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General Category => News & Events => Topic started by: artaburu on 14:49, 27 October 12

Title: TOTEMS by ESP Soft
Post by: artaburu on 14:49, 27 October 12
Hi,
I woud like to introduce our last game: TOTEMS Columns CPC 2 (http://amstrad.es/juegosamstrad/decargajuegos/totems.php). As it name says, it's a Columns game, yeeesss, another one, we made one in 2004 but it just allowed to play one player. Now you can play with a friend if you wish or against you if you could.
Game was made possible to D-o-S who designed the aesthetical of the game and 6128 who tested it.
Extra thanks to McKlain for designing the game logo and Litos for the media support.
I hope you enjoy it and not find it so hard to dessist after first match  :-X


Regards,
Arta
Title: Re: TOTEMS by ESP Soft
Post by: McKlain on 15:43, 27 October 12
I'm waiting for the Metr longplay already.  :laugh:
Title: Re: TOTEMS by ESP Soft
Post by: Devilmarkus on 16:02, 27 October 12
I'm waiting for the Metr longplay already.  :laugh:

Or at least a millimetr shortplay? :D

Nice work, Arta!
Title: Re: TOTEMS by ESP Soft
Post by: Devilmarkus on 16:06, 27 October 12
Online: http://java.cpc-live.com/game.php?id=-T-&title=totems_cpc (http://java.cpc-live.com/game.php?id=-T-&title=totems_cpc) ;)
Title: Re: TOTEMS by ESP Soft
Post by: arnoldemu on 16:16, 27 October 12
Or at least a millimetr shortplay? :D
He'll switch himself to quadspeed for this one.
youtube "longplay" of 10 days and counting...

Arta what happens when the score goes past max? ;)


Title: Re: TOTEMS by ESP Soft
Post by: artaburu on 16:37, 27 October 12
He'll switch himself to quadspeed for this one.
youtube "longplay" of 10 days and counting...

Arta what happens when the score goes past max? ;)
At this moment, problably Metr  will be shocked and nobody will know never what happens when the score reach the maximum.

Title: Re: TOTEMS by ESP Soft
Post by: arnoldemu on 17:32, 27 October 12
At this moment, problably Metr  will be shocked and nobody will know never what happens when the score reach the maximum.
Shocked because of what I have said?

Really I meant nothing bad towards him. His playing abilities are far better than mine.
Title: Re: TOTEMS by ESP Soft
Post by: artaburu on 17:59, 27 October 12
because he has to play for eons to achieve the maximum possible score. veeeery hard to get it.
Title: Re: TOTEMS by ESP Soft
Post by: Metr on 18:18, 27 October 12
Damn, If you &call 3 times my name I have to play...  :P


Arta, you brought me back the game gear memories! Great game :)
Title: Re: TOTEMS by ESP Soft
Post by: TotO on 23:17, 27 October 12
A totem is from America (indians) and an obelisk from Egypte...  :-X
Sorry, but it's just a shame to confound that.
Title: Re: TOTEMS by ESP Soft
Post by: artaburu on 23:50, 27 October 12
A totem is from America (indians) and an obelisk from Egypte...  :-X
Sorry, but it's just a shame to confound that.
Really?
it's a shame. I had to read more.
Title: Re: TOTEMS by ESP Soft
Post by: TFM on 00:01, 28 October 12
It's all from the very same small blue ball called Earth. Yes, earth, a very small blue spot in an endless universe. I think it's great that the game only uses motives from the same small world!!!
Great work btw :-DDD
 
Title: Re: TOTEMS by ESP Soft
Post by: MiguelSky on 02:25, 28 October 12
A totem is from America (indians) and an obelisk from Egypte...  :-X
Sorry, but it's just a shame to confound that.
Well, arta, don't be so prudent... It has an explanation... but it's not the time for it yet. We will tell you later (if we can !!)
Title: Re: TOTEMS by ESP Soft
Post by: artaburu on 03:21, 28 October 12




