As a kid, I used to do this all the time: Draw a circle using PLOT with SIN and COS - taking about 13 seconds. I had no clue that "render" time could be significantly reduced by using precalculations and other tricks.
10 MODE 1:INK 0,0:BORDER 0:INK 1,2:INK 2,6:INK 3,18
20 DEG:DIM s%(360),c%(360):x%=320:y%=298:p%=1
30 ORIGIN x%,y%:FOR n%=0 TO 360:s%(n%)=SIN(n%)*100:c%(n%)=COS(n%)*100:PLOT s%(n%),c%(n%),p%:NEXT
40 FOR t%=1 TO 15:LOCATE 1,1:PRINT CHR$(11)
50 p%=p%+1:IF p%=4 THEN p%=1
60 GOSUB 90:NEXT
70 LOCATE 1,1:PRINT CHR$(11):p%=p%+1:IF p%=4 THEN p%=1
80 GOSUB 90:GOTO 70
90 PLOT s%(0),c%(0),p%:FOR n%=0 TO 360 STEP t%:DRAW s%(n%),c%(n%),p%:NEXT:DRAW s%(0),c%(0),p%:RETURN
Remembers me of this Thread: http://www.cpcwiki.eu/forum/programming/drawing-fast-circles-in-locomotive-basic/msg12068/#msg12068
:)
Quote from: SRS on 20:14, 08 January 20
Remembers me of this Thread: http://www.cpcwiki.eu/forum/programming/drawing-fast-circles-in-locomotive-basic/msg12068/#msg12068 (http://www.cpcwiki.eu/forum/programming/drawing-fast-circles-in-locomotive-basic/msg12068/#msg12068)
:)
Unfortunately that old thing isn't very practical if Circles of various sizes were used, by taking the centre point and radius and storing the DATA of it into a file and use the other routine to Draw it. But it did help me learn more about DATA and how Assembly could use it for routines.
@mr_lou (http://www.cpcwiki.eu/forum/index.php?action=profile;u=96) The other thread (http://www.cpcwiki.eu/forum/programming/bresenham-integer-circle-algorithm/) which is the more useful of the 2 uses the Bresenham algorithm and has some interesting routines as well as an article from Your Computer with some other Circle Routines.
there is many ways to draw circles fast in pure basic depending on what you really need
so, what do you need? ;D