Hi all
I've seen this video on youtube:
Running SymbOS 2.1with :Symnoids on MSX Turbo-r, MSX2+, - YouTube (https://www.youtube.com/watch?v=e8ZtztYr5gA)
There is an arkanoid clone on development for symbos, on a msx turbo-r it look very cool, but i don't know how will be displayed on a cpc (if it runs)...
@Trebmint (http://www.cpcwiki.eu/forum/index.php?action=profile;u=238) : Is this a game you made using your sym studio? Looks nice. How does the CPC version run?
Definately runs on a CPC, and its altered a little over the past week with a new theme. Want it to be a cool game for symbos, and a demo for what symstudio can do.
Working on the MSX first, and will downgrade to 4 colours manually as you get better results that way.
Hopefully should be appearing soon.
Nice demo, TorboR is basically more of a 16 bit computer than good old 8bit from 1984 indeed...
Quote from: MacDeath on 01:00, 30 August 14
Nice demo, TorboR is basically more of a 16 bit computer than good old 8bit from 1984 indeed...
It's not better than a CPC. The Z80 runs more quick and it has other GFX mode. But the CPC has definitely it's advantages too. I wouldn't switch ;-)
Quote from: TFM on 02:35, 30 August 14
It's not better than a CPC. The Z80 runs more quick and it has other GFX mode. But the CPC has definitely it's advantages too. I wouldn't switch ;-)
I'd say technically its far better than the CPC TBH, but then a modern PC is 1000x more powerful than a Turbo-R.... Not actually the point.
The thing with symbos is that this will run on the CPC, regular MSX and PcW too. Symbos isnt geared for games, and it never going to get amazing 50fps arcade action running in a window while multitasking other apps, but we can write some pretty good stuff none the less.
The guy released that vid as he wants to show off the systems running at its best, but he's also done a video running on a standard MSX and it looks identical if a little slower. Dont worry the speed thing is now even across systems.
Iagree... but then again the Turbo R is not a CPC :P
SymbOS is a great technical achievement and I would wish the CPC community would participate more active in creating stuff for SymbOS. I hope this will change when the new SymStudio is released ;D
[size=78%] [/size]Regards,
Ygdrazil
Quote from: Trebmint on 08:27, 30 August 14
I'd say technically its far better than the CPC TBH, but then a modern PC is 1000x more powerful than a Turbo-R.... Not actually the point.
The thing with symbos is that this will run on the CPC, regular MSX and PcW too. Symbos isnt geared for games, and it never going to get amazing 50fps arcade action running in a window while multitasking other apps, but we can write some pretty good stuff none the less.
The guy released that vid as he wants to show off the systems running at its best, but he's also done a video running on a standard MSX and it looks identical if a little slower. Dont worry the speed thing is now even across systems.
Hello CPC Z80 lovers!! Here my first post!
In this movie I showed indeed the Turbo-r ;) As it is for me the best 8 bit computer ;)
But you can see in the movie that I moved the camera angle to an other 'normal MSX2' machine :D
The speed is compared to the CPC! The cool thing is that Symbos makes it compatible for the CPC as well. Like Tetris that is also working on the CPC :)
In Tetris there is a 'special' routine to the detect the screen resolution and adapts the form layout as well !!
How much memory, in k, in a CPC464? hhmmmmmm 64 ? not sure lets try ;)
This looks awesome...
Running SymbOS 2.1with :Symnoids on MSX Turbo-r, MSX2+, (http://www.youtube.com/watch?v=e8ZtztYr5gA#ws)
I only think the ball should be smaller than that.
Oh, and while I was typing - welcome, @Edoz(MSX) (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1188) !
Quote from: Ygdrazil on 08:51, 30 August 14
Iagree... but then again the Turbo R is not a CPC :P
SymbOS is a great technical achievement and I would wish the CPC community would participate more active in creating stuff for SymbOS. I hope this will change when the new SymStudio is released ;D
Regards,
Ygdrazil
I hope that changes too, and I think it will. Without making Prodatron sound like a coding genius he's added new graphics stuff in 2.1 (Which isnt being used in symstudio yet) which will take App/Game functionality up another level. If you add that to easy access to large memory, Hard Drive storage and potential network ability then you have a cpc game creators wet dream.
