Some time ago (Feb 2010) , i took contact with FaceHugger about this game prototype : http://www.cpc-power.com/index.php?page=detail&num=3556 (http://www.cpc-power.com/index.php?page=detail&num=3556)
I posted at CPCrulez and CPC-Power but as Xyphoes said , i totaly forgot to post it here.It is now time to fix this mistake :angel:
This is the original comment i got from him with the source code :
QuoteMaybe i can add some technical things about the sprite engine which i believe to remember:
- sprites are tile based like on a game console
- there are a lot of special routines for all cases which is used by the sprite engine, i.e. clipping a tile to the screen boundaries, masking to the background if needed, not masking if not needed and sprites that are masked on byte-level instead of pixel-based and so on
- it uses three screens, two for screen flipping and one is holding the background graphics to restore the sprite background
- there is some kind of a sprite editor, i think the graphic has been stored inside the second 64k memory bank of the CPC 6128
Have fun !