Well, I like a lot what we do here when it comes to redesign loading screens from old games (Zynaps, Ikari Warriors). So I thought to do that for the Dragon, as it's a machine that gives me very good moments lately.
I've done two screens so far, Buzzard Bait and Cuthbert in the Jungle.
Screen mode is 128x192 (fat pixels a la Mode 0), with a choice of two horrible palettes (Red, Yellow, Green and Blue, or White, Orange, Magenta and Cyan/Turquoise).
It's fun to try to get something nice about it, and I find doing pixel art quite relaxing when saturated from coding.
I hope you like the screens, and feedback is always welcome!
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Hi Robcfg,
You have done well with a challenging palette, thanks for sharing :)
The palette is really crazy, but I really like them, in particular the second one :D
Ah, the two Graphical Palettes of CGA! :D It's so much like the early PC graphics card, probably the same, apart from the resolution being different.
Impressive with such a limited and really bright and clashing palette.
Thanks for the nice comments!
Really nice, but try to do it in fullscreen and mode 0 with iMPdraw (http://www.cpcwiki.eu/forum/programming/impdraw-v1-0f/60/). I'm impatient to see the first results. :P
Very nice work considering the nightmarish palette they're stuck with.
Thanks mate!
If you think that palette is horrible, don't even try the second one (White, Orange, Magenta and Turquoise XD)... What were the Motorola guys thinking??
How does these Palettes work on b/w-TVs? They could deliver good Greyscales. I dont think that back in Time the kids have colour-TVs in their Bedrooms.
Quote from: Fessor on 10:08, 15 September 15
How does these Palettes work on b/w-TVs? They could deliver good Greyscales. I dont think that back in Time the kids have colour-TVs in their Bedrooms.
Or any TV in my case :( Well dunno what era this system is from but its before my time and those colour schemes are horrendous.