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General Category => News & Events => Topic started by: XeNoMoRPH on 11:42, 21 June 20

Title: Red Sunset [ Final Version ] Launched
Post by: XeNoMoRPH on 11:42, 21 June 20
https://youtu.be/bcgS41XLb5I (https://youtu.be/bcgS41XLb5I)
game is out !!!
download :  http://espsoft.blogspot.com/2020/06/red-sunset.html (http://espsoft.blogspot.com/2020/06/red-sunset.html)
Title: Re: Red Sunset Launched
Post by: Ast on 12:17, 21 June 20
Beautiful !
Title: Re: Red Sunset Launched
Post by: TotO on 12:25, 21 June 20
Cute!
Title: Re: Red Sunset Launched
Post by: Mr. DVG on 13:57, 21 June 20
Fantastic!

Already placed on my M4, but I can't wait to get my physical copy! :D
Title: Re: Red Sunset Launched
Post by: sad1942 on 14:05, 21 June 20
Fantastic!

Already placed on my M4, but I can't wait to get my physical copy! :D


Thank's
It work's on M4??
Title: Re: Red Sunset Launched
Post by: Mr. DVG on 14:16, 21 June 20

Thank's
It work's on M4??
I did a test now, and it actually doesn't work. The game freezes on the first screen! :doh:
Title: Re: Red Sunset Launched
Post by: sad1942 on 14:23, 21 June 20
Actually the game only works on dsk format, it's possible that in a few days we will try to make it work's on M4.
Title: Re: Red Sunset Launched
Post by: Maniac on 19:02, 21 June 20
An amazing project. The level of technical and presentation polish is fantastic.


After playing and the game then trying to return to the main menu screen the game does sometime crash and reset my 6128 plus. I can recreate this consistently if I start the game and then press ESC to quit, press Y and then the computer will reset.


After a bit more experimentation it looks like the game doesn't like ParaDOS being in ROM7. Revert to AMSDOS where no ROM initialisation text is displayed and no crashes occur. I guess this also might be the cause of the M4 issues.
Title: Re: Red Sunset Launched
Post by: asertus on 22:34, 21 June 20



Sorry, is there some program or similar that allows us to copy a .dsk image from M4  to a 3" disk? Any guide?



Title: Re: Red Sunset Launched
Post by: VincentGR on 22:58, 21 June 20
There is but as far as I remember it's also included in this rom:
http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/front-end-for-m4-board-in-rom/msg168963/#msg168963 (http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/front-end-for-m4-board-in-rom/msg168963/#msg168963)


It works most of the times.
Title: Re: Red Sunset Launched
Post by: asertus on 23:03, 21 June 20
There is but as far as I remember it's also included in this rom:
http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/front-end-for-m4-board-in-rom/msg168963/#msg168963 (http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/front-end-for-m4-board-in-rom/msg168963/#msg168963)


It works most of the times.


Thanks a lot for reminding. I'm goint to try it.
Title: Re: Red Sunset Launched
Post by: Neil79 on 23:12, 22 June 20
Link down? Download takes me to the DOKU site
Title: Re: Red Sunset Launched
Post by: reidrac on 23:17, 22 June 20
Link down? Download takes me to the DOKU site

Try using http and not https; I read on twitter they have some issues with some SSL clients.
Title: Re: Red Sunset Launched
Post by: Gryzor on 09:50, 23 June 20
Guys, is the game quite hard or am I just useless? I can kill maybe one in ten baddies :D
Title: Re: Red Sunset Launched
Post by: TotO on 10:01, 23 June 20
Guys, is the game quite hard or am I just useless? I can kill maybe one in ten baddies :D
Not you. The ennemies waves will require a rework to make the game fun to play. :(
Title: Re: Red Sunset Launched
Post by: Gryzor on 10:03, 23 June 20
I think you have to absolutely learn the waves and anticipate them by placing your ship just right before they appear... Not sure what exactly the issue is - small hitboxes? slow fire? too many shots required?

But damn it's so pretty.
Title: Re: Red Sunset Launched
Post by: TotO on 10:12, 23 June 20
For me, the first problem looks that you can't destroy all the ennemies.