Unify will let you create super fast apps with media super quick too. People wont be able to resist symbos devving surely! haha
BDW: In this movie:
Symnoids TEST on turbo-r Pre Release SymbOS 2.1 - YouTube (https://www.youtube.com/watch?v=79sYv1pBwvs)
the batt is working as well! Thanks to Trebmint again ;)
Just remove the "s" from YouTube's "https" URLs and you can embed the vids here, like so:
Symnoids TEST on turbo-r Pre Release SymbOS 2.1 (http://www.youtube.com/watch?v=79sYv1pBwvs#ws)
I really like these videos! :)
It still looks fine on the CPC in 4 colour mode. Yesterday I tried it on the Joyce PCW, and even there it runs without problems, everything is still visible in 2 colour mode.
Bit worrying how the ball sometimes disappears in that last video when it approaches the top left of the play area but overall a very nice looking Arkanoid clone (far better than the official Nintendo DS mess too).
I just got a PCW16 (well, it's on its way). I'd love to see a symbos port to this machine - especially if the extra hardware could be supported:
16MHz Z80
1MB RAM expandable to 2MB
IDE controller
Colour output (on VGA connector) with "better" modes than CPC
Just needs some kind of audio expansion...
Quote from: Carnivac on 11:28, 30 August 14
Bit worrying how the ball sometimes disappears in that last video when it approaches the top left of the play area but overall a very nice looking Arkanoid clone (far better than the official Nintendo DS mess too).
Don't forget that on the movie (on the MSX2) I was playing a MP3 file and running Tetris at the same time! If you close all other applications it runs very well on 3.5 Mhz.. of course there is still some improvements needed ;)
Quote from: Munchausen on 13:10, 30 August 14
I just got a PCW16 (well, it's on its way). I'd love to see a symbos port to this machine - especially if the extra hardware could be supported:
16MHz Z80
1MB RAM expandable to 2MB
IDE controller
Colour output (on VGA connector) with "better" modes than CPC
Just needs some kind of audio expansion...
Would be a fantastic platform, but I am afraid that it's too rare, isn't it? Where did you get yours? :) I checked the whole hardware specs some years ago, wouldn't be a problem, as it's still nice Amstrad like.
@Carnivac (http://www.cpcwiki.eu/forum/index.php?action=profile;u=50): It's still very beta and buggy, I am sure they will fix these issues.
Quote from: Prodatron on 14:58, 30 August 14
Would be a fantastic platform, but I am afraid that it's too rare, isn't it? Where did you get yours? :) I checked the whole hardware specs some years ago, wouldn't be a problem, as it's still nice Amstrad like.
@Carnivac (http://www.cpcwiki.eu/forum/index.php?action=profile;u=50): It's still very beta and buggy, I am sure they will fix these issues.
They come up occasionally on ebay, I've been after one for a while and was recently lucky and got a very good price. Can't help wondering if you might find the asic for it available somewhere as you could then reproduce it easily enough as all the other parts are standard. Anyway, the turbo r isn't exactly common and that has a port, so if I see another pcw16 I'll send it your way and maybe we can get a symbos port?! :)
Quote from: Trebmint on 08:27, 30 August 14
The thing with symbos is that this will run on the CPC, regular MSX and PcW too.
That's the important point :-) And this feature it shares only with CP/M. But of course this is like to compare MSDOS and Windows ;-)
I'm looking forward to see a CPC version too :-) Finally it pays off and CPC has some input from other platforms :-)
btw.: If would be kinda amazing to make a cross-platform battle: CPC vs. Turbo R (but the CPC is allowed to use RAM, ROM expansions and PlayCity :laugh: ).
Coming soon only on Symbos! This is running currently on the MSX2... the Cpc will be modified for 4 colours
(http://www.catanddoggifts.co.uk/image/sorp/bat1.png)
Quote from: Trebmint on 16:29, 02 September 14
Coming soon only on Symbos! This is running currently on the MSX2... the Cpc will be modified for 4 colours
Will there be a version for a plain CPC too? Does it need 128 KB?
Quote from: TFM on 16:50, 02 September 14
Will there be a version for a plain CPC too? Does it need 128 KB?
Symbos requires 128k... I clearly made a mistake in supporting symbos and not futureos
Great progress! It already makes fun to play it in this state :)
Quote from: TFM on 16:50, 02 September 14
Will there be a version for a plain CPC too? Does it need 128 KB?
No, as it's a SymStudio/Unity application and therefore completely platform independent as it uses the SymbOS API. The whole graphic output is based on the Desktop Manager, as well as the memory management is based on the kernel of SymbOS. Creating an Amsdos version would mean creating another program, which doesn't make any sense in this case.
Regarding 128K: Everyone owns an X-MEM today! :P
CU,
Prodatron
Quote from: Trebmint on 17:24, 02 September 14
Symbos requires 128k... I clearly made a mistake in supporting symbos and not futureos
::) Can't you be serious? I did ask about the game. I'm curious how much memory it needs. Also if it uses some special features of SymbOS or if it *could* run in principle on a plain CPC.
