Some new Amiga mods from me

Started by mr_lou, 20:12, 07 October 19

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mr_lou

Back in the day, I used to create a lot of Amiga mods. Then moved onto much more channels.

Recently I've been looking into MODs again, mostly because it's the only kind of project I have time to actually complete. But also because I've actually sold at least 30 licenses for MOD files on IndieGameMusic.com - and such things are of course motivating. I don't know what it is about MOD that gamedevs like. I would have thought XM would be more interesting, but apparently not.
I think it's partly because many of the old platforms can handle MODs. One of the gamedevs who's bought licenses from me is working on a game for the Atari Jaguar for example.

So here are some recent Amiga mods I've made, to anyone interested. mp3 versions available for most of them.

"Final Break (Secession III)" - https://indiegamemusic.com/viewtrack.php?id=4101
"Amiga" - https://indiegamemusic.com/viewtrack.php?id=4108
"Calm down" - https://indiegamemusic.com/viewtrack.php?id=4124
"I won!" - https://indiegamemusic.com/viewtrack.php?id=4125
"New code" - https://indiegamemusic.com/viewtrack.php?id=4137

Listen in full stereo, meaning 100% channel separation.

mr_lou

Another little Amiga MOD I did today.

"Scifi Theme" - https://indiegamemusic.com/viewtrack.php?id=4279

Listen in full stereo, meaning 100% channel separation.

mr_lou


Gryzor

...and a good morning to you too :)

mr_lou

And another one released today.  :)

"The Escape" - https://www.indiegamemusic.com/4450

mr_lou

And another release today.   :)

"Gearing up" - https://indiegamemusic.com/4556

With focus on filter-emulation - and only 80 kb (for the MOD version).

mr_lou

Well my previous track only got to be on the site for a couple of days before I sold a license, and such things always inspire me to make more tracks.  :)

So here is "Spooky Dungeon" - https://www.indiegamemusic.com/4609

Recently I learned that the official Nintendo 64 SDK supports MIDI+soundfont, so in my quest to support as many (retro) platforms as possible, I've started making MIDI+SF2 versions of my tracks too.
Any other interesting formats I should look at? Import the MOD version into Arkos Tracker 2 and make a CPC version too every time?  ;D

Weird thing about "Spooky Dungeon": I almost didn't put it online because I didn't think it was anything special, and I wasn't quite happy with it. But I did anyway, and then I got the most positive feedback from everywhere I've gotten in a long time.
Lesson learned: Don't decide yourself if your creative works is good or not. That's for other people to decide.

Skunkfish

What does the opening melody remind me of? I can't quite place it....
Enjoyed the track, the bass was epic with headphones on.
An expanding array of hardware available at www.cpcstore.co.uk (and issue 3 of CPC Fanzine!)

mr_lou

Quote from: Skunkfish on 15:09, 30 June 20
What does the opening melody remind me of? I can't quite place it....
Enjoyed the track, the bass was epic with headphones on.

No idea.  :)
But good luck producing anything nowadays that doesn't remind someone of something.  ;)
Thanks for the positive feedback!

mr_lou


EddieRoyaleWithCheese

i used to know a guy called kevin who used to compose music on the amiga


i tried once but i wasn't very good
im not very musical but he would make such brilliant music
and it did all the instruments like he was a composer . it was very impressive stuff .

BSC

Nice! I have to have a listen.. And congrats on getting your music sold and used. That must be really neat :)

SkulleateR

What Tracker are u using ?


Remember the old days beginning with Sountracker down to Future Composer and all that stuff, recently playing around with MilkyTracker on OS4, lots of fun but I nearly get no mod finished  :laugh:

mr_lou

Quote from: SkulleateR on 23:07, 09 July 20
What Tracker are u using ?

Remember the old days beginning with Sountracker down to Future Composer and all that stuff, recently playing around with MilkyTracker on OS4, lots of fun but I nearly get no mod finished  :laugh:

I'm using Milkytracker, despite actually buying Renoise some years back.
I just find the challenge with the limitations more fun, and I also prefer being able to create and offer the oldschool formats rather than just mp3.

mr_lou

Quote from: BSC on 20:51, 09 July 20
Nice! I have to have a listen.. And congrats on getting your music sold and used. That must be really neat :)

Thanks. Yea, any kind of interest in my music is a great motivator to make more music.  :)
And it's also very interesting: I sometimes put tracks on IGM that I don't think is anything special, but then ends up becoming some of the most popular tracks of mine.
Just proves that you shouldn't judge your own stuff yourself. Just put it out there, then let gamedevs decide.

mr_lou


mr_lou

And yet another track!
"Rise" - https://indiegamemusic.com/4632

Not sure what's going on these days. I haven't been this active and inspired for 20 years. I used to be very active with the music up till year 2000. Then I had a 5-year long forced break, due to school and such. Never thought I'd be productive like that again.
Of course it helps that it's the summer holidays....  ;)

mr_lou

New track out today: "The Prophecy" - https://indiegamemusic.com/4740

HQ MP3/OGG versions available, but also an Amiga MOD version.

Gryzor

Niiiice one! Took me back :)

mr_lou

And another one today: "Rest now" - https://indiegamemusic.com/4746

Ambient relaxing stuff.

mr_lou

New track again: "Unshackled" - https://indiegamemusic.com/4767

Uplifting synthpop'ish MOD, XM, MP3/OGG.

mr_lou

Another new track: "Dawn in the village" - https://indiegamemusic.com/4832

mr_lou

New track again: "Riding The Skyway" - https://indiegamemusic.com/4842

As usual, available in a MOD version, XM version, MIDI+SF2 version, and of course MP3/OGG and WAV.  :)

Sykobee (Briggsy)

Very nice! Good to see someone get their mojo back too, gives me hope.


But .. no AY version? :p :D

mr_lou

Quote from: Sykobee (Briggsy) on 18:24, 27 November 20
Very nice! Good to see someone get their mojo back too, gives me hope.

But .. no AY version? :p :D

Have actually thought about including an AKS version of my tracks too, as well as a Sega Genesis one.
Arkos Tracker 2 can import MOD. Then "just" edit instruments and such from there.

But I gotta draw the line somewhere.  :)  Otherwise you can keep going forever.
It takes a lot of time to make these conversions, despite having tools that does most of the work. And while I actually get requests for MOD files from both Amiga and Atari devs, so far only single CPC dev has requested an AKS, and then found out he didn't want Arkos Tracker 2 format.

So I feel my current workflow supporting MOD, XM, MIDI+SF2 is good enough.
I used to make plain MIDI versions too, but since J2ME died no one has been interested in those anymore.

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