From the creators of Hora Bruja (http://www.amstrad.es/juegosamstrad/decargajuegos/hora-bruja.php), comes...
Imaginario Colectivo (http://www.amstrad.es/juegosamstrad/decargajuegos/imaginario-colectivo.php)
(http://www.amstrad.es/images/imaginario_carga_lbb.jpg)
Another wonderful game of ESP Soft, is waiting for being enjoyed in your CPCs :D
Hello,
Nice surprise ! The game seems polished, good music, nice graphics, and usual "spanish" level of difficulty :-). The only things that sounds a little bit weird is the fact that the hero can't bend down and the way he jumps (long ones that don't feel "natural"). An european release (english/french/german texts) would be appreciated even I can understand that the goal is to save one more time the world :-).
T&J/GPA
Thanks, we are glad that you like it :) I have passed your comment about the international version to the authors ;)
Pleased to see efforts on the graphic work. Especialy for the story pages and some outdoor backgrounds.
Nice music too. Enjoyed to listen various quality themes and a long in game tunes, breaking the repeatability.
Sadely the gameplay is not at the same level, as usual on European games.
Just had a quick look on emu (no real thing at hand at the moment), looks nice, sounds good!
It seems I'm not going to be very productive this evening (but I might improve a bit on my Spanish, thank you ESP-Soft! :)
Well, the musics are made by McKlain ;)
Nice! Although I kept wanting to find a crouch button as well, all those head high enemies! :)
Well... it's really annoying that in this game I am not able to duck, nor any other type of bird whatsoever... 8)
Other than that, it's a neat platformer ;)
rb
Great platform game, nice job!!! :)
Ha, just had a nice go at it. Really nice, I found, McKlain's tunes are really cool and the atmosphere reminded me of Billy la Banlieue, for some weird reason. Very cute and I don't mind the difficulty, but indeed, MAKE THE GUY ABLE TO CROUCH! :D
@McKlain
Any chance of getting the soundtrack in .mp3 format? Or uploaded to SoundCloud?
Recorded from real-hardware, of course! ^_^
Oh yessss please, I second that!
I've already made a .cdt image to use on my 464 to sample all the melodies, I just need some free time with no kids around to set up the computer, hook it up to the pc and record everything.
When it's done I'll post them in my soundcloud account. You would be able to download them from there. ;D
Quote from: McKlain on 20:44, 07 August 12
When it's done I'll post them in my soundcloud account. You would be able to download them from there. ;D
Thank you, sir! I can't wait!
@
SyX;
Is there any chance of uploading this game to POUET.NET? They allow games to be released on the site and I don't see why this cannot be added to the CPC production list... and maybe have a chat with Pepe and see if he will allow his production to be uploaded as well, once completed! The more CPC releases on POUET, the more the world-scene (both games-scene and demo-scene) will see that our little machine has a hell of a lot to offer!
Wonderful idea sir ;D
Indeed, no reason why the CPC should be missing all its entries...
Sure is a good idea tastefulmrship, but that is a task for Amstrad ESP, i'm not part of the team has made this game, i only helped them to make the tapes and floppies... and of course, advertise the game here ;)
Ladies and gentleman, your feedback made possible!!!
"Imaginario Colectivo" (http://www.amstrad.es/juegosamstrad/decargajuegos/imaginario-colectivo.php) is now avalaible in english and french (game, manual and covers) too.
Enjoy!!! :) :) :)
Nice game, but like EPS-Soft-usually WAY to hard! Touching one enemy uses up half of the energy of the single life. That's quite frustrating, couldn't get killed with more than 0000 points.
TFM, you need to use more fingers to handle the game, not only your right index !! Try at least in addition left hand index to jump the enemies. When you practise this you can try to add another finger more to move Mike to the left too... :-\
Thanks' I'll give it a try. But the Mike in my lab here is not the most quickest either ;)
I mean honestly... in the 2nd pic I loose 50% of all power... :-X
In the Metr's vid you can see there is not problem in pass this zone easily (well, Metr is an extraterrestrian, but this part is not so difficult, I sometimes drop a little energy there too)
Metr vid (http://www.youtube.com/watch?v=qfFTxuVu0eM#ws)
You can't measure a game's difficulty using the Metr's scale :laugh:
No, you can't, Metr is an unique being, perhaps an robot, but you can get some ideas from his videos in how to solve some trouble ;)
Hmmmm..... ok, video prooves it.... :( Nevertheless, the game is to hard to have fun. In the mid 80ies when we had 3 games, it was alright if one was hard, we had no 4. game anyway, so ok. But today, honestly, I just move on to a game that brings me more fun, because it's less frustrating. Sorry. Going to play beer pong now... :-X
I enjoy the idea of spend more time in finish a CPC game than in a XBox360/PS3 one.
Quote from: MiguelSky on 00:51, 26 October 12
I enjoy the idea of spend more time in finish a CPC game than in a XBox360/PS3 one.
Agreed with that :) :) :) But I have to code so much that I'm having only few time for playing :(