Guys, you are going to like this one! Plenty of Amstrad action!!!
(http://assets.podomatic.net/ts/f5/e8/ad/thereallocomaniac56245/285%3E_10143140.jpg?1417172958)
PodOmatic | Best Free Podcasts (http://retroasylum.podomatic.com/entry/2014-11-28T03_09_09-08_00)
http://retroasylum.podomatic.com/enclosure/2014-11-28T03_09_09-08_00.mp3 (http://retroasylum.podomatic.com/enclosure/2014-11-28T03_09_09-08_00.mp3)
iTunes - Podcasts - Retro Asylum Podcast by retroasylum.com (https://itunes.apple.com/gb/podcast/ep-102-8-bit-wars-special/id474414834?i=326278953&mt=2)
This week Dean Swain, Paul Davies, Steve Erickson and our special guest Chris O'Regan, host of Spong.com's 'Sausage Factory' take sides and prepare for battle in our 8 Bit Wars Special. Paul tries to maintain order and decide which comes out top out of the Spectrum, C64 and Amstrad.
Will there be 8 bit tears before bedtime?!
Check out our Official Retro Asylum YouTube channel for more retro discussion
http://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag
Any feedback is more than welcome and please leave us an iTunes review if you haven't already.
[Post edited - please keep sponsors out of the post...]
Alan Sugar is both still alive and richer than the other twos... Amstrad Wins.
;D
Cant listen 2 hours... but like in all advertisment driven media, the c64 will win. And we all know that the CPC is the best machine - by far.[nb]Except some trolls, but what can one do.[/nb]
Quote from: TFM on 20:10, 28 November 14
Cant listen 2 hours... but like in all advertisment driven media, the c64 will win. And we all know that the CPC is the best machine - by far.[nb]Except some trolls, but what can one do.[/nb]
So wrong. Firstly Retro Asylum is a non profit podcast and secondly the C64 does not win.
As usual they choose the CPC464... had they taken the CPC6128 it would be a no contest.
;)
Quoteand secondly the C64 does not win.
I hate speccy fanboyz...
:laugh:
Quote from: Swainy on 20:16, 28 November 14
So wrong. Firstly Retro Asylum is a non profit podcast and secondly the C64 does not win.
NOOOOOOOO!!!!! I haven't listened to the podcast yet!!! >:(
No more spoilers Swainy!
Now get back tofinishing Double Dragon and sort out Renegade 3 while your at it :)
So guys, have you had a listen to it yet?
I usually listen to podcasts at work, so it will be monday for me.
Cool job! 8)
Would be nice to have a 10 - 15 min. version, 2h is just too much, never have so much time at once.
Quote from: TFM on 21:03, 29 November 14
Cool job! 8)
Would be nice to have a 10 - 15 min. version, 2h is just too much, never have so much time at once.
I have to disagree. Retro are now only doing podcast fortnightly and no longer weekly, so I welcome longer episodes.
You missed the point. I don't say to make only short episodes, I thought it would be great to have a summery of 10-15 min.
Quote from: TFM on 21:16, 29 November 14
You missed the point. I don't say to make only short episodes, I thought it would be great to have a summery of 10-15 min.
You could listen to it over a number of days. I think we spend roughly 20 minutes talking about each game.
Yep.... Have to do that. ;)
Loved it. Listened to it last night. See my other answer over at retrogamer.
By the way, bomb jack on the c64 sucks because of the large sprites. You can not collect the sprites in order because of this. I have never played the game on spectrum? Is it really better than the excellent amstrad version? The amstrad version could have looked better, but plays so well
I honestly do think that the Speccy version is better. Fire it up on an emulator and let me know what you think.
Well, i only can tell from youtube. Amstrad and Spectrum versions seem to play equal well, however sometimes I have the impression that the spectrum version is a bit delayed. Bot let's not be nitpicking.