Because they moves with a high horizontal amplitude, it is really difficult to shoot them with a "char" precision.
Probably, the player fire had required to have a "half-char" accuraty or a wide and rapid fire to be able to balance that.
Title: Re: Red Sunset Launched
Post by: VincentGR on 10:30, 23 June 20
The main ship skips pixels a bit from left to right, this makes the aiming a bit hard sometimes.
No problem though, it is awesome.
Title: Re: Red Sunset Launched
Post by: XeNoMoRPH on 12:35, 23 June 20
new versions:  :D
Red Sunset v1 paraDOS friendly

download: http://espsoft.blogspot.com/2020/06/red-sunset.html (http://espsoft.blogspot.com/2020/06/red-sunset.html)

Red Sunset v2 PARADOS+Memory expansion for CPC 464

download: https://amstrad.es/doku.php?id=juegos:red_sunset&s[ (https://amstrad.es/doku.php?id=juegos:red_sunset&s[)]
Title: Re: Red Sunset Launched
Post by: Gryzor on 13:08, 23 June 20
Yes, the horizontal speed is high indeed, but that could be fixed with larger hit boxes perhaps. And yes, it's awesome anyhow.
Title: Re: Red Sunset Launched
Post by: Carnivius on 16:16, 23 June 20
Excellent gameDunno what you guys are on about.  I'm hitting most of the enemies and many whole waves.  Are you just holding fire or hitting fire repeatedly?  The latter works for me.

My only crit is that I have to Redefine to use the joystick everytime for gameplay even though the joystick already works for the menu.

Great graphics, music, smooth scrolling, large playfield.  High quality shoot 'em up for CPC.  :)
Title: Re: Red Sunset Launched
Post by: Gryzor on 16:38, 23 June 20
Ohhhh wait, hitting fire repeatedly made a big difference!!!
Title: Re: Red Sunset Launched
Post by: Mr. DVG on 18:03, 23 June 20
I spend just two words to say that the game is wonderful and soon I will prepare a special dedication to this game, complete with a review (unfortunately in Italian)!

I have an observation:

"One thing I didn't understand is the fact that I thought they were only three levels (as I saw initially from a longplay on the net). Yesterday I laboriously finished these three levels, but instead of showing the final sequence the game started again with a higher level of difficulty? Is this normal or did I miss something?" ::)
Title: Re: Red Sunset Launched
Post by: OneVision on 18:37, 23 June 20
Hello ! Which version should I flash to have it run on my M4 ?
I get the same error Disk missing with everything I tried :(
Title: Re: Red Sunset Launched
Post by: XeNoMoRPH on 19:03, 23 June 20
Hello ! Which version should I flash to have it run on my M4 ?
I get the same error Disk missing with everything I tried :(
There is currently no version compatible with the M4, they are working on it  ;)
Title: Re: Red Sunset Launched
Post by: artaburu on 19:55, 23 June 20
I spend just two words to say that the game is wonderful and soon I will prepare a special dedication to this game, complete with a review (unfortunately in Italian)!

I have an observation:

"One thing I didn't understand is the fact that I thought they were only three levels (as I saw initially from a longplay on the net). Yesterday I laboriously finished these three levels, but instead of showing the final sequence the game started again with a higher level of difficulty? Is this normal or did I miss something?" ::)
Good observation.
Probably you didn't complete the 3 levels in the same game so once you finished the third level you were invited to play it in hard mode from the begining.
Not bad for a free game for CPC I guess ;)

Title: Re: Red Sunset Launched
Post by: artaburu on 19:57, 23 June 20
There is currently no version compatible with the M4, they are working on it  ;)
The coder doesn't own any M4 so he is accepting donations to adapt the game to this piece of hardware.
Title: Re: Red Sunset Launched
Post by: Gryzor on 20:19, 23 June 20
The coder doesn't own any M4 so he is accepting donations to adapt the game to this piece of hardware.