Well, arta, don't be so prudent... It has an explanation... but it's not the time for it yet. We will tell you later (if we can !!)
MiguelSky, although the "explanation" you mean never come, totem can be a venerated symbol not just an american/canadian indian symbol. 
Is really necessary to discus it?
Title: Re: TOTEMS by ESP Soft
Post by: TotO on 09:44, 28 October 12
This game is really well done and addictive.
The diversity of the different game modes and level difficulties looks in respect with the original Sega Columns.
No extra strange things inside, like coders does usually... Good bonuses and 2 players versus mode management.
The music and gfx are in the spirit too. Finally, a nice gameplay achievement!
I'll like to see more games doing that. :)

Spoiler: ShowHide
Reading the answers to my first post, understand that there is no way to have a discussion about a cultural and identity symbol with peoples that though making a game on their old "ego-computer" is enough to excuse mistakes about past civilizations histories... Better to said... nothing.
Title: Re: TOTEMS by ESP Soft
Post by: TomEtJerry on 10:41, 28 October 12
Hello Artaburu,

I have just tested the game, that's really nice. I was afraid that the symbols on the tiles would not be quite easy to identify, but that's ok ! Clean code, very nice music and good animation. In fact, at the moment, I have only one complain :-). Why did you used a so little font for the menu of the game ? It looks really sad :-(. A egyptian style MODE 1 charset would have been nicer.

Anyway, your game is a real good surprise, and will enjoy my week-end !

T&J/GPA
Title: Re: TOTEMS by ESP Soft
Post by: artaburu on 14:38, 28 October 12
Many thanks for your comments. They really encourage us to continue in our next projects 8) . We are still alive :D
Not sure yet but it's possible that in a few days we release a TOTEMS 1.1 due to some suggestions you made that we consider easy to make. The main game logic is in C (SDCC) and is easy to modify... but it last more than 5 minutes to compile a 28Kbs binary :o :o




Have a nice Sunday
Title: Re: TOTEMS by ESP Soft
Post by: TotO on 15:59, 28 October 12
I like the animated parts on the hi-score screen. :)
Your random algorithm look efficient too. The default C library?

If you update it, then here some things...

KEYS
- Define key don't allow to set the same existing key. (problematic if one key need to be like the previous setting)
- No key to escape or pause a current game (like ESC and SPACE as example)

TEXT
- The overlay text at the end of a completed level will look more readable if all the text BG is black. (no transparent space)
- On the score table, missing something like "informations" on the scroll text... ;)

MENU
- Nice if the PLAY entry was on the top (default action) and the menu can loop.
- Nice if the current entry was set in big text instead of this little cursor... (stay on the game look, like hi-scores)
- Nice if the menu keys stay the same a defined for the first player.

INGAME
- I though that "[  ] Anubis VS Ra [  ]" display is useless as no player get those names.
- Let it blank allow to make free space between the game title and the nice rounded middle part.

FEATURES
- 1P Versus mode to fight the gods AI (big coding challenge)
Title: Re: TOTEMS by ESP Soft
Post by: artaburu on 02:21, 29 October 12
I like the animated parts on the hi-score screen. :)
Your random algorithm look efficient too. The default C library?



Thank you, random algorithm is not the default C library. It's a custom and very simple one included in the recently released cpcrslib (http://code.google.com/p/cpcrslib/downloads/list) for SDCC:


Code: [Select]
_cpc_Random::
LD A,(#valor_previo)
LD L,A
LD A,R
ADD L
LD (#valor_previo),A
LD L,A
LD H,#0  ; value return in HL
RET
valor_previo:
.db #0xFF


Some of your suggestions will be considered but I'm afraid that the last one will be for Columns 3. Very difficult and time consumption task.

Title: Re: TOTEMS by ESP Soft
Post by: TotO on 10:04, 29 October 12
Some of your suggestions will be considered but I'm afraid that the last one will be for Columns 3. Very difficult and time consumption task.
Sure, and it's not essential here.  ;D
Good luck!
Title: Re: TOTEMS by ESP Soft
Post by: Gryzor on 13:31, 29 October 12
Gave this a go yesterday, before knowing it it had turned dark outside... so, I guess, well done! :)

Only gripe I have is that, because ot the mono look of the game and the complexity of the tiles, they're not that easy to discern.

Thanks, lovely release! Can I up it here?
Title: Re: TOTEMS by ESP Soft
Post by: Bryce on 14:21, 29 October 12
Gave this a go yesterday, before knowing it it had turned dark outside...

Eh, the clocks were put back at the weekend, that might have caused the confusion. :D

Bryce.
Title: Re: TOTEMS by ESP Soft
Post by: Gryzor on 14:33, 29 October 12
Erm, it actually gets dark later :p
Title: Re: TOTEMS by ESP Soft
Post by: Bryce on 15:24, 29 October 12
You see! All that clock moving confuses the shit out of me too :D

Bryce.
Title: Re: TOTEMS by ESP Soft
Post by: arnoldemu on 15:52, 29 October 12
You see! All that clock moving confuses the shit out of me too :D

Bryce.
isn't it the time that moves and not the clock? ;) or move the clock 1 meter forwards and backwards depending on the time of year?


We've got one of those clocks that adjusts itself based on a radio signal.

So imagine this, you are off on your way to the toilet at night and pass the clock to see the hands spinning on the dial. Time's going crazy  :laugh: Or.. it's just the clock correcting itself to the new time...  :laugh: it's the stuff of nightmare films?
Title: Re: TOTEMS by ESP Soft
Post by: Gryzor on 15:58, 29 October 12
Could be worse...


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Title: Re: TOTEMS by ESP Soft
Post by: artaburu on 23:25, 29 October 12
We have just released the 1.1 version of TOTEMS (http://www.amstrad.es/juegosamstrad/decargajuegos/totems.php)with some changes:


* New font type (not egypcian, sorry, but we think that is easier to read)
* Bigger menu font
* Now Play is de default option in the menu
* We have changed the behaviour when the stones lay. No so abrupt now.
* When playing in stage mode, before showing the partial scores, the brackground is clear to make the reading easy.
* Added pause [TAB] and quit [ESC] keys during the game, they are redefinible.
* When redefining, all the key assignation is deleted to allow the selection of previosuly assigned key.


Hope you enjoy it!



Title: Re: TOTEMS by ESP Soft
Post by: Devilmarkus on 12:52, 30 October 12
Nice update!
Changed it on my website, too :)
Title: Re: TOTEMS by ESP Soft
Post by: TFM on 01:35, 04 February 13
Ok, standart game (means using time limit), who does better...?
 
Title: Re: TOTEMS by ESP Soft
Post by: XeNoMoRPH on 21:31, 23 September 20
https://youtu.be/E5OgK64PNlE
Title: Re: TOTEMS by ESP Soft
Post by: Gryzor on 15:54, 24 September 20
Oh yes,it's Tetris time :D

Damn this looks so fine...
Title: Re: TOTEMS by ESP Soft
Post by: reidrac on 15:57, 24 September 20
This game is from 2012! I guess it never had a physical edition and Bitmap Soft are always looking for games to publish!
Title: Re: TOTEMS by ESP Soft
Post by: Gryzor on 16:00, 24 September 20
Yes I know it's from back then (well, I didn't remember it but I saw the thread :D ). It's polished enough for a release...
Title: Re: TOTEMS by ESP Soft
Post by: XeNoMoRPH on 10:51, 25 September 20
This game is from 2012! I guess it never had a physical edition and Bitmap Soft are always looking for games to publish!
not exactly the version they released in 2012, This is an improvement of Totems: Columns CPC TWO, adding IA so the player can compete against the CPU  :)
Title: Re: TOTEMS by ESP Soft
Post by: Gryzor on 10:57, 25 September 20
Ah thanks for the clarification 🙂
Title: Re: TOTEMS by ESP Soft
Post by: reidrac on 13:52, 25 September 20
I was not criticising, it was a bit of a surprise because I don't think I knew the game!

It looks great and if it is an improved version, that's even better!