But Grafix and Sound are way better on the CPC. So CPC clearly wins. 8)
Quote from: TFM on 22:38, 30 November 14
Well, i only can tell from youtube. Amstrad and Spectrum versions seem to play equal well, however sometimes I have the impression that the spectrum version is a bit delayed. Bot let's not be nitpicking.
But Grafix and Sound are way better on the CPC. So CPC clearly wins. 8)
Bomb Jack: The graphics is not good for a CPC game. They look like they have been transfered fast from another system. Colours look all wrong. Bomb Jack CPC needs a graphics remake done by a pixelartist
Well, I am surprised the CPC wins over the C64. I am gonna listen the 2 hours anyway and find out why.
Seem to recall Retro Gamer did a feature and rated the CPC one the best 8-bit version.
I dunno. Never played any of the conversions myself. There was a Bombjack machine in the small arcade near where I lived back when it came out. It was hardly touched though. I played it a couple times when most of the other machines were in use but I can't say I was fond of it.
Just had a look at the C64 version. Looks somewhat cramped compared to the others. Big sprites, less space to move about.
Well, C64 wins in many games because of proper hardware scrolling, char modes that you can use for neat tricks, true parallax layers for example, hardware sprites and all that.
CPC wins in colors. Z80 could help in faster 3D but wasn't optimized for Z80 in many 3D games I think, speed doesn't look much different than C64 versions in many old 3d ports.
Sound, I love the YM and I love the SID too. Out of nostalgia, I prefer hearing YM tunes. Many people from C64 think YM is shit, because they can't appreciate anything less than SID?
I have friend who finds the SID sound obnoxious and prefers the YM, although he never had an 8bit computer, just a NES. They are both chippy sounds anyway, worse than digital.
I think many C64 games stand because of smooth scrolling. Sprites seems smaller, because not many hw sprites.
I don't know about the quality of the games, the gameplay though. I don't know that about spectrum either.
Quote from: Optimus on 11:40, 01 December 14
I have friend who finds the SID sound obnoxious and prefers the YM
I prefer YM too. I like the meaty percussion in various SID tracks but I often find the sounds for the actual tunes often overdone and 'squelchy' sounding. SwitchBlade is one example where I most certainly prefer the Amstrad music to that of the C64's version (which I find painful, but then that game is just frickin' hideous on the C64 anyways).
I'm quite fond of a lot of NES tunes. Generally very clear sounding while still having nice percussion sounds. When done properly anyways.
I'd still take 'chippy' sounds over the bland, forgettable, boring 'movie scores' of the majority of modern games. I just want a frickin' tune to whistle or hum along to while I play a game. Is even that too much to ask of these days?
Quote from: Carnivac on 11:57, 01 December 14
I'd still take 'chippy' sounds over the bland, forgettable, boring 'movie scores' of the majority of modern games. I just want a frickin' tune to whistle or hum along to while I play a game. Is even that too much to ask of these days?
True that! I am still wondering why almost no tune from modern games stays in my mind? Is it just nostalgia or modern game music is not memorable?
Quote from: Optimus on 12:20, 01 December 14
True that! I am still wondering why almost no tune from modern games stays in my mind? Is it just nostalgia or modern game music is not memorable?
8-bit tunes were happy tunes. Modern games usually have dark, depressing tunes unless you happen to have some Wii kids games.
Bryce.
another cracking good podcast.
Enjoyed it a lot.
Re: Gauntlet and two player.
This is true of any 2 player game on the CPC. It's the classic "keyboard clash". This means you press 3 keys a "phantom" key is pressed.
It is worse with 2 players on joystick, they will cause really bad clash and you'll end up controlling the other player.
But it also did it with keyboard and joystick together.
It's a hardware bug in the CPC, the joystick port needs extra electronics to fix it and stop them clashing.
Probably ok on the Plus. They fixed the joystick ports on that. I bet they tried to play a game on GX4000 and found the clash was really bad and fixed it LOL.
A very good podcast.
I also agree that bombjack does better on the spectrum.