Where? 🙂
Title: Re: Red Sunset Launched
Post by: Mr. DVG on 22:03, 23 June 20
The coder doesn't own any M4 so he is accepting donations to adapt the game to this piece of hardware.
But the Christmas 2018 demo worked correctly on the M4 ... Isn't it the same code? ::)
Title: Re: Red Sunset Launched
Post by: artaburu on 23:07, 23 June 20
But the Christmas 2018 demo worked correctly on the M4 ... Isn't it the same code? ::)
There have been some changes since then, I don't really know how M4 works. Probably somebody (not me) adapted or added some routines to the Demo code to run it on the M4.
Title: Re: Red Sunset Launched
Post by: OneVision on 10:39, 24 June 20
A french coder (Cyrille Gouret) did a CTR version.

I posted it here :https://uptobox.com/x0ieo6knz53l (https://uptobox.com/x0ieo6knz53l)


Works on my M4.
Nice shooter ! Awesome to see such projects from scratch on Amstrad in 2020 !
Title: Re: Red Sunset Launched
Post by: Sykobee (Briggsy) on 11:35, 24 June 20
This is a great looking shooter!
Title: Re: Red Sunset Launched
Post by: Mr. DVG on 00:46, 25 June 20
A french coder (Cyrille Gouret) did a CTR version.

I posted it here :https://uptobox.com/x0ieo6knz53l (https://uptobox.com/x0ieo6knz53l)


Works on my M4.
Nice shooter ! Awesome to see such projects from scratch on Amstrad in 2020 !
I tried this version,but it didn't work on my m4. Did I do something wrong? :(
Title: Re: Red Sunset Launched
Post by: OneVision on 10:17, 25 June 20
I tried this version,but it didn't work on my m4. Did I do something wrong? :(


I just used the ROMS tab, uploaded it. Then back on the CPC "ùCTR" and worked.


Did you do the same ?
Title: Re: Red Sunset Launched
Post by: Ast on 10:40, 25 June 20
when i tell something wrong.... i simply delete it. All my apologies !


@sad : I love your gfxs.
Title: Re: Red Sunset Launched
Post by: Gryzor on 11:13, 25 June 20
Oooh goody, a technical fight. Missed those.
Title: Re: Red Sunset Launched
Post by: Mr. DVG on 15:19, 25 June 20

I just used the ROMS tab, uploaded it. Then back on the CPC "ùCTR" and worked.


Did you do the same ?
You should understand how to do it step by step. I have a CPC 6128 and an M4 (not connected to the network). All games / programs load them internally to the SD through a frontend. The .CPR file is loaded into memory from there and is read from the card. Then I perform a soft reset so that the .CPR disk remains loaded in memory. But whether I run RUN "SUNSET or ùCTR the game doesn't work. :(

This is my procedure. How do you do it? ::)
Title: Re: Red Sunset Launched
Post by: XeNoMoRPH on 15:50, 25 June 20
You should understand how to do it step by step. I have a CPC 6128 and an M4 (not connected to the network). All games / programs load them internally to the SD through a frontend. The .CPR file is loaded into memory from there and is read from the card. Then I perform a soft reset so that the .CPR disk remains loaded in memory. But whether I run RUN "SUNSET or ùCTR the game doesn't work. :(

This is my procedure. How do you do it? ::)
Try this best:
(https://i.ibb.co/xFsbsmg/111.png)
Title: Re: Red Sunset Launched
Post by: Mr. DVG on 18:16, 25 June 20
Try this best:
(https://i.ibb.co/xFsbsmg/111.png)
You always know one more than the devil... ;D

Thank you very much, everything works correctly now! :-*
Title: Re: Red Sunset Launched
Post by: sad1942 on 18:40, 25 June 20
when i tell something wrong.... i simply delete it. All my apologies !


@sad : I love your gfxs.


thanks i'm glad you like it, [/size]is the best reward after hard work.[/color]
Title: Re: Red Sunset Launched
Post by: Mr. DVG on 14:32, 26 June 20
My information sheet dedicated to RED SUNSET is ready. ;)

LINK WIKI: http://www.dizionariovideogiochi.it/doku.php?id=red_sunset

Sorry, but it's only in Italian (of course I recommend the use of the google translator if you want to deepen the topic)... ::)
Title: Re: Red Sunset Launched
Post by: artaburu on 15:57, 26 June 20
Amazing review and game analysis. :o :o :o  I really thank you for doing it, even you have captured and given a name to the game enemies! Best article on the game by far.

