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GAME PROTOTYPE SOURCE CODE : XCONTRA

Started by fano, 20:54, 16 November 10

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fano

Some time ago (Feb 2010) , i took contact with FaceHugger about this game prototype : http://www.cpc-power.com/index.php?page=detail&num=3556

I posted at CPCrulez and CPC-Power but as Xyphoes said , i totaly forgot to post it here.It is now time to fix this mistake   :angel:

This is the original comment i got from him with the source code :

QuoteMaybe i can add some technical things about the sprite engine which i believe to remember:
- sprites are tile based like on a game console
- there are a lot of special routines for all cases which is used by the sprite engine, i.e. clipping a tile to the screen boundaries, masking to the background if needed, not masking if not needed and sprites that are masked on byte-level instead of pixel-based and so on
- it uses three screens, two for screen flipping and one is holding the background graphics to restore the sprite background
- there is some kind of a sprite editor, i think the graphic has been stored inside the second 64k memory bank of the CPC 6128

Have fun !
"NOP" is the perfect program : short , fast and (known) bug free

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Xyphoe

Awesome! :D

Hope someone takes up this project and finishes it ... would make a brilliant partner to go with the new R-Type update :)

arnoldemu

My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

Gryzor

Thanks indeed - let's hope *something* does come out of it...

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