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General Category => Programming => Topic started by: reidrac on 18:07, 02 October 23

Title: 3D Planet in Captain Blood
Post by: reidrac on 18:07, 02 October 23
Captain Blood is a beautiful game that has always fascinated me; not only because the story and the gameplay, but also technically.

For example, how did they do the 3D planet render on real time?

https://youtu.be/od3jvPPugGc?t=464

Does anybody have any clues on how did they pull it out?
Title: Re: 3D Planet in Captain Blood
Post by: roudoudou on 19:24, 02 October 23
it's offset mapping, very few CPU time with a small texture
like this
you precompute displacement according to angle then you pick in the texture with an offset (and the planet turn around)
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