Quote from: Prodatron on 17:49, 02 September 14
Great progress! It already makes fun to play it in this state :)
No, as it's a SymStudio/Unity application and therefore completely platform independent as it uses the SymbOS API. The whole graphic output is based on the Desktop Manager, as well as the memory management is based on the kernel of SymbOS. Creating an Amsdos version would mean creating another program, which doesn't make any sense in this case.
Regarding 128K: Everyone owns an X-MEM today! :P
CU,
Prodatron
Thanks. That was the answer I did ask for. Very interesting. :)
Quote from: TFM on 19:40, 02 September 14
::) Can't you be serious? I did ask about the game. I'm curious how much memory it needs. Also if it uses some special features of SymbOS or if it *could* run in principle on a plain CPC.
At the moment the game requires about 30k (mainly as it has the side effect of including the symbasic code with it). This code not any graphics, which are externally spat out by symstudio onto the .dsk. The graphics however are something different and with dozen or so background images weighing in 16k (MSX) 8K Cpc, plus a ton more its hit and miss if this will fit on a CPC .DSK. the 720k of the MSX is filling slowly.
I tend to look at this as new type of game in that the amount of graphics we can load in doesn't matter much anymore. Bigger prettier games
Thanks.
Quote from: TFM on 19:40, 02 September 14
Also if it uses some special features of SymbOS or if it *could* run in principle on a plain CPC.
How should the second be possible? A SymbOS application doesn't know anything about the screen layout, how memory bankswitching works, how to check the keyboard etc. etc. The only thing it knows is, that it's running on a Z80 ;) ...inside a SymbOS environment. That made it possible to run the same app in Mode 1 and 2 on a CPC, made it possible to run multiple apps in dynamic memory areas - as more memory you have as more apps you can run. And since 2006 to run these apps without modifications on an MSX, too, and later on the PCW.
That's the difference to many native CPC programs, which doesn't make much use of an OS (maybe beside the loader) but have their own low level routines, which access the hardware directly in a completely system specific way. Such CPC apps can usually be started in any OS, as long as the hardware is exactly a CPC, as they don't care about the OS.
CU,
Prodatron
Yes, that's right. Most "impressive" prods use their own "BIOS/BDOS" - low level routines. The advantage is of course they can be very specific and therefore quick. The disadvantage is that: "You have to invent the wheel again" and that you waste a lot of RAM too. It's amazing to see that SymbOS is so quick that it can run games eventually. I thought translating GFX f.e. would take too much time. But if I look at the video, then I really must say "Hats off". Keep the good work going. :)
(http://www.catanddoggifts.co.uk/image/sorp/atic7.png)
Anyone recognize this?
Quote from: Trebmint on 12:06, 13 September 14
(http://www.catanddoggifts.co.uk/image/sorp/atic7.png)
Anyone recognize this?
Atic atac. Somebody is doing a conversion for CPC?
Quote from: Trebmint on 12:06, 13 September 14
(http://www.catanddoggifts.co.uk/image/sorp/atic7.png)
Anyone recognize this?
atic atac 2014, i haven't read it on another forum i swear :p
Quote from: arnoldemu on 13:11, 13 September 14
Atic atac. Somebody is doing a conversion for CPC?
Its symbos so this and MSX
@arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122): Did not you have a more or less working version ported from speccy? But after the Repton problems, you decided no publish it or at least that is how i remember it... maybe you could do as 40Crisis and publish a patch to apply over the original zx tape image and you could get another thing less from your todo list and make us happy again ;)
Quote from: SyX on 20:27, 15 September 14
@arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122): Did not you have a more or less working version ported from speccy? But after the Repton problems, you decided no publish it or at least that is how i remember it... maybe you could do as 40Crisis and publish a patch to apply over the original zx tape image and you could get another thing less from your todo list and make us happy again ;)
True in all cases.
Have you been looking at my todo list? ;)
Quote from: arnoldemu on 08:51, 16 September 14Have you been looking at my todo list? ;)
Well, i try to remember every exciting project like yours ;) ... and when happened the "repton affair", i felt really bad for you, because i know all the hard work behind these projects (i have passed too many hours disassembling and understanding code, too) and don't be able to release them, it's a shame, more even when you know that Atic Atac and Repton could look really great in CPC ;)
And i sincerely hope that in the future you can take a look again and maybe we can enjoy more of your work :)
Well, I would just change the name (and / or even pseudo) and release nevertheless. It's not like one would steal something, it's s/o's own creation. :)
There are too many lost projects in the cpc world... :-[