Title: Re: Red Sunset Launched
Post by: Mr. DVG on 17:12, 26 June 20
Amazing review and game analysis. :o :o :o  I really thank you for doing it, even you have captured and given a name to the game enemies! Best article on the game by far.
Thank you so much for the appreciation!

I had a lot of fun playing Red Sunset in these games and also in being able to make this information sheet!

I renew my congratulations for the hard work done around this game. The concentrated essence is not only that of having created a splendid game, but also that of having infused a lot of love towards this wonderful machine! :-*

I am truly grateful to you for these strong emotions!
Title: Re: Red Sunset Launched
Post by: Gryzor on 10:38, 29 June 20
Managed to play a little bit over the weekend, when family allowed; I'll be honest, there were times I was forgetting this was a CPC! Not necessarily because of the technical level, but because of the aesthetics and feeling of it.
Title: Re: Red Sunset Launched
Post by: kawickboy on 14:17, 29 June 20
Great scrolling and amazing soundtracks. Can't wait for a physical release with audio CD.
Title: Re: Red Sunset Launched
Post by: sad1942 on 20:10, 29 June 20
Managed to play a little bit over the weekend, when family allowed; I'll be honest, there were times I was forgetting this was a CPC! Not necessarily because of the technical level, but because of the aesthetics and feeling of it.


¿But it's that good or bad?  ;D :P
Title: Re: Red Sunset Launched
Post by: Carnivius on 20:28, 29 June 20

¿But it's that good or bad?  ;D :P
Very good cos it stands out and feels unique on CPC even for a vertical shooter.  It's just so polished and has a distinct style that helps give it's own identity. :)
Title: Re: Red Sunset Launched
Post by: Gryzor on 20:37, 29 June 20
Yeah, I understand why he would ask that, the way I phrased it. Definitely good, as in, this looks and plays like a console game.
Title: Re: Red Sunset Launched
Post by: XeNoMoRPH on 20:41, 29 June 20
My information sheet dedicated to RED SUNSET is ready. ;)

LINK WIKI: http://www.dizionariovideogiochi.it/doku.php?id=red_sunset (http://www.dizionariovideogiochi.it/doku.php?id=red_sunset)

Sorry, but it's only in Italian (of course I recommend the use of the google translator if you want to deepen the topic)... ::)

Mother of Alien, awesone review !!!  :o :o :o :o :o :o :o :o :o
Title: Re: Red Sunset Launched
Post by: sad1942 on 20:47, 29 June 20
Very good cos it stands out and feels unique on CPC even for a vertical shooter.  It's just so polished and has a distinct style that helps give it's own identity. :)


Thank,s Carnivius, this kind of thing's what encourages us to continue making games. ;)
Title: Re: Red Sunset Launched
Post by: Gryzor on 20:51, 29 June 20
By the way, few mention the music.  McKlain is really, really talented and productive. These days it seems I'm always listening to either MBR, Dubmood or McKlain indeed. Kudos!
Title: Re: Red Sunset Launched
Post by: sad1942 on 20:53, 29 June 20
Yeah, I understand why he would ask that, the way I phrased it. Definitely good, as in, this looks and plays like a console game.


Thank's, we apreciatte a lot these comentaries. :)
Title: Re: Red Sunset Launched
Post by: Mr. DVG on 01:00, 30 June 20
Mother of Alien, awesone review !!!  :o :o :o :o :o :o :o :o :o
Thank you so much for the appreciation! :-*
Title: Re: Red Sunset Launched
Post by: artaburu on 21:54, 30 June 20
Very good cos it stands out and feels unique on CPC even for a vertical shooter.  It's just so polished and has a distinct style that helps give it's own identity. :)
Thanks, Carnivius, very pleased reading this. As Sad says, it encourages us to keep doing things :)
Title: Re: Red Sunset Launched
Post by: artaburu on 21:56, 30 June 20
Yeah, I understand why he would ask that, the way I phrased it. Definitely good, as in, this looks and plays like a console game.
Great!!
And thanks all of you for your comments :)
Title: Re: Red Sunset [ Final Version ] Launched
Post by: zhulien on 22:43, 28 July 20
I played it and really like it, Any chance for a physical version?