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General Category => Other retro => Topic started by: robcfg on 22:34, 09 September 15

Title: New Loading Screens for Dragon Games
Post by: robcfg on 22:34, 09 September 15
Well, I like a lot what we do here when it comes to redesign loading screens from old games (Zynaps, Ikari Warriors). So I thought to do that for the Dragon, as it's a machine that gives me very good moments lately.


I've done two screens so far, Buzzard Bait and Cuthbert in the Jungle.


Screen mode is 128x192 (fat pixels a la Mode 0), with a choice of two horrible palettes (Red, Yellow, Green and Blue, or White, Orange, Magenta and Cyan/Turquoise).


It's fun to try to get something nice about it, and I find doing pixel art quite relaxing when saturated from coding.


I hope you like the screens, and feedback is always welcome!


[attachimg=1]
[attachimg=2]
Title: Re: New Loading Screens for Dragon Games
Post by: invent on 23:44, 09 September 15
Hi Robcfg,


You have done well with a challenging palette, thanks for sharing :)



Title: Re: New Loading Screens for Dragon Games
Post by: ||C|-|E|| on 23:49, 09 September 15
The palette is really crazy, but I really like them, in particular the second one  :D
Title: Re: New Loading Screens for Dragon Games
Post by: AMSDOS on 00:35, 10 September 15
Ah, the two Graphical Palettes of CGA!  :D  It's so much like the early PC graphics card, probably the same, apart from the resolution being different.
Title: Re: New Loading Screens for Dragon Games
Post by: arnoldemu on 09:19, 10 September 15
Impressive with such a limited and really bright and clashing palette.
Title: Re: New Loading Screens for Dragon Games
Post by: robcfg on 11:02, 11 September 15
Thanks for the nice comments!
Title: Re: New Loading Screens for Dragon Games
Post by: Ast on 12:25, 11 September 15
Really nice, but try to do it in fullscreen and mode 0 with iMPdraw (http://www.cpcwiki.eu/forum/programming/impdraw-v1-0f/60/). I'm impatient to see the first results. :P
Title: Re: New Loading Screens for Dragon Games
Post by: Carnivius on 14:09, 13 September 15
Very nice work considering the nightmarish palette they're stuck with.
Title: Re: New Loading Screens for Dragon Games
Post by: robcfg on 08:40, 15 September 15
Thanks mate!


If you think that palette is horrible, don't even try the second one (White, Orange, Magenta and Turquoise XD)... What were the Motorola guys thinking??
Title: Re: New Loading Screens for Dragon Games
Post by: Fessor on 10:08, 15 September 15
How does these Palettes work on b/w-TVs? They could deliver good Greyscales. I dont think that back in Time the kids have colour-TVs in their Bedrooms.

Title: Re: New Loading Screens for Dragon Games
Post by: EgoTrip on 13:43, 15 September 15
Quote from: Fessor on 10:08, 15 September 15
How does these Palettes work on b/w-TVs? They could deliver good Greyscales. I dont think that back in Time the kids have colour-TVs in their Bedrooms.

Or any TV in my case :( Well dunno what era this system is from but its before my time and those colour schemes are horrendous.
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