Printed Amstrad Addict magazine announced, check it out here!
Started by reidrac, 14:42, 26 July 21
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Quote from: Sykobee (Briggsy) on 13:08, 28 July 21Looks good. 9x9 map display is presumably for rendering speed?Maybe the brick borders could be adjusted a little but I presume everything in good time.I like the icons, if they are hotkeyed as well (F1..F7 perhaps). Next you'll replace GOLD with a coin, and FOOD with a slice of cheese, and have little car charts for the stats :p
Quote from: XeNoMoRPH on 07:28, 29 July 21Do you have a name for the game in mind, or is it still too early?
Quote from: Sykobee (Briggsy) on 12:01, 29 July 21Lots of options still IMO Gryzor.They could pop up (hit ESC and they appear, for example), or be underneath with a screen split / raster thing (although that uses a bit more memory).I'd personally be happy to lose the bottom line of bricks for another line of text. Also could possibly lose the map name line to get another (it could be embedded in the top row of bricks perhaps but might look messy, or it could be part of the text box scrolling commentary "You enter the Woods of Doom").
Quote from: Sykobee (Briggsy) on 14:50, 29 July 21Heh, it's your game and you have the game dev credentials and it's your design for sure, so they're nothing more than mere musings on my part.I wasn't aware of the SMS Ultima IV, but that has a neat pop up text menu over the stats I see - https://www.mobygames.com/game/sega-master-system/ultima-iv-quest-of-the-avatar/screenshots
Quote from: Fessor on 00:21, 30 July 21Ultima has an 11x11 viewport and always keeps the character centered in the middle.What is meant by time? Why not like Ultima and use a small area above the viewport. Maybe not show a time directly, but if you want to have day and night cycle, let a moon and a sun wander through alternately.
Quote from: zhulien on 03:13, 03 August 21Looks like the perfect game to become or have a MMORPG version. Need any help on the server-side?
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