Mind in Motion, an Amstrad CPC demo by Ham (Software failure) (http://www.genesis8bit.fr/archives/index.php?news_id=403)
23 March 2013, 5:34 pm
Mind in Motion, an Amstrad CPC demo by Ham (Software failure)
Source: Genesis8 Amstrad Page (http://www.genesis8bit.fr/index.php)
Well, more like an intro, but cute. Nice tune.
I quite like, but the graphics look like being "half" ported from Spectrum.
I guess they have some heavy compressing method, like tiles set (many tiles are plain colours).
I like the horizontal fullscreen.
With more time and memory, I guess it would be possible to add a few rasters : the upper and bottom "dot scrollings, also the text scroller...
But I guess this would take some toll on the CPU (unless done for Plus, and event though...)
On the other hand, a large portion of the screen is not moving, so takes no CPU time (just let the video read the RAM...
The graphism is quite nice, but could have appreciated some extra job(lack a bit in ditherings and details for the humanoids, IMO.
The "Dot screen" is quite elegant.
The heavily dithered backgroud is somewhat... lacklust IMO (looks a bit speccy to me.
Nice little chiptune.
[attachimg=1]
Yeah we can see a lot of "identical tiles" which is good.
The picture is actually 384x160.
61440 mode1 pixels.
a "standard" Mode1 16K screen is 64000 pixels
Had the whole things be more refined and tailored, the graphic datas would have been (I guess) a bit too heavy to enable the thing to be a 15K demo. (dentro? what is it?)
Was the illustration taken from something else or is it an original compo?
QuoteThis is a fast-made little dentro for Forever 14. Around 3 days and a half of work.
Nothing espectacular, just a one-screen prod a bit unfinished. Consider this as a party version.
It should work on every Amstrad CPC. Even on emulators, but looks better on the real thing using a GT-64 green monitor!
You may notice that the background picture is heavily inspired by the work of Franz Steiner. Yes, I love his series of personal robots.
Expect a final version in the next weeks. I will not add too much but a few things could be polished a bit more.
(quote from pouet)
ok, so the guy is Franz Steiner.
(http://www.kitaro10.com/wp-content/uploads/2010/01/personal-robot-04-by-franz-steiner.jpg) (http://www.kitaro10.com/wp-content/uploads/2010/01/personal-robot-04-by-franz-steiner.jpg)
got it!
if redimensionned into CPC friendly size, this exact picture would be 384x220 (exact same proportion).
But I guess on a 64K machine, it is not good to utilise 2x16K RAMbanks.
Need place for the code, the chiptune, the character set (letters in native mode1 obviously).
Some may tell if double buffering was used so the letters can have a smooth scrolling and the dots also be smoothly animated.
I talked about "tileset" but not even sure such method was actually used. May just be a compressed picture to begin with.
I mean, for a whole game level, to use tiles is necessary, but for such a fixed screen, not sure a tile management isn't bigger.
Thanks for the update, I have it playing in for the past ten minutes as background music and really like it (I'm in the mood...)
Hope you don't mind me attaching it here...