The only one I do have a disagreement on is Light Force.
As for the 8 bit sounds, the SID chip for me has a fullness that the AY doesn't reach. Having played a C64 and CPC in tandem through my 8 bit days (my best friend owned a C64 and lived 10 seconds away from me) the the variety of different sounds that could be produced from that machine was and still is incredible. There were a handful of tunes that had a nicer rendition on the AY than SID, but I always found that it was down to the composer themselves.
I do enjoy 8 bit chippy tunes, but the modern day scores are far more engaging to me as they most often change during the game in accordance to what is happening on screen. I like how the music in fighting games intensify when the health is low, or when silent music is used as a build up.
However - sounds effects and music is incredibly important to me in games whether it be 8 bit or not.
Bombjack on CPC plays so well that it can only be the best...
yeah some graphical elements are disapointing but hey, it palys so damn tight and fast that we can't care that much, for once.
Here is the video edition of the podcast where you get to see each version of the games side by side.
RA Episode 102 - ZX Spectrum Vs Amstrad CPC Vs Commodore 64 - 8Bit Wars Special (https://www.youtube.com/watch?v=VtLaOBhG1Zg)
This is great Swainy.
However - is it possible to list the games on the descritption tab along with the time they appear on the video? That way, people will know what games are coming up and can jump to them.
Quote from: sigh on 03:13, 07 December 14
This is great Swainy.
However - is it possible to list the games on the descritption tab along with the time they appear on the video? That way, people will know what games are coming up and can jump to them.
Done! :)
Really? I thought Renegade's sprites were terrible on Spectrum. Way too thin and fiddly looking. Lacking the sense of impact during the combat the CPC version had with it's beefier sprites.
At least R-Type 128k got a mention. Of course it doesn't count in this but at least it's noted that it's out there and is awesome. The original port really does look slow in comparison. The others had far progressed onto other levels while the CPC version is only just getting to the level 1 boss.
I really dont like the Renegade sprite design/animation on the spectrum. The character's dont look bad ass enough and the animation frames aren't well drawn.
However - gameplay wise, it does have the throw animation and also the animation with the stars around enemies head when they are knocked down. It also has the bosses standing around while your beating up the henchman and it also has the full arcade sound track which the cpc is missing.
CPC is missing the full sound track on the final level and its also missing some music sections on on the 2nd level if I remember correctly.
The CPC version does have better sound effects but the spectrum sound effects are very good.
Both games play great but in terms of a whole package, the Spectrum does it better.
Quote from: sigh on 12:23, 07 December 14
I really dont like the Renegade sprite design/animation on the spectrum. The character's dont look bad ass enough and the animation frames aren't well drawn.
For me it severely affects the gameplay. I get absolutely zero sense of satisfaction with the combat in the Spec version (even with the throw) because the sprites are so skinny and flat and decent sprite design is something I find so very important especially in a beat 'em up. I even prefer the sprite design in the C64 version over the Spectrum one purely just because of the better proportions.
One good thing about the C64 RoboCop. ED-209 ACTUALLY MOVES!
Can't agree with the CPC guy on Enduro Racer. I bought it back then and thought "what the frick is this crap?". Pure Spectrum port graphics through out. Mode 1 is capable of so much better. Didn't enjoy the game itself much either.
Quote from: Optimus on 12:20, 01 December 14
True that! I am still wondering why almost no tune from modern games stays in my mind? Is it just nostalgia or modern game music is not memorable?
Possibly adding more to your argument, but the soundtrack to VVVVVV... I frequently listen to that as music because it's just so awesome!
But yeah, most music for modern games is more orchestral and designed to evoke a feeling rather than being memorable. You probably won't remember much music from the last film you saw either...
Renegade is one of the games which really show off the CPC. It's an order of magnitude ahead of the C64 (pale) and Speccy (grey) versions. People disagreeing with that are imho clearly biased. C64 and Speccy have of course games which are better than the CPC version - see speccy ports. But especially since Swainy put the comparison video up, it's obvious to even the blindest pelican ;)
Quote from: Carnivac on 12:04, 07 December 14
At least R-Type 128k got a mention. Of course it doesn't count in this ...
Well, why should it not count? It's software available for the CPC. Or do homebrew productions get excluded in principle? Where do you draw the line? :)
IMHO in a fair comparison it -MUST- be regarded. As Orion Prime, Megablasters, Black Land and so on. :)
Excluding titles is imho just do change the outcome of the comparison. :)
We gave the Easter Egg version of R-Type a mention but as it wasn't released back in the day it wasn't fair to include it. It would be the same for the hacked 128k Spectrum version of Commando that features the Rob Hubbard music. It wasn't released back in the day so that will not be included in any future 8bit Wars shows that we do.
Quote from: Swainy on 17:00, 08 December 14
We gave the Easter Egg version of R-Type a mention but as it wasn't released back in the day it wasn't fair to include it. It would be the same for the hacked 128k Spectrum version of Commando that features the Rob Hubbard music. It wasn't released back in the day so that will not be included in any future 8bit Wars shows that we do.
Back the day? Please tell me the date at which you draw the line. I'm seriously interested in that date. :) And maybe even a reason for using that particular date. If I ask for too much please let me know, but you told that you use some kind of time / date border. :)
I think it's totally cool to use modern Speccy super productions (hard and software). Why excluding it?
Quote from: TFM on 18:15, 08 December 14
Back the day? Please tell me the date at which you draw the line. I'm seriously interested in that date. :) And maybe even a reason for using that particular date. If I ask for too much please let me know, but you told that you use some kind of time / date border. :)
I think it's totally cool to use modern Speccy super productions (hard and software). Why excluding it?
I don't need to give you a date. We were looking at the official conversions and releases. What's so hard to understand about that?
Quote from: TFM on 18:15, 08 December 14
Back the day? Please tell me the date at which you draw the line. I'm seriously interested in that date. :) And maybe even a reason for using that particular date. If I ask for too much please let me know, but you told that you use some kind of time / date border. :)
I think it's totally cool to use modern Speccy super productions (hard and software). Why excluding it?
The episode is focused on the
original releases of the games and not the remakes.
Edit: Swainy beat me to it!
Quote from: Swainy on 18:44, 08 December 14
What's so hard to understand about that?
Well, because I see no reason for it. If productions get excluded, then the whole thing is imho very subjective. But it's your good right to be subjective in a podcast. :)
Plus you have to save some stuff up for when it comes time to do a best "modern" 8-bit retro podcast right? For which the Amstrad will be well served with things like R-Type 128, Orion Prime, BB4CPC, Rick Dangerous + etc. Although there are some Speccy coders doing amazing things with multicolour effects these days too, so it'd be a tough call.
Not really, the spectrums hardware is very limited. I will never be able so scroll properly and smooth (or I haven't seen it). And half of the colors are blinding. Color bleeding is not so great either. Then the sound... oh well, good luck!
Quote from: TFM on 17:37, 09 December 14
Not really, the spectrums hardware is very limited. I will never be able so scroll properly and smooth (or I haven't seen it). And half of the colors are blinding. Color bleeding is not so great either. Then the sound... oh well, good luck!
The sound on a 128k version of the Spectrum is better than on an Amstrad when you think about it because the beeper can be used to enhance the AY chip. There are plenty of games on the Spectrum that scroll just as smoothly as an Amstrad and probably a bit quicker too. You've got me on the colour clash though :)
Quote from: Swainy on 00:22, 12 December 14
The sound on a 128k version of the Spectrum is better than on an Amstrad when you think about it because the beeper can be used to enhance the AY chip. There are plenty of games on the Spectrum that scroll just as smoothly as an Amstrad and probably a bit quicker too. You've got me on the colour clash though :)
Only after you've fixed up the bugs in the circuitry :D
Bryce.
Quote from: Swainy on 00:22, 12 December 14
The sound on a 128k version of the Spectrum is better than on an Amstrad when you think about it because the beeper can be used to enhance the AY chip. There are plenty of games on the Spectrum that scroll just as smoothly as an Amstrad and probably a bit quicker too. You've got me on the colour clash though :)
crazy thing is that on the cpc's (not plus) you can use the tape write to make beeper like sounds.
Scrolling on CPC: a lot of people overlooked the hardware scrolling because it's movement was too fast. Some games managed to get it to work better in horizontal and vertical (mission genocide for example), but it took more work. So the Amstrad *can* scroll smoother than the Speccy if used correctly.
In reality though most games used software scrolling and because the CPC had more data to shift it was often slower than the Speccy.
Ocean did it quite well with their games.
Speccy smoother scrolling when comparing cpc to speccy. Yes that is true.
One thing that got me was games like Super Hang On. They purposely tried to make the CPC sound like a Speccy's buzzer. They set the AY up in a way to make it sound like a buzzer. Crazy!
Quote from: arnoldemu on 10:35, 12 December 14
crazy thing is that on the cpc's (not plus) you can use the tape write to make beeper like sounds.
Scrolling on CPC: a lot of people overlooked the hardware scrolling because it's movement was too fast. Some games managed to get it to work better in horizontal and vertical (mission genocide for example), but it took more work. So the Amstrad *can* scroll smoother than the Speccy if used correctly.
In reality though most games used software scrolling and because the CPC had more data to shift it was often slower than the Speccy.
Ocean did it quite well with their games.
Speccy smoother scrolling when comparing cpc to speccy. Yes that is true.
One thing that got me was games like Super Hang On. They purposely tried to make the CPC sound like a Speccy's buzzer. They set the AY up in a way to make it sound like a buzzer. Crazy!
Some games also use the tape relay to add drum beats. Hero quest for example.
Quote from: CraigsBar on 11:41, 12 December 14
Some games also use the tape relay to add drum beats. Hero quest for example.
Is that damaging to the CPC tape deck?
I would imagine it may shorten the life of the relay, but I cannot see it effecting the tape deck itself.
Speccy is generally easier to have fast smooth animation or better AY sounds, mainly ecause the Video is somewhat crude and needs few datas/RAM compaired to CPC.
All with the same CPU to begin with.
But hey... can you get CPC Gryzor/Renegade graphics on a speccy ? nope.
Even a well used Mode1 can have more interesting look and have no colour clashes.
Clearly CPC often has issues with smooth and fast animation.
Very often because more commonly than you may thing, pure speccy code was plainly ported on the machine.
So many CPC features or tricks were certainly not used as they should.
(See the interesting Rich Stevenson posts)
CPC is quite often less smooth than speccy because Mode0 cannot porduce horizontal scrolling as smoothly as with Mode1/speccy... and the scrolling routines would often comes from speccy code.
The main advantage of CPC was that it was somewhat well rounded.
And is very capable on the pure graphics department.
Basically it can produce a 192x256x16 picture... like Samcoupé or MSX2.
And very few of the main machines from before 1985 technology could get more than 15-16 colours to choose from with no 1bpp attributes.
C64 could cheat its way because a few sprites or wide pixel mode in 4 colours per attributes in 160x200/320x200 surface.
some 8bit Z80 based japanese machines would totally explode all of those graphically with the 640x200x8 modes... as the 8 colours are basic RGB colours, when displayed on a CRT screen this would be somewhat and slightly blurry equivalent to a 320x200x27 mode with proper use of fine ditherings applied on surfaces... yeah, full CPC palette in 320x200...
(NEC PC8000 and Pasopia7)
Anyway, all successfull 8 bit machines were cool yet imperfect anyway.
= Oric : palette was far too limited. shame, because it was otherwise better to Speccy IMHO. ORIC ATMOS with 64K and a bigger palette could seriously kick speccy asses.
= Speccy couldn't really get rid of those attributes, with a quite limited paeltte (not a lot of contrast between bright and dark colours) and the Speccy48 only had a beeper.
= C64 had a bizarre palette so is basically an half monochrome computer (1/3 greys, 1/3 browns and 1/3 pale colours) and seriously the SID sound can also be annoying and feel like a saw to the ears. But it is not the most successfull computer for nothing... quite well rounded anyway and those Hardware features eases a lot of things.
= Apple2 : Wasn't so good in colours, was expensive but stapple American computer anyway. the AppleIIgs is indeed more 16bit than 8bit an quite impressive, but came later.
= Atari 8 Bit : was so often limited to 160x200x4... yeah, Mode3 guys...
=MSX1 : yeah, MSX1 is not that good actually... and because all models/specs after had to be retrocompatible, it meant considerably lot of extra componenents or heavy design.
= SamCoupé : Came quite late on the market. Fails to have "medium" video modes between speccy and Coupé... you would go from speccy to ST like graphics, @6mhz it doesn't work that well and it fails to be really "overclocked" in speccy modes. Had SAMCcoupé included modes like the CPC (256x192x4 or 128x192x16) it could have had impressive CPC like ports due to being still a bit faster than CPC (in theory).
= Thomson MO/TO : ok, let's have a laugh at superior french failures...MO5/TO7 plainly suck asses Basically Spectrums48 with MSX1 video mode (minus the sprites) powered by a 6809 CPU... MO6/TO8 could have been quite a beast provided it had an AY soundchip and was clocked in 2mhz (6809E).
= BBC micros: were they THAT good ? ok, Acorn was good in ARM architecture... to have a 6502 @2mhz is quite handy and nice to begin with. you could have the same graphics as the CPC...but with only 8 colours (basic 8 RGB colours) so failure to have a "proper" CPc mode0 indeed.
So games sticked to "CPC Mode1" equivalent. Like Atmos, it failed to have a "bolder palette". as an education material, could get a lot of fun peripheral (See Thomsons as well) like extra CPU slots of whatever speccy synthesis (as in many Japanese computers). wasn't it freakinlish expensive and beasty ? and not well rounded indeed... poor graphicals for "non-serious" things, many models with great hardware differences.
= Enterprise 64/128 : wasn't a speccy nor a CPC, was somewhat both as well. missed opportunity, should have included mass media storage instead of joystick.. :laugh: I guess most amstrad CPC or speccy qualities apply to it.
Sorry, I don't talk about TRS-80 or Dragon32/64...
NEC PC-8000 were very successful in Japan.
NEC PC-6000 were not successful but were quite similar to Speccy then CPC in tech specifications.
Quote from: MacDeath on 15:53, 12 December 14
Speccy is generally easier to have fast smooth animation or better AY sounds, mainly ecause the Video is somewhat crude and needs few datas/RAM compaired to CPC.
All with the same CPU to begin with.
But hey... can you get CPC Gryzor/Renegade graphics on a speccy ? nope.
Even a well used Mode1 can have more interesting look and have no colour clashes.
You definitely cant get the colour on the spectrum, but having a good artist adept at using 2 colours can produce very good results that equal the full colour or even do it better. Rodland on the spectrum is an example of this which looks lovely compared to the CPC version. Graphically I would take the spectrum version over the CPC.
Same with the C64 palette which can look super nice when the correct colours are chosen like IK+ and Mayhem in Monsterland.
yeah, 256x192 in monochrome can look very nice... but then why have a "colour" computer ? ::)
BTW Rodland plays quite a lot better on speccy, faster, smooth and nice. all the gameplay and sensations are there.
CPC is quite sluggish in comparison and lacks many features probably due to those damn 464...
Would be interesting to kwow if the code was mostly ported from speccy version (and in what amount).
Anyway yes :
Shaun G McClure is a great pixelartist, but too many of his productions were too speccyported to be greater on CPC
http://www.cpc-power.com/index.php?page=staff&lenom=SGM (http://www.cpc-power.com/index.php?page=staff&lenom=SGM)
shaun-mcclure-2d-art (http://shaunmcclure17.wix.com/shaun-mcclure-2d-art)
His jobs in Mode0 are quite good (graphically) and well paletted. As he worked for the CPC in the late era (around 1990) the graphics are quite detailed, far from what was available in the earlier 80s (around 1982-1984) and faithfull to arcade/16bit indeed.
Quote from: Swainy on 00:22, 12 December 14
The sound on a 128k version of the Spectrum is better than on an Amstrad when you think about it because the beeper can be used to enhance the AY chip.
The beeper? That' a good one! :laugh:
Quote from: Swainy on 00:22, 12 December 14
There are plenty of games on the Spectrum that scroll just as smoothly as an Amstrad and probably a bit quicker too.
Post me a single link (youtube) with smooth speccy scrolling please! :)
Take a listen to this piece of music from Chase H.Q on the Speccy 128 which uses the 48k beeper for the drum beats.
Chase H.Q. 128K Spectrum Title Music - YouTube (https://www.youtube.com/watch?v=TS7_dfCW40w)
As for scrolling:
ZX Spectrum Longplay [028] Cobra - YouTube (https://www.youtube.com/watch?v=e57bGfHEHy4)
SWIV ZX Spectrum - YouTube (https://www.youtube.com/watch?v=zM4k-cBZ4eM)
Flying Shark ZX Spectrum - YouTube (https://www.youtube.com/watch?v=MkUP_Vs4mHs)
ZX Spectrum: Ghost'n'Goblins - YouTube (https://www.youtube.com/watch?v=bnzReLlvLVw)
Ghouls N Ghosts - ZX Spectrum Walkthrough - YouTube (https://www.youtube.com/watch?v=tfgzDYi7s_M)
Narc (Zx Spectrum) - YouTube (https://www.youtube.com/watch?v=VnGL6Kcu2Mc)
The CPC version of Rodland came out before the Speccy and C64. It was their first game/port that the company created.
Quote from: MacDeath on 18:09, 12 December 14
http://www.cpc-power.com/index.php?page=staff&lenom=SGM (http://www.cpc-power.com/index.php?page=staff&lenom=SGM)
shaun-mcclure-2d-art (http://shaunmcclure17.wix.com/shaun-mcclure-2d-art)
His jobs in Mode0 are quite good (graphically) and well paletted. As he worked for the CPC in the late era (around 1990) the graphics are quite detailed, far from what was available in the earlier 80s (around 1982-1984) and faithfull to arcade/16bit indeed.
Thank you for that link! Will check it out.
Quote from: Swainy on 00:48, 13 December 14
As for scrolling:
Zx Spectrum: Commando (http://www.youtube.com/watch?v=gQcnUz7DcCY#)
I like the commando scroll which works well on the speccy and all other systems too.
I love this game on the CPC.
Ok, thanks for the links. Obviously the speccy can scroll. Well, I never had one, so I never saw it before. And lot's of games just don't scroll well.
BUT for bad games nobody can blame the computer! :) :) :)
Not sure if you guys have played Mission Genocide, a budget game from back in the day..? 50fps hardware scrolling on the CPC. I don't think I saw anything scroll this well on the Speccy tbh in the 80s. There were/are CPC games that are great at smooth scrolling - sadly they're mostly all games which only CPC users knew about and not always the stuff that scrolled well in comparison on the other systems (popular multi-platform stuff).
There's no doubt the CPC can scroll beautifully, you only need to load up Pinball Dreams to see that.
Also here's a link to the CPC's hardware scrolling capabilities (which I believe the Speccy can't do, as much as I do love the Rubber-keyed little beauty): https://www.cpcwiki.eu/index.php/Programming:Hardware_scrolling