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General Category => Programming => Topic started by: fano on 20:54, 16 November 10

Title: GAME PROTOTYPE SOURCE CODE : XCONTRA
Post by: fano on 20:54, 16 November 10
Some time ago (Feb 2010) , i took contact with FaceHugger about this game prototype : http://www.cpc-power.com/index.php?page=detail&num=3556 (http://www.cpc-power.com/index.php?page=detail&num=3556)

I posted at CPCrulez and CPC-Power but as Xyphoes said , i totaly forgot to post it here.It is now time to fix this mistake   :angel:

This is the original comment i got from him with the source code :

QuoteMaybe i can add some technical things about the sprite engine which i believe to remember:
- sprites are tile based like on a game console
- there are a lot of special routines for all cases which is used by the sprite engine, i.e. clipping a tile to the screen boundaries, masking to the background if needed, not masking if not needed and sprites that are masked on byte-level instead of pixel-based and so on
- it uses three screens, two for screen flipping and one is holding the background graphics to restore the sprite background
- there is some kind of a sprite editor, i think the graphic has been stored inside the second 64k memory bank of the CPC 6128

Have fun !
Title: Re: GAME PROTOTYPE SOURCE CODE : XCONTRA
Post by: Xyphoe on 01:13, 17 November 10
Awesome! :D

Hope someone takes up this project and finishes it ... would make a brilliant partner to go with the new R-Type update :)
Title: Re: GAME PROTOTYPE SOURCE CODE : XCONTRA
Post by: arnoldemu on 10:28, 17 November 10
thanks!
Title: Re: GAME PROTOTYPE SOURCE CODE : XCONTRA
Post by: Gryzor on 11:03, 18 November 10
Thanks indeed - let's hope *something* does come out of it...
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