It looks very very cool! But it is also a fast paced game. How would you port it to Amstrad? Maybe something in top view? I do not know if it would be possible to do something so fast using isometric perspective and real sprites for everything :).
Nice game for only two (long ?) days of work.
Quote from: ronaldo on 12:31, 02 February 16
We are seriously thinking of developing a future Amstrad version. What's your opinion? :)
Of course, it could be also a very good full game example for Cpctelera.
Just for your information, the current record lies in the 7th dream.
No one has passed to the 8th dream at the momment ;D
Would be some mix of PacMania and Gauntlet 3 on CPC I guess, with some heavy influences from Ant Attack as well of course.
Not sure if the fog of war/shadow would be easy to get...
To have a PLUS may help slightly for some scrolling job... (and a few hard sprites as well)
needless to say, isometric is where it is at...
Quoteisometric perspective
Isometric is a projection, not a perspective, actually it doesn't feature "perspective"... because it is a parallel projection... perspective is not parallel... ::)
Isometric 3D - CPCWiki (http://www.cpcwiki.eu/index.php/Isometric_3D)
wouldn't be that smooth nor fast on a CPC/PLUS, especially when a lot of ghosts are generated.
Gauntlet 3 needed a proper remake anyway.
;)
some games to check for comparison :
http://www.youtube.com/watch?v=KwEQmck7yHQ (http://www.youtube.com/watch?v=KwEQmck7yHQ)
http://www.youtube.com/watch?v=nXFOwyikrqk (http://www.youtube.com/watch?v=nXFOwyikrqk)
http://www.youtube.com/watch?v=9xh0QyFRzik (http://www.youtube.com/watch?v=9xh0QyFRzik)
http://www.youtube.com/watch?v=6jpQVNFM3K8 (http://www.youtube.com/watch?v=6jpQVNFM3K8)
gauntlet3 had somewhat complicated graphics and was speccyported to death...
Cobra manages quite a decent framerate but very simple backgrounds.
I'm pretty sure many compromises may be done and quite some proper render can be achieved.
While in pseudo 3D, this game is basically 2D... think about some sort of PacMania.
One of the issues with Isometric games like this is that the sprite may need a lot of variations as every things may have to face the 8 directions...
To manage the shadows can be demanding as well, and to have some walls covering the sprites may also need some clever thinking or RAM consuming tricks (pre-masked sprites variations)
otherwise, CPC is often better at isometric than speccy because :
= not attributes, you don't have square clashes that can't match the oblique lines of isometric. really looks better (check head over heels or Revolution)
= isometric may often need masked graphics, which are as heavy on speccy as on CPC due to them having 1bpp graphics and 1bpp masks (bpp = bits per pixels, 1bpp+1bpp on speccy = 2bpp, as on Amstrad... for same surface in mode1)
Still this kind of game may be quite possible with a 128k machine or even a Plus/cartridge/ROM.
Guess coders would have more expertise than me on the matter anyway.
Love the atmosfear... somewhat reminds the glorious old Diablo vibe.