you have this game and others working too?
Title: Re: CPCRetroDev 2020
Post by: krusty_benediction on 15:44, 21 November 20
So, have you tried to adjust the vertical sync potentiometer on the back of the monitor to see if you have this game and others working too?
Of course, not ;) I need to keep this exact configuration to debug my demo and I do not want touch vhold setting in case I'm unable to reach it.
Title: Re: CPCRetroDev 2020
Post by: TotO on 18:04, 21 November 20
So, how do you know that your CTM vhold setting is "perfect"? With a custom software?
Title: Re: CPCRetroDev 2020
Post by: krusty_benediction on 18:17, 21 November 20
I guarantee that it is perfect with any software that plays with CRTC in a way that always respects 312 lines per frame because it always displays the image correctly.
When it is not at 50hz, it rolls; but here I do not guarantee the tolerance (it may not roll when a screen is not at 50hz if the difference is subtle, but I am unable to verify that. For example for prince dastan I respect the 312 lines per frame, but not the 64 nops per line for the single frame where I change R2 to remove the border on the left, but it is not noticeable on a CTM).It is not a big deal when screens go from standard screen to overscan without transition because only one frame is not at 50hz, and after a few frames the monitor displays perfectly the image (if the screen is at 50hz).
But it is a problem when no frame is at 50hz, because the monitor is not stable at all.
Anyway my monitor is not the issue there ;)
Tons of demos do not respect this 50Hz stuff (most of them I guess); but I guess that most games respect it.
Title: Re: Playing The Abduction of Oscar Z on a real CPC
Post by: Nich on 18:51, 21 November 20
So Krusty reports AoOZ doesnt run properly on CTM and mr_lou reports that it doesnt run on actual CPC with a third party CRT (or did mr_lou try it on CTM as well?). On the other hand I think Targhan mentioned the game to work fine on his CPC; but was that on a CTM?

Any other people tried to run it on CTM?

I have played The Abduction of Oscar Z on my CPC using a CTM644. I had no issues with the palette, but when I used the flying saucer on the first level, the stars in the background became very blurred and the scrolling seemed to become a bit jerky.
Title: Re: CPCRetroDev 2020
Post by: XeNoMoRPH on 13:00, 22 November 20
Sorcerers v1.1 - released: https://playonretro.itch.io/sorcerers-amstrad-cpc-by-salvakantero (https://playonretro.itch.io/sorcerers-amstrad-cpc-by-salvakantero)
Quote
" ... We have heard your constructive criticism, and now in this version 1.1 our protagonist will only throw the objects he does not need into the well, making the game more agile and less frustrating... "
----

Fire Tyre : second public release. Fixed curve interpolation and ground stripe generation, added wheel animation, sparks and smoke appear when changing gears at full speed, made the first tracks easier and the last ones harder. http://cngsoft.no-ip.org/firetyre.htm (http://cngsoft.no-ip.org/firetyre.htm)
Title: Re: CPCRetroDev 2020
Post by: MacDeath on 00:45, 23 December 20
hi guys.

I raise this topic from the sands of time to inform you all that I jsut created a proper CPcwiki page on CPcretroDev, mind you I couldn't find any.

this injustice had to be fought.

Needless to say this page may be updated, corrected and completed by anyone, I think it need more sreamlined and precises infos on the genesis of the CPcretrodev... but I did it fast and dirty, yet this is a basis to work with.

https://www.cpcwiki.eu/index.php/CPCRetroDev


2020 was a fairly productive year despite (or thanks) to the covid crisis I guess.

And CPCRetroDev again gave us a big handfull of prods , some pretty decent, some insanely good, some unfinished and tryhard, but this is what it is for and I hope the student learn a lot from it.