Started by Morri, 12:11, 08 March 09
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Quote from: Morri on 12:48, 08 March 09Hey Mr Lou...I do, it goes :if items=10 then run"endgame": but thats when I get the error message.
Quote from: Morri on 12:11, 08 March 09My problem is that I get "improper argument" messages if I use a "symbol after" command (I have a font I want to use in the credits)...I can't fix it. And I sort of guess it has to do with already using "memory" commands in the other files.Does anyone have any ideas of how to fix it. Once this problem is solved I can release the game...
QuoteOnce a MEMORY command is used, the font matrix table (if it exists) cannot be redefined or moved to another location.However, you should be able to get around this by using the command SYMBOL AFTER 256 before using the MEMORY command. This will erase the current font matrix table. When you run the credits program, you can then use SYMBOL AFTER 32 to create a new font matrix table without getting an "Improper argument" error.
Quote from: psychris on 11:01, 09 March 09I'll sign-up for a beta
Quote from: Gryzor on 08:15, 10 March 09Things I've noticed: the player sprite should probably move a bit faster
Quote from: Gryzor on 08:15, 10 March 09and the screen should update a tad quicker, too (yeah, I know, Basic, but still...).
Quote from: Morri on 08:58, 10 March 09The other thing that happened was you could push the enemies around if you were moving, the collision detention would only work half the time.
Quote from: psychris on 01:05, 11 March 09Hi Morri, I was previously getting the error message when using run "-story". I'd assumed this was intended and used run "eternal" instead. Anyway, the updated dsk image fixed this, thanks.I've had a fun evening. I found a "type in" to unprotect the source code and I changed code.bas to use sprite 1 instead of sprite 0 for the main character. By default, this uses the cursor keys + space bar instead of the joystick and worked perfectly.Great game! I really enjoyed playing this. I'm deliberately avoiding posting any spoilers here for now When endgame.bas loads, the "typewriter" text doesn't show using the Arnold emulator on the Mac (Intel) with default settings. The image appears and music plays. If I set the emulator to run as fast as possible, the text does show, albeit rather quickly. I'm guessing this is a timing issue.Anyway, thanks for making the game.
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