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General Category => Programming => Topic started by: Gryzor on 14:00, 12 October 18

Title: Screen saving and cross development
Post by: Gryzor on 14:00, 12 October 18
Can anyone shed some light and help these guys? Sounds interesting, to say the least!


https://twitter.com/KevEdwardsRetro/status/1050507350828875776
Title: Re: Screen saving and cross development
Post by: arnoldemu on 14:10, 12 October 18

Quote from: Gryzor on 14:00, 12 October 18
Can anyone shed some light and help these guys? Sounds interesting, to say the least!


https://twitter.com/KevEdwardsRetro/status/1050507350828875776 (https://twitter.com/KevEdwardsRetro/status/1050507350828875776)
That's just a raw cpc screen dump if you ignore the standard Amstrad header.
interestingly the header contains the hardware colour values and potentially the mode.
Not seen this format before.


So it's just the normal cpc, 0-80 first line, next line +&800, +&1000 etc.


Pixel arrangement is similar to BBC, possibly a couple of bits are swapped.



Title: Re: Screen saving and cross development
Post by: Skunkfish on 14:25, 12 October 18
Which NES game had graphics created in OCP Art Studio on the CPC?! Sounds fascinating....
Title: Re: Screen saving and cross development
Post by: Gryzor on 14:25, 12 October 18
So as simple as extracting the 16k and swapping the header?
Title: Re: Screen saving and cross development
Post by: Gryzor on 14:26, 12 October 18
Quote from: Skunkfish on 14:25, 12 October 18
Which NES game had graphics created in OCP Art Studio on the CPC?! Sounds fascinating....


Yes indeed! Hence my interest... Do click on the tweet to see the whole (short) discussion on Twitter though, he gives some more info and the title - it's Silver Surfer.
Title: Re: Screen saving and cross development
Post by: GUNHED on 16:41, 12 October 18
Well, put that file on a DSK rename it to *.SCR and try to load it with OCP, should work.  :)
Title: Re: Screen saving and cross development
Post by: Sykobee (Briggsy) on 21:51, 12 October 18
Silver Surfer.


Nice to know that the CPC was used to do graphics for the NES in a professional setting. I liked OCP Art Studio back in the day.
Title: Re: Screen saving and cross development
Post by: Gryzor on 05:13, 13 October 18
Well, he managed to pull them :)


https://twitter.com/KevEdwardsRetro/status/1050835559822843906
https://twitter.com/KevEdwardsRetro/status/1050863131327639552
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