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General Category => Other retro => Topic started by: ralferoo on 09:29, 16 May 13

Title: 256 byte ray caster on C64
Post by: ralferoo on 09:29, 16 May 13
Wow, this (http://pouet.net/prod.php?which=61298 (http://pouet.net/prod.php?which=61298)) just made the front page of slashdot (Interactive Raycaster For the Commodore 64 Under 256 Bytes - Slashdot (http://tech.slashdot.org/story/13/05/15/1913222/interactive-raycaster-for-the-commodore-64-under-256-bytes))

The slashdot page has links to more information and the source. Quite an amazing feat on any platform in that size...  :o
Title: Re: 256 byte ray caster on C64
Post by: redbox on 12:04, 16 May 13
Sure is.

I just made a mask table which is that size.

Quite depressing really.  ::)
Title: Re: 256 byte ray caster on C64
Post by: Bryce on 12:22, 16 May 13
A bit over blocky, but impressive.

@redbox: I just saved a BLANK Winword Doc that was 49 times bigger. That enoys me the most about modern software :(

Bryce.
Title: Re: 256 byte ray caster on C64
Post by: redbox on 13:38, 16 May 13
Quote from: Bryce on 12:22, 16 May 13
I just saved a BLANK Winword Doc that was 49 times bigger. That enoys me the most about modern software :(

Yep, roughly the same size as a 16kb ROM.   :o
Title: Re: 256 byte ray caster on C64
Post by: Gryzor on 12:23, 19 May 13
Technically impressive, but looks like crap